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Vuthakral edited this page Mar 15, 2022
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Welcome to the wiki for the Draconic Base. Here you can find information on just about every system the base offers explained in the shortest & simplest ways possible.
ALWAYS use the workshop version when developing an addon or trying to get code for a dedicated server. The github repository can become out of date or home to experimental / test versions at any time with no warning.
- Server config variables
- Global lua functions added by the Draconic Base
- "My content I made is out of date, how do I update it?"
- Changelogs
- Draconic's debug mode & how it can help you develop for weapons
- Modify a player's speeds & jump heights
- Animaton activity events, AKA what activities are called for weapons
- Predefined sounds in the Draconic Base
- Requirement: Muzzle Attachment
- Basic Gun Template
- Manual loading (AKA "How do I make a shotgun / bolt action rifle")
- Regeneration: Ammo, Health, Armour
- Add a melee attack to your gun
- 2D Scopes
- How/where to inject custom lua into a gun
(battery base draws the same settings as the gun base)
- Battery settings
- Charging firing modes & how to integrate
- Explanation on the melee arc system
- Simple melee weapon template
- Projectile types & what they do
- Projectile settings explained
- How to make: Simple projectile
- How to make: Explosive
- How to make: Sticky
- How to make: Supercombine
- How to make them heal instead of hurt
- How to set up playermodel colours
- drc_Blink
- drc_Compass
- drc_HealthBlend
- drc_LL
- drc_LL_HitPos
- drc_ScrollPitch
- drc_RotateHealth
- drc_ScrollHP
- drc_ScrollHeat
- drc_ScrollMag
- drc_RotateMag
- drc_CurBloom
- drc_CurCharge
- drc_CurHeat
- drc_IsLoading
- drc_PlayerColours
- drc_WeaponColours
- drc_EyeColour
- drc_EnergyColour
- drc_PlayerColour1
- drc_PlayerColour2
- drc_PlayerSpray
