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Coelacanth, coelacanth@feddit.nu

Instance: feddit.nu
Joined: 3 years ago
Posts: 54
Comments: 3025

Living fossil.

Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io

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    Posts and Comments by Coelacanth, coelacanth@feddit.nu

    I mean, I know weird ass simulation games are an entire niche so this will probably sell some copies but it doesn’t look great to me to be honest. It tries really hard to be funny and that usually doesn’t end up with jokes that land. I don’t know, maybe it’s just the sizzle real and doesn’t do the game justice.

    Still, nice to see a new game that isn’t UE5.


    You can copy paste the URL into you instance’s search box.

    But I do think we also need this feature https://github.com/LemmyNet/lemmy-ui/issues/2318

    Since I use my phone for Lemmy 100% of the time I sometimes forget what a massive issue this is. A feature like that strikes me as critical.


    The Lake House DLC is great, nice tight survival horror and a great commentary on Gen AI to boot.

    I’m glad you’re having some more fun with Saga at least. I found the retirement home to be an awesome horror level, some of the best scares in the game there and some nice creepy atmosphere. Dilapidated hospitals are clichés maybe, but they are so for a reason. And I don’t know, I still found it effective.


    Clean sheets are still arbitrary. Golden Glove is awarded off of them because it’s an old award and an easy concept for the public to grasp. If you’re going to go down the road of statistical analysis, it would be better to apply the concepts of this article to more games than just those with clean sheets. A goalkeeper who made 12 insane saves in a game his team won 2-1 did more for his team than a keeper who made two normal saves in a clean sheet victory. Some kind of expected points contribution would be a better measure of who is the best goalkeeper, or rather, who had the biggest impact on the results of their team (which is not necessarily the same thing).


    The existing banner is alright isn’t it? Some coffee beans, nothing wrong with that? Simple and to the point.


    This feels ironically like a stat that is better used for evaluating defenses rather than goalkeepers. I’m not convinced after reading this that this metric is adding much to goalkeeper evaluation that Goals Prevented doesn’t already cover. And focusing on clean sheets is kind of meaningless - the only thing that matters is scoring more than your opponent.


    Man, while you’re running Xemu you gotta throw in Ninja Gaiden Black!


    I feel like the only game that could come close to the same level of digital crack is Football Manager. Since I’ve already plowed way too many hours into that one I’m steering clear of Factorio.


    I’ve been playing a little bit of Wanted: Dead. Man, this is a weird fucking game to write about. I don’t even know how best to describe it. How about this: Wanted: Dead is a 3/10 but I “see the vision”. There is an alternate universe where this game is an absolute cult classic.

    (EDIT: spoiler tagged to preserve real estate as I sort of vomited out a whole ass rant).

    WARNING: Wall of Text

    On paper, all the pieces - or at least the ideas of the pieces - are there. Melee combat designed by developers who worked on Ninja Gaiden Black and Ninja Gaiden 2. Parrying and gun parrying. Third person shooting, grenades, weapon upgrades. Some sick gun-fu finishing moves combining pistol and katana. Cyberpunk storyline of privatised law enforcement using prisoners Suicide Squad style, a conspiracy, and sentient androids. Minigames. Weird and quirky cast of characters. Randomly inserted clips of a custom tie-in anime (???).

    This could have been a great game. It’s just… everything is just so fucking bad. The characters are weirdly written and unlikeable (or absolute dead-horse beaten clichés like the police captain). The main cast are supposed to be terrorist war criminals but act like goofy sitcom characters. The cutscenes are actually made with some effort and care, they’re just horribly written and acted. Sometimes it’s managing to veer into B-movie “so bad it’s entertaining” territory but… most of the time it’s actually just bad.

    And part of it is that the voice acting may be the absolute worst I’ve ever heard, and must have been recorded without direction too (and is poorly mixed, to boot). Like, I know I’m ranting here but it’s genuinely unbelievable that this voice acting shipped in a game that is sold for actual dollars. This isn’t just worse than AI voices, at times it’s so bad fucking Microsoft Sam would be an improvement. The protagonist is swiss for some reason, and her “actress” is constantly stumbling through the lines with all the grace of a 12-year-old reading their English exam off the page. And she’s one of the better acted characters! The other team members are even worse!

