This gorgeous show - definitely Not Possible IRL - opens to the public on Saturday but the creator, our own Douglas Story, is letting us preview now. What does it feel like to visit a flower as a bee or a hummingbird? While that isn't the stated intention of the show, I believe this is the closest we are going to come to that experience. * Read the notecard upon arrival as you should change your settings to enjoy fully. * And hey, it's on the usually not open-to-public and way cool Princeton sim.
FlowerBall
Notice issued to NPIRL group on July 17, 2007
Wednesday, August 1, 2007
FlowerBall - An interactive art thingy
Posted by
Bettina Tizzy
at
6:22 PM
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Labels: coding, Douglas Story, FlowerBall, interactive art, Not Possible IRL, Princeton, Second Life
Dutch Ding Dong!
Three guesses what we Dutch like to build in SL... that's right; windmills! Dutch artist Edo Paulus (Edo Autopoiesis in SL) has built a "sound composition" that uses SL wind to generate sound from windmills. The result is not exactly punkrock, (more like indonesian gamelan) but I'm sure some of you hippies might enjoy. I like it for how it looks and works. Nifty stuff. Pick up the notecard that explains how it works and go take a ride.
Windmills!
Notice originally posted to the NPIRL group by Tooter Claxton on July 13, 2007
P.S. I'm just mad about Tooter's absurd avatars. His Brunhilde viking-operatic-singer is the only "other" avatar I have ever donned. - Bettina
Posted by
Bettina Tizzy
at
6:14 PM
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Labels: coding, Edo Autopoiesis, Edo Paulus, Second Life, sound, Tooter Claxton, windmills
Chime Desoto's Private Changing Room
Cool freebie time! And definitely Not Possible IRL.
One of our members and a first-rate coder, Chime Desoto, created the attached Changing Room for newbies about a month ago. Rez, sit, and it checks for a private place in the sky and zooms you up there, into a little room where you can stand in your skivvies in peace. Well, it may have been conceived for newbies, but yours truly depends on this item nearly every single day. Chime tells us that he has plans to make a retail version of this item. Enjoy!
Contact me if you missed out on this and want your copy of Chime's gizmo.
Notice posted to the NPIRL group on July 13, 2007
Posted by
Bettina Tizzy
at
6:08 PM
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Labels: Chime Desoto, coding, Not Possible IRL, Private Changing Room, Second Life
Tuesday, July 31, 2007
Exhibit A - Gazira Babeli - the Odyssey Project
Gazira Babeli - See her coding-meets-the-arts work at the Odyssey Project and allow her to confuse, disturb, and totally crack you up. Take friends. Interact with everything, but be warned... save the chairs on the wall for last unless, of course, you have a twisted sense of humor.
Odyssey, Exhibit A Gallery
Notice sent to group on July 4, 2007
Posted by
Bettina Tizzy
at
8:12 PM
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Labels: coding, Gazira Babeli, interactive art, Not Possible IRL, Second Life







