Showing posts with label trees. Show all posts
Showing posts with label trees. Show all posts

Sunday, September 28, 2008

At the root of the matter...

In every culture around the globe, the tree is weighted with heavy symbolism. For some, it is the synthesis of heaven, earth and water. For others, it can symbolize life, the feminine principle, the matrix and knowledge.

AM Radio continues to confound us with his radio-driven mysteries, but the centerpiece this time is yet another tree, albeit a dead one. His "Beneath the tree that died" installation was created using traditional prims (teleport directly from here).




This photo of the telegram than can be found on the table, by AM Radio. Please click to see large

Thanks to sculpties and megaprims, trees and most botanicals in Second Life® resemble their Real Life counterparts more while costing just a few prims.


Cel Edelman's 48 prim trees (each) are still very much alive (teleport directly from here)



Strawberry Holiday's trees that use particle systems for leaves have been delighting us for several months now, but none has come closer to the organic beauty of her new 26 prim Oakey Tree, available here.

Says Strawberry, "Trees and other natural objects offer a portal from the place in your brain that requires the concrete, reality of every day life to a virtual reality where anything can happen. Words can fall like leaves and headlines can wave in the wind like grass."

Tuesday, September 9, 2008

Quadropop Tree's artist community

The Quadrapop Tree sim is the tangible expression of a vision that quadrapop Lane and CaptainCrunch Hax had to build an artists' community where "everything an artist/scripter/builder/performer might need (is) in one sim."

The pair are offering rental parcels for builders to have a homebase "but also somewhere to rez their builds in peace if they choose," says quadrapop. Residents will also have access to a private group-only sand box for prim-heavy builds, as well as allocated prims at the community's commercial space, and a Gallery. Regular seminars "on all things to do with building as well as discussions and displays on art/culture within Second Life®" will also be an important part of life on Quadrapop Tree.

"Part of our vision was a more cohesive image on the ground - none of the mish-mash of styles one often sees, even on private estates, but to also avoid the recreation of yet another Real Life space," said quadrapop. "Thus the alien planet feel of the current landscape. If you have read Iain M Bank's Culture novels, you will have some idea of the universe in which this landscape might be found."





Teleport directly from here.

Friday, June 20, 2008

These are a few of my favorite things...

The Garden of NPIRL Delights - generously sponsored by Rezzable Productions - is almost over... *sobs* The last day is June 23. There are so many little and big things that I am going to miss.

Collaboration is a powerful thing, and dozens of people made enormous contributions that few people are aware of.

One day before the Garden opened, Ravenelle Zugzwang and Soror Nishi helped me landscape it with their exquisite trees and sculptures.


Ravenelle's sculptures range from surreal to breathtakingly beautiful, and they lift the landscape here and there


This photo of one of the many colorful and dreamy trees by soror Nishi by Neon Hammerer

Minutes before the Garden opened to the public, artoo Magneto sent over his phenomenal 3D trees, and elros Tumominen helped me install a few of his flaming sculptures.



I hope Glyph Graves will participate in any project I take on. His flowers! His willingness to work with others!



The Garden is closing... sigh.