    So, then, the gameplay? Well ultimately it’s kind of a worse version of Ninja Gaiden 2 but with cover based shooting injected into it like invasive plastic surgery. Was it really needed? Matter of taste, I suppose. The general flow is very similar: it’s about crowd control against hordes of enemies. Your main tool is melee and you can perform finishing blows on wounded enemies that give you generous amounts of iframes, only here you are way less mobile but instead you have guns. You don’t actually have enough ammo to dispatch all your enemies with them, though. They’re meant to be used selectively to take out key threats, while melee is the primary focus. So really, you just trade the mobility in NG2 for cover based shooting to achieve the same end result. Which is more fun? I prefer NG2 by a million country miles, but I suppose there is conceivably someone out there who just loves cover based shooting.

    Another big issue is the skill tree and the difficulty curve. Way too many core abilities are gated behind unlocks, which makes the first level punishingly difficult. Especially since there is also a very old school “what is a checkpoint?” design philosophy here in terms of how rarely you get to save. Also, the bosses have been quite bad, which should come as no surprise to Ninja Gaiden fans. The first level boss especially was extremely frustrating and unpleasant to fight. Difficult yes, but not at all in a fun way.

    So, is anything actually somewhat good? Well, the core combat - despite everything - is kind of alright once you unlock some skills. The gun-and-katana finishing moves themselves do look cool and are actually extremely varied - it’s just a shame that they’re really shoddily integrated into the movement and you “snap/slide” into them in a very jarring fashion. And you feel laggy and unresponsive coming out of them afterwards. Some of them also take way too long, which further adds to the weird feel of losing control of your character for several seconds. Meanwhile, NG2 finishing moves feel absolutely seamless. Overall that’s the case for all of the combat in Wanted: Dead - it’s clunky, it’s rigid, it’s not fluid. The moveset is also way less varied here, so you’ll be using the same combos over and over.

    Then there are the minigames which… I don’t know man. There is a claw game you have to grind for skill points and there are two versions of the same rhythm game - one for karaoke and one for eating ramen (???). Maybe there will be more down the line. They’re okay if you love rhythm games, I suppose. I will tell you it’s fucking weird when your terrorist war criminals sing 99 Luftballons on karaoke as part of the main story, though. And not abbreviated either - the whole fucking thing.

    So yeah… It’s been an interesting experience so far. It’s been something to do when I’ve felt too mentally exhausted to play The Drifter, but it’s not exactly going to enter my permanent rotation after (if) I finish it.


    It creates an instance-agnostic link, so that whoever clicks it opens the community from their home instance. Opening it on your home instance is required to subscribe. A lot of the phone apps will do it automatically anyway, but it’s very valuable for those using web browsers.


    I see what you’re saying but it doesn’t really work for me. But looking at the replies I’ve gotten I accept that I seem like the odd one out here.


    I’ve been told “think of the starving children” so many times over the course of my life that it doesn’t illicit a reaction for me anymore other than maybe the rolling of my eyes. If the poet wants me to actually absorb this shift in perspective I require something else, more effective and specific imagery, more concrete examples… something. Simply saying it doesn’t do anything for me, and if anything it took me out of a poem I otherwise enjoyed.

    But I appreciate that may be a me-problem. I may be too cynical and jaded.


    Yeah, I don’t like that one bit tbh.

     
    3

    I didn’t really like the middle stanza, it’s too blunt and banal somehow, I guess that’s the point but it doesn’t really land for me at all. “Think of the starving children” is such a cliché, “while men make decisions on who gets to live” isn’t a great line to me.

    And it is a shame because I really liked the first and last stanzas.

    This:

    The world is on fire and I’m choosing

    between two kinds of soap.

    is so much better. That is great. And the ending too.


    I mean, I don’t think they’ve done something this bad just yet but they also do hardcode a lot of things into the software, and some of the webpage blocks are apparently very tedious to take out if you want a politically neutral Piefed instance. They are very openly opposed to the leftists around here. Here is some recent stuff too.

