The createPattern() method is used to repeat the specified element in the specified direction. It can be an image, a video or any other canvas element.
Syntax:
html Output:
context.createPattern(image, "repeat | repeat-x | repeat-y | no-repeat");Parameters:
- image: It specifies the image, canvas, or video element of the pattern to be used.
- repeat: It repeats the pattern both horizontally and vertically. It is the default.
- repeat-x: It repeats the pattern only horizontally.
- repeat-y: It repeats the pattern only vertically.
- no-repeat: It doesn't repeat the pattern .
<!DOCTYPE html>
<html>
<head>
<title>
HTML | canvas createPattern() Method
</title>
</head>
<body>
<h2 style="color:green;"> GeeksforGeeks </h2>
<h2> HTML canvas createPattern() Method </h2>
<p style="color:green;">Image to be used:</p>
<img src=
"https://media.geeksforgeeks.org/wp-content/uploads/20191126130440/Untitled183.png"
id="geeks" width="32" height="32">
<p>Canvas:</p>
<canvas id="myCanvas" width="500" height="200"
style="border:2px solid ">
</canvas>
<br><br>
<!-- Change the values here -->
<button onclick="create('repeat')">Repeat</button>
<!-- Script to repeat the pattern -->
<script>
function create(value) {
var gfg = document.getElementById("myCanvas");
var context = gfg.getContext("2d");
context.clearRect(0, 0, gfg.width, gfg.height);
var img = document.getElementById("geeks")
var pattern = context.createPattern(img, value);
context.rect(0, 0, 150, 100);
context.fillStyle = pattern;
context.fill();
}
</script>
</body>
</html>
- Before clicking the button:

- After clicking on repeat button:

- Chrome
- Mozilla Firefox
- Internet Explorer 9.0
- Opera
- Safari