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Changelog February 20th 2025
Vuthakral edited this page Feb 21, 2025
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- Weapon Base: Fixed an error which could cause the viewmodel to break if switching between DRC weapons with very high latency (>200 ping, or bad network conditions on the server-end.)
- Weapon Base: Fixed an issue which was causing dynamic camera sway on weapons which used it to freak out if the player's framerate dropped below 20 for extended periods when looking at certain angles.
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Weapon Base: Added
SWEP.IdleBobRate = 1-- Added after seeing some examples of games with "oldschool bobbing" that also utilized that method for idling. Works with both allSWEP.BobStyles. -
Weapon Base: Added
SWEP.IdleBobScale = Vector(0,0,0) -
Weapon Base: Added
SWEP.IdleSwayScale = Vector(0,0,0) -
Shields: Added
InitialHealthparameter to shield table definitions. This will set the shield info being set to start at this value & instantly recharge from that value to its maximum. -
Shields:
DRC:SubtractShield(entity, amount)is nowDRC:SubtractShield(entity, amount, instantrecharge), the new third arg is a bool. - Menu: Added "Reset Settings to Default" button to both Client & Server settings subtabs of the Draconic Menu.
- Menu: Added "Swap sights" to the weapon Controls list shown in the settings menu.