    There was also stuff like the implementation of flairs on Piefed deliberately declining to use ActivityPub endpoints, which made it an exclusive feature to entice users to switch instead of something Lemmy could create compatibility with, which felt kind of EEE-ey to me. Now that was years ago and I haven’t kept up on development, they may have changed it around since then. I think flairs are coming in Lemmy 1.0, or something sort of like it.

    And recently there was the whole vote rationing fiasco, which stemmed from some sort of fundamental misunderstanding of how voting works on a place like this by Rimu, was idiotic from the start and ultimately drove PugJesus (an incredibly valuable and active poster in tons of niche communities) permanently off the platform after they didn’t back down.

    EDIT: more in this comment thread too: https://piefed.social/comment/12273761

    Piefed has some great features but my opinion of it hasn’t been great as of late.

     
    7

    Getting upset because of the transitive property from a single mod’s user handle on anarchist.nexus is not db0 “systematically sending death threats”, though. Extraordinary accusations require extraordinary evidence.

     
    8

    I didn’t know about the silent bans/modlog circumvention in Piefed. That’s like, really really bad.

     
    3

    Yeah that sounds like moving alright, hah. Hope things settle down and quieten for you soon.

     
    2

    Trusting the victims and healthy scepticism are always at odds with each other, but in this case AdmiralPatrick has already been caught in bad faith arguments before where others have had receipts and he had nothing.

    It wouldn’t entirely suprise me if some nutcase actually did send him some death threat, but in this instance I’m not going to just take his word for it.


    The concept was fine - if it was correctly advertised and (ideally) given multiple options of block list curators like how you can subscribe to blocklists on in Bluesky. That would actually be a great feature, because he was right about one thing - onboarding normies to the Fediverse is a struggle.

    Hiding it, actually actively obfuscating it, making it unconfigurable and bundling it with the safety/anti-spam filter is not okay. That is him trying to silently make himself arbiter of acceptable conversation on the Fediverse.

    Then on top of that, you add some of the bans he included being deranged at best and possibly actively homophobic and transphobic at worst.

     
    20

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    Posts by Coelacanth, coelacanth@feddit.nu

    Comments by Coelacanth, coelacanth@feddit.nu

    I mean, I know weird ass simulation games are an entire niche so this will probably sell some copies but it doesn’t look great to me to be honest. It tries really hard to be funny and that usually doesn’t end up with jokes that land. I don’t know, maybe it’s just the sizzle real and doesn’t do the game justice.

    Still, nice to see a new game that isn’t UE5.


    You can copy paste the URL into you instance’s search box.

    But I do think we also need this feature https://github.com/LemmyNet/lemmy-ui/issues/2318

    Since I use my phone for Lemmy 100% of the time I sometimes forget what a massive issue this is. A feature like that strikes me as critical.


    The Lake House DLC is great, nice tight survival horror and a great commentary on Gen AI to boot.

    I’m glad you’re having some more fun with Saga at least. I found the retirement home to be an awesome horror level, some of the best scares in the game there and some nice creepy atmosphere. Dilapidated hospitals are clichés maybe, but they are so for a reason. And I don’t know, I still found it effective.


    Clean sheets are still arbitrary. Golden Glove is awarded off of them because it’s an old award and an easy concept for the public to grasp. If you’re going to go down the road of statistical analysis, it would be better to apply the concepts of this article to more games than just those with clean sheets. A goalkeeper who made 12 insane saves in a game his team won 2-1 did more for his team than a keeper who made two normal saves in a clean sheet victory. Some kind of expected points contribution would be a better measure of who is the best goalkeeper, or rather, who had the biggest impact on the results of their team (which is not necessarily the same thing).


    The existing banner is alright isn’t it? Some coffee beans, nothing wrong with that? Simple and to the point.


    This feels ironically like a stat that is better used for evaluating defenses rather than goalkeepers. I’m not convinced after reading this that this metric is adding much to goalkeeper evaluation that Goals Prevented doesn’t already cover. And focusing on clean sheets is kind of meaningless - the only thing that matters is scoring more than your opponent.


