Download it here, stream it via the player at right, or visit the podcast homepage here. Happy listening!
Monday, October 05, 2009
New comics 9/30/09
Download it here, stream it via the player at right, or visit the podcast homepage here. Happy listening!
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Labels: astro city, batman, blackest night, green lantern, justice league, podcast, superman, unknown soldier, weekly roundups, wonder woman
Monday, September 28, 2009
New comics 9/23/09
Download it here, stream it via the player on this page, or visit the podcast homepage here. Happy listening!
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Labels: battlestar galactica, batwoman, beasts of burden, blackest night, fantastic four, justice league, madame xanadu, podcast, simpsons, supergirl, superman, wednesday comics, weekly roundups
Monday, September 21, 2009
New comics 9/16/09
Download it here, listen to it via the player at right, or visit the podcast homepage here. Music, of course, is by R.E.M.
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Labels: agents of atlas, batman, black canary, blackest night, captain america, green lantern, justice society, podcast, supergirl, superman, warlord, wednesday comics, weekly roundups
Tuesday, September 15, 2009
New comics 9/10/09
Tune in as I use the word "gratuitous" in a way that may seem, well, gratuitous; marvel as a "pal" gets the boot; admire the squickiness of Secret Six, and observe the unfortunate juxtaposition of a thong and hot dog. Olivia contributes comments in the background. Music, as always, is by R.E.M.
Download it here, listen to it via the player at right, or visit the podcast homepage here.
Happy listening!
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Labels: batman, blackest night, booster gold, doom patrol, green lantern, new teen titans, podcast, secret six, superman, unwritten, weekly roundups
Friday, August 28, 2009
New comics 8/26/09
Therefore, get ready for 32 minutes' worth of Batman And Robin #3, Blackest Night: Titans #1, Detective Comics #856, Fantastic Four #570, Flash: Rebirth #4, Gotham City Sirens #3, Green Lantern #45, Madame Xanadu #14, Superman #691, Superman's Pal Jimmy Olsen Special #2, Unknown Soldier #11, Wednesday Comics #8, and Wonder Woman #35. Can you handle it?
Music, of course, is by R.E.M.
Download it directly here, stream it directly from the player on this here site, or go to the podcast homepage here. Happy listening!
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Tom Bondurant
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Labels: batman, blackest night, fantastic four, flash, green lantern, madame xanadu, new teen titans, podcast, superman, unknown soldier, wednesday comics, weekly roundups, wonder woman
Monday, August 24, 2009
New comics 8/19/09
Download it directly here, stream it directly from the player on this here site, or go to the podcast homepage here.
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Tom Bondurant
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Labels: batman, blackest night, brave and bold, crisis, justice league, podcast, supergirl, superman, wednesday comics, weekly roundups
Sunday, August 16, 2009
New comics 8/12/09
Specifically, it's Action Comics #880, Adventure Comics #1, Batman #689, Blackest Night #2, Blackest Night: Batman #1, Booster Gold #23, Green Arrow/Black Canary #23, Green Lantern Corps #39, JSA Vs. Kobra #3, Titans #16, The Unwritten #4, and Wednesday Comics #6. Plus, Olivia gets another cameo!
Download it directly here, visit the podcast homepage here, or cast your eyes to the player at right.
Music, as always, by R.E.M.
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Labels: batman, blackest night, booster gold, green arrow, green lantern, justice society, new teen titans, podcast, superboy, superman, unwritten, wednesday comics, weekly roundups
Thursday, August 06, 2009
New comics 8/5/09
By the way, it seems like I might have gotten a copy of The Marvels Project #1 a week early -- but there it was, and who am I to argue?
And just for the record, I was pretty mystified, and more than a little creeped out, about Green Lantern and Green Arrow's "threesome" conversation.
Download it here, or visit the podcast homepage here.
(Music by R.E.M.)
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Labels: agents of atlas, astro city, captain america, doom patrol, house of mystery, justice league, metal men, podcast, secret six, spirit, superman, warlord, wednesday comics, weekly roundups
Saturday, August 01, 2009
New comics 7/29/09
[EDIT: Sorry, folks, the Unknown Soldier stuff somehow got lost in the editing process. I'll try to work it in next week!]
