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Releases: osudroid/osu-droid

2026.611.0

11 Jun 15:29
1ec95fb

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Add hard limit of 1 minute to load beatmap in multiplayer

This prevents a buggy version from indefinitely stalling a multiplayer room because they are loading the beatmap for so long.

Realistically, 1 minute is already plenty - most of loading's heavy work is done in the background, so this should be fine.

2026.606.0-release

06 Jun 21:06
be9af77

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Continue playing music if it stops in multiplayer room

2026.330.0-release

30 Mar 14:36
bdc10d4

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Bump online version

2026.328.0-release

28 Mar 19:05
e27ee68

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Merge pull request #608 from Acivev/calibration-offset

Add calibration offset for audio latency measurement

2026.327.0-release

27 Mar 15:26
bc060d3

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Bump online version

2026.207.0-release

07 Feb 17:34
a2c60fb

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Bump online version

2025.1225.0-release

07 Feb 17:31

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Update Effects and added Textures

2025.1012.0-release

12 Oct 10:12
45ae4d6

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Bump online version

2025.1008.1-release

08 Oct 15:57

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Update changelog

2025.1008.0-release

08 Oct 14:38
f1482ed

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Bump online version