    Man, while you’re running Xemu you gotta throw in Ninja Gaiden Black!


    I feel like the only game that could come close to the same level of digital crack is Football Manager. Since I’ve already plowed way too many hours into that one I’m steering clear of Factorio.


    I’ve been playing a little bit of Wanted: Dead. Man, this is a weird fucking game to write about. I don’t even know how best to describe it. How about this: Wanted: Dead is a 3/10 but I “see the vision”. There is an alternate universe where this game is an absolute cult classic.

    (EDIT: spoiler tagged to preserve real estate as I sort of vomited out a whole ass rant).

    WARNING: Wall of Text

    On paper, all the pieces - or at least the ideas of the pieces - are there. Melee combat designed by developers who worked on Ninja Gaiden Black and Ninja Gaiden 2. Parrying and gun parrying. Third person shooting, grenades, weapon upgrades. Some sick gun-fu finishing moves combining pistol and katana. Cyberpunk storyline of privatised law enforcement using prisoners Suicide Squad style, a conspiracy, and sentient androids. Minigames. Weird and quirky cast of characters. Randomly inserted clips of a custom tie-in anime (???).

    This could have been a great game. It’s just… everything is just so fucking bad. The characters are weirdly written and unlikeable (or absolute dead-horse beaten clichés like the police captain). The main cast are supposed to be terrorist war criminals but act like goofy sitcom characters. The cutscenes are actually made with some effort and care, they’re just horribly written and acted. Sometimes it’s managing to veer into B-movie “so bad it’s entertaining” territory but… most of the time it’s actually just bad.

    And part of it is that the voice acting may be the absolute worst I’ve ever heard, and must have been recorded without direction too (and is poorly mixed, to boot). Like, I know I’m ranting here but it’s genuinely unbelievable that this voice acting shipped in a game that is sold for actual dollars. This isn’t just worse than AI voices, at times it’s so bad fucking Microsoft Sam would be an improvement. The protagonist is swiss for some reason, and her “actress” is constantly stumbling through the lines with all the grace of a 12-year-old reading their English exam off the page. And she’s one of the better acted characters! The other team members are even worse!

    So, then, the gameplay? Well ultimately it’s kind of a worse version of Ninja Gaiden 2 but with cover based shooting injected into it like invasive plastic surgery. Was it really needed? Matter of taste, I suppose. The general flow is very similar: it’s about crowd control against hordes of enemies. Your main tool is melee and you can perform finishing blows on wounded enemies that give you generous amounts of iframes, only here you are way less mobile but instead you have guns. You don’t actually have enough ammo to dispatch all your enemies with them, though. They’re meant to be used selectively to take out key threats, while melee is the primary focus. So really, you just trade the mobility in NG2 for cover based shooting to achieve the same end result. Which is more fun? I prefer NG2 by a million country miles, but I suppose there is conceivably someone out there who just loves cover based shooting.

    Another big issue is the skill tree and the difficulty curve. Way too many core abilities are gated behind unlocks, which makes the first level punishingly difficult. Especially since there is also a very old school “what is a checkpoint?” design philosophy here in terms of how rarely you get to save. Also, the bosses have been quite bad, which should come as no surprise to Ninja Gaiden fans. The first level boss especially was extremely frustrating and unpleasant to fight. Difficult yes, but not at all in a fun way.

    So, is anything actually somewhat good? Well, the core combat - despite everything - is kind of alright once you unlock some skills. The gun-and-katana finishing moves themselves do look cool and are actually extremely varied - it’s just a shame that they’re really shoddily integrated into the movement and you “snap/slide” into them in a very jarring fashion. And you feel laggy and unresponsive coming out of them afterwards. Some of them also take way too long, which further adds to the weird feel of losing control of your character for several seconds. Meanwhile, NG2 finishing moves feel absolutely seamless. Overall that’s the case for all of the combat in Wanted: Dead - it’s clunky, it’s rigid, it’s not fluid. The moveset is also way less varied here, so you’ll be using the same combos over and over.