Download it here, or go directly to the podcast homepage here.
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Tom Bondurant
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Labels: batman, batwoman, fantastic four, green lantern, justice league, madame xanadu, podcast, superman, wednesday comics, weekly roundups, wonder woman
Thursday, July 16, 2009
New comics 7/15/09
I hope I have fixed some of the lingering technical issues (which I further hope no one minded in the last episode), and of course I am still working on my elocution. Early on, Olivia even offered her own comments in the background. (The music, once again, is by R.E.M.)
Download it here, or visit the podcast homepage here. Thanks for listening!
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Tom Bondurant
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Labels: agents of atlas, batman, blackest night, brave and bold, captain america, green lantern, justice society, new teen titans, podcast, prince valiant, rasl, superman, wednesday comics, weekly roundups
Tuesday, July 14, 2009
It's my 5-year blogoversary -- in stereo!
Accordingly, as a way to get back into the weekly new-comics grind, I am trying the exciting world of podcasts! Yes, give me thirty minutes and I'll give you somnolent commentary on the usual batch of new purchases! This week it's Wednesday Comics #1, The Unwritten #3, House Of Mystery #15, Superman: World Of New Krypton #5, Green Lantern #43, Batman #688, Green Arrow/Black Canary #22, Booster Gold #22, and The Warlord #4. (Music is by R.E.M.)
Right-click here to download the episode. You can also visit the podcast homepage here.
Anyway, I'm hoping to have new installments up on weekends (or Fridays if I'm lucky), so keep an eye out!
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Labels: batman, black canary, booster gold, green lantern, house of mystery, podcast, superman, unwritten, warlord, wednesday comics, weekly roundups
Friday, June 26, 2009
What's the matter with Kansas?, part 2: Superman Inc.
Superman Inc. was written by Steve Vance, pencilled by Jose Luis Garcia-Lopez, and inked by Mark Farmer. It's an unusual Elseworlds in that it's not about superheroics. Instead, Dale "Superman" Suderman (the erstwhile Kal-El of Krypton) is the greatest athlete the Earth has ever known -- a star in the NBA, NFL, and Major League Baseball, a multiple-medal-winning Olympian, and an unstoppable marketing force. His chief rival is still Lex Luthor (now a team owner), but this time Dale/Supes earns Luthor's wrath by screwing Luthor out of a new stadium.
See, Dale isn't exactly a paragon of virtue, which the book demonstrates in a pointed parody of the regular Superman's boy-scout reputation. After Dale's grinned and glad-handed his way through a lobby full of adoring kids ("Have this [jacket] fumigated," he later tells his assistant), he tears into his staff for their concept-art failures. "Can't you morons get anything right? How many times do I have to tell you?! I'm Superman! I'm everybody's friend! I don't grimace -- I smile!" This last sentence accompanies the scary picture of an intensely beady-eyed Superman poking the ends of his mouth upwards in a look that would give the Joker chills.
What brought Dale to this state was a succession of foster homes and juvenile facilities, necessitated by the death of Dale's foster mother. Dale's powers contributed to her death, because his flying startled her into falling down the stairs and breaking her neck. This caused Dale to draw into himself (and also repress the use of his flashier powers), until years later when a chance involvement in pickup basketball awakened his "athletic abilities." It's certainly not an unrealistic alternative to Superman's origin, and it gives Dale's story a poignancy that a straight-up "Clark chose football over virtue" choice might have lacked. (Dale isn't without some scruples, though, thanks to his mentor, ex-NBAer Marcus Clark.)
Nevertheless, Dale can't quite let go of his powers, and as another marketing tool creates a "Superman" cartoon which uses the familiar costume and abilities. Thus, in this reality superstar athlete Dale Suderman invented the super-hero, which seems a little precious but pretty much works in context. Meanwhile, though, Luthor and his investigators (including reporter Lois Lane, naturally) have pieced together Dale's extraterrestrial origins, and use their findings to "out" Dale. Being a nigh-omnipotent alien is apparently worse than using human growth hormone, so Dale's career threatens to start circling the drain.
