VCTRenderer is a real-time global illumination renderer built in C++ using Vulkan, leveraging voxel cone tracing (VCT) to achieve dynamic lighting, soft shadows, and indirect illumination. The renderer demonstrates cutting-edge rendering techniques aimed at achieving realistic lighting effects without precomputed data, making it ideal for games and interactive applications that need real-time performance with physically plausible lighting. It provides a clean implementation of voxelization and cone tracing in a modern graphics API, making it both a learning tool and a high-performance rendering solution.

Features

  • Real-time global illumination using voxel cone tracing
  • Built on Vulkan for high-efficiency GPU rendering
  • Dynamic lighting with soft shadows and ambient occlusion
  • Voxelization of scene geometry for GI computation
  • Supports multiple light sources and emissive materials
  • Physically-based rendering (PBR) materials and shading
  • Real-time camera movement and interaction
  • Debugging and visualization tools for voxel data
  • Optimized for modern GPUs with compute shader support

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