    Then there are the minigames which… I don’t know man. There is a claw game you have to grind for skill points and there are two versions of the same rhythm game - one for karaoke and one for eating ramen (???). Maybe there will be more down the line. They’re okay if you love rhythm games, I suppose. I will tell you it’s fucking weird when your terrorist war criminals sing 99 Luftballons on karaoke as part of the main story, though. And not abbreviated either - the whole fucking thing.

    So yeah… It’s been an interesting experience so far. It’s been something to do when I’ve felt too mentally exhausted to play The Drifter, but it’s not exactly going to enter my permanent rotation after (if) I finish it.


    It creates an instance-agnostic link, so that whoever clicks it opens the community from their home instance. Opening it on your home instance is required to subscribe. A lot of the phone apps will do it automatically anyway, but it’s very valuable for those using web browsers.


    I see what you’re saying but it doesn’t really work for me. But looking at the replies I’ve gotten I accept that I seem like the odd one out here.


    I’ve been told “think of the starving children” so many times over the course of my life that it doesn’t illicit a reaction for me anymore other than maybe the rolling of my eyes. If the poet wants me to actually absorb this shift in perspective I require something else, more effective and specific imagery, more concrete examples… something. Simply saying it doesn’t do anything for me, and if anything it took me out of a poem I otherwise enjoyed.

    But I appreciate that may be a me-problem. I may be too cynical and jaded.


    Yeah, I don’t like that one bit tbh.

     
    3

    I didn’t really like the middle stanza, it’s too blunt and banal somehow, I guess that’s the point but it doesn’t really land for me at all. “Think of the starving children” is such a cliché, “while men make decisions on who gets to live” isn’t a great line to me.

    And it is a shame because I really liked the first and last stanzas.

    This:

    The world is on fire and I’m choosing

    between two kinds of soap.

    is so much better. That is great. And the ending too.


    I mean, I don’t think they’ve done something this bad just yet but they also do hardcode a lot of things into the software, and some of the webpage blocks are apparently very tedious to take out if you want a politically neutral Piefed instance. They are very openly opposed to the leftists around here. Here is some recent stuff too.

    There was also stuff like the implementation of flairs on Piefed deliberately declining to use ActivityPub endpoints, which made it an exclusive feature to entice users to switch instead of something Lemmy could create compatibility with, which felt kind of EEE-ey to me. Now that was years ago and I haven’t kept up on development, they may have changed it around since then. I think flairs are coming in Lemmy 1.0, or something sort of like it.

    And recently there was the whole vote rationing fiasco, which stemmed from some sort of fundamental misunderstanding of how voting works on a place like this by Rimu, was idiotic from the start and ultimately drove PugJesus (an incredibly valuable and active poster in tons of niche communities) permanently off the platform after they didn’t back down.

    EDIT: more in this comment thread too: https://piefed.social/comment/12273761

    Piefed has some great features but my opinion of it hasn’t been great as of late.

     
    7

    Getting upset because of the transitive property from a single mod’s user handle on anarchist.nexus is not db0 “systematically sending death threats”, though. Extraordinary accusations require extraordinary evidence.

     
    8

    I didn’t know about the silent bans/modlog circumvention in Piefed. That’s like, really really bad.

     
    3

    Yeah that sounds like moving alright, hah. Hope things settle down and quieten for you soon.

     
    2

    Trusting the victims and healthy scepticism are always at odds with each other, but in this case AdmiralPatrick has already been caught in bad faith arguments before where others have had receipts and he had nothing.

    It wouldn’t entirely suprise me if some nutcase actually did send him some death threat, but in this instance I’m not going to just take his word for it.


    The concept was fine - if it was correctly advertised and (ideally) given multiple options of block list curators like how you can subscribe to blocklists on in Bluesky. That would actually be a great feature, because he was right about one thing - onboarding normies to the Fediverse is a struggle.

    Hiding it, actually actively obfuscating it, making it unconfigurable and bundling it with the safety/anti-spam filter is not okay. That is him trying to silently make himself arbiter of acceptable conversation on the Fediverse.

    Then on top of that, you add some of the bans he included being deranged at best and possibly actively homophobic and transphobic at worst.

     
    20