An enraged Dale makes matters worse when he storms Luthor's penthouse offices, is defenestrated thanks in part to a shard of Kryptonite, and flies back up to administer beatings in front of many witnesses. Furthermore, during an attempt at talk-show rehabilitation, Dale gets shot with a Kryptonite bullet and winds up in the hospital. Shortly thereafter, Lois shows up, having quit Luthor's employ once she figured out he was behind the shooting. She's withdrawing herself: "I may do some teaching," she says as she leaves.
At this point Superman Inc. starts to steer Dale in a more traditional direction, with a visit from a familiar generically-named police detective. Yes, J'Onn J'Onzz tells Dale that there are many aliens living on Earth who could benefit from a more positive role model, so why doesn't he shape up? Thus, Dale heads back to where it all began, in Kansas, to clear his head and figure out what to do with his life. Along the way, he's knocked out by a lightning strike. No points for guessing which kindly couple takes him in!
Actually, that too is handled pretty smoothly. The Kents don't know Dale Suderman from Adam, so he's able to hide out with them without much effort. On the farm he learns the value of hard work, etc., and eventually tells the world (via taped message) he's headed into space to find the remains of his home planet. However, on the last page of the book, it's "Clark Kent" who registers for Lois' Journalism 101 class....
Superman Inc. looks like a pretty slight story, but I think it has a lot going on beneath the surface. The "I don't grimace" scene is actually a nice encapsulation of the book's message about image management. Dale's mother dies because she thinks her flying child is a demon, and Dale turns this into introversion and self-loathing. Once Dale has started playing basketball, though, that gets completely inverted, and his face becomes ubiquitous. (The "S" symbol shows up too, but as the logo for Dale's new basketball franchise, the Metropolis Spartans.) In this way "Superman" allows Dale to use his powers, after a fashion.
However, as in Red Son, Dale has no "secret identity" which might offer another perspective. Therefore, this book's "Superman goes nuts" scene also forces him into hiding as a bespectacled nobody. In Red Son Superman's disguise is just that; but here, it's implied pretty strongly that "Clark" is the real deal -- a kinder, gentler iteration of the boy who grew up to be an oversaturating sensation. The traditional Superman was Clark before he was famous, so Dale needed to learn how "Clark" could help him cope.
There is a hint, too, that Dale could re-emerge as Superman the superhero, fighting evil and injustice in the mode of his animated alter ego. After all, if Dale can't use his powers for sports anymore, he'll need some other outlet. The logistical gymnastics that would require seem well-suited for a sequel. Too bad DC has gotten out of the Elseworlds business....
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Labels: elseworlds, superman
Monday, June 22, 2009
What's the matter with Kansas?, part 1: Red Son
Right from the start, Red Son (written by Mark Millar, pencilled by Dave Johnson and Killian Plunkett) creates an all-encompassing sense of horrifying inevitability, like there is absolutely no way it will end well. At the same time, though, that inevitability almost makes it read like dull, state-sanctioned propaganda. Accordingly, I found Red Son to be rather a frustrating comic -- not in the reading, which was fairly engaging, but in the message (or lack thereof).
SPOILERS FOLLOW...
3
2
1
First, a bit of personal perspective on Red Son. Lefty though I may be, I did grow up during the last two decades of the Cold War, and lived under the shadow of mutually-assured destruction. We didn't have "duck and cover" drills in the '70s and '80s, but we did have The Day After, Red Dawn, and "Amerika." While a lot of that turned out to be right-wing nightmare fuel, I wasn't particularly eager to have the United States turned into the Workers' Paradise.
It seems to me that Red Son plays on those kinds of fears and expectations. The big surprise, apparently, is not that Superman is a Commie; it's that he's a compassionate Commie, eschewing outright conquest in favor of winning the world's hearts and minds. Even so, I found it hard to root for Superman, simply because of what he represented in this story; and I'm sure that's just the way Millar wanted it.
