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Changelog August 26th 2025
Vuthakral edited this page Aug 26, 2025
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1 revision
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Footsteps: Added root parameter
["LandingBehaviour"] = 0. 0 is the previous behaviour & remains default. When set to 1 it will always play a landing sound regardless of user input, which can sometimes play sound when it really shouldn't. Added by user request. -
Weapon Base: Added safeguard for bloomscore timer to avoid duplicates. Also added
DRC_prefix to the timer name just to be safe. - Weapon Base: Rewrote bloom calculation to use exposed values, giving SWEP authors true control over the entire bloom system. This change inherently means bloom is now calculated a little differently, so expect some slight performance differences and alterations to some default parameters within the base itself. See next note on usage.
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Weapon Base: Added table
SWEP.BloomDefinitions&SWEP.BloomDefinitions_ADS.ADSis for when sights are down. Default values & usage example:
SWEP.BloomDefinitions = {
["standidle"] = {1, 1.5, 0, 1},
["crouchidle"] = {1, 3.5, 0, 1},
["running"] = {1.3, 1.25, 0.1, 1},
["sprinting"] = {1.7, 0.75, 0.3, 1},
["swimidle"] = {0.9, 1.5, 0, 1},
["swimming"] = {1.1, 1.5, 0, 1},
}
SWEP.BloomDefinitions_ADS = {
["standidle"] = {1, 2, 0, 0.75},
["crouchidle"] = {1, 4.5, 0, 0.75},
["running"] = {1.3, 2, 0.1, 0.85},
["sprinting"] = {1.7, 2, 0.3, 1},
["swimidle"] = {0.9, 1.5, 0, 0.75},
["swimming"] = {1.1, 1.5, 0, 0.75},
}In order, the numbers are the bloom maximum, the decay multiplier, a flat added bloom bonus, and a post-multiplier.
This internally functions off of Draconic SWEPs' "owner activity", so if you so wanted you could go further in-depth than this old standard getup and add crouchrunning or crouchsprinting as well.