VoxelEngine-Cpp is a minimal voxel engine written in modern C++ using OpenGL, GLFW, and GLM, inspired by Minecraft-style block worlds. It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.

Features

  • Chunk-based world system for efficient voxel rendering
  • Terrain generation using Perlin noise
  • Real-time block placement and destruction
  • Basic lighting system with face culling
  • Cross-platform OpenGL rendering with GLFW
  • Fly-style camera controls for navigation
  • Uses GLM for 3D math operations
  • Keyboard and mouse input support
  • Compact and beginner-friendly codebase

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