I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Ah man, I felt the same way until I really put in the effort to learn it properly, and it finally clicked. Fighting more than one person is meant to be almost impossible to win. It forces you to choose your fights more carefully when you’re outnumbered as you would in reality, or at least use your brain to reduce their numbers or isolate them before taking them on. Or even just get really good at lining them up so you’re only fighting one at a time, as you would probably do if ever you fought two people in real life.
I think I’ve only once won a fight against three. When I see four I just turn away automatically.
Yeah. There was one quest early on where you go hunting with a partner. He ends up kidnapped by bandits and you can sneak in or kill the bandits to rescue.
I think I wasn’t supposed to kill them all but I was strategy with fighting them while separated or using obstacles to bottleneck a 1v1.
Didn’t know I could stealth in until my wife did the same mission and she snuck in…
Hmm, ok, I appreciate that. I suppose I could try again. I really did want to love the game, and I did until rage quitting.
But I think it was an artificial difficulty because of the first person view. Humans can turn their heads without turning their whole bodies, and have peripheral vision. First person games eliminate that. That’s why 3rd person is more realistic in that sense, it’s closer to how we actually perceive reality.