See, Red Son argues that as a Soviet operative (and later as Soviet leader), Superman gets to examine how the apparatus of the state could be used for the benefit of all. In the capitalist United States, Superman/Clark can be just another guy, doing what he can to help out. However, if the state is charged with taking care of everyone, and Superman is the state (for all practical purposes), then he has an obligation to give the people food, shelter, etc.
Nevertheless, these are background and motivational details. Millar doesn't really make a case for communism (Soviet-style or otherwise) -- or, more accurately, he doesn't use Superman to "rehabilitate" communism -- as much as he implies that a communist viewpoint enables Superman's actions in the pursuit of social justice. Thus, Red Son is another in a long line of "Superman takes over the world" stories, and like those, it ends with the realization that Superman can't impose his personal morality on humanity as a whole.
"But that would mean," my straw-man says, "that if the world got too corrupt, evil, depraved, etc., for Superman, he wouldn't do anything about it!" I agree -- and remember, that's exactly what turns the Kingdom Come Superman into a bearded, pony-tailed hermit, living on a holo-farm in the Fortress of Solitude. Both the KC and RS Supermen have one last red-eyed rampage which ends in the above-described come-to-Jesus moment.
And as much as I shudder at the thought of a Soviet Superman leading the Red Army triumphantly down Main Street USA, I think Red Son would have been better had it not given into that familiar character bit. Admittedly, Millar sets up RS's come-to-Jesus moment pretty well, equating Superman's global victory with his one unquestioned failure, but its first two chapters are so chilling that it's almost a cop-out for Millar to bring in conventional Superman morality.
I want to stress here that I am not trying to connect said morality with uniquely American values. Instead, I just think it would have been more interesting for RS-Supes to have embraced fully the benign totalitarianism he'd been practicing for most of the story.
That's the unspoken point of Elseworlds generally, though, isn't it? Superman is Superman, whether he's in the Middle Ages or the Civil War or raised by the Waynes. At some point, however, it makes these stories exercises in rearranging the details. In the end that's what I didn't like about Red Son: all of its radical visions -- Wonder Woman traumatized by the loss of her lasso, JFK an aging buffoon, Hal Jordan waterboarded -- seem only skin-deep. Indeed, the critical moment in the third part comes when President Luthor pretty much only has to snap his fingers in order to reinvigorate the United States' moribund, third-world economy. There's your communist-vs.-capitalist showdown in a nutshell: Superman spends decades shaping the USSR into the world's only superpower, and Luthor reawakens the US practically overnight.
Like I said, frustrating. Is Red Son shaggy and padded with high-concept "moments," or is it all necessary in order to get to Luthor's "checkmate?" Is it shrewd satire, not just of Superman but Bush-era foreign policy; or is that undercut by the eventual redemptive moment? Did Superman deserve some comeuppance beyond the loss of his identity and prestige? Certainly Red Son is thought-provoking, but I'm not sure the answers justify the effort.
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Labels: elseworlds, superman
Friday, March 13, 2009
Two new comics, 3/11/09
However, this week I read two comics which, if not exactly polar opposites in terms of quality, were at least headed in different directions as far as merit was concerned. I was surprised at how much I liked one, and how much I disliked the other. Therefore, let's talk about Titans #12 and Batman: Battle For The Cowl #1.
* * *
First, though, just to be complete, I'll run down briefly the rest of Wednesday's haul. I covered Trinity #41 over at Robot 6. Batman Confidential #27 was Part 2 of the "hey, it's King Tut! In the comics!" story. It brings one of the '60s TV show's more ridiculous villains (and that's saying something) into the serious Batman comics after forty-odd years, but the story is neither goofy nor overly grim. Instead, Tut is creepy and mysterious, so much so that Batman is forced to turn to the Riddler for help. The result is an engaging mystery with snappy writing and great art.
I'll have to read back issues of Booster Gold and the Superman books to get a better idea for this week's developments (in Booster Gold #18 and Action Comics #875). I liked both fine, but each depended on the culmination of long-running plot threads. Same is true to a certain extent for Green Lantern Corps #34, although that issue was more setup than anything else.
Finally, I'm not sure how I feel about Green Arrow/Black Canary #18. It's three issues into the new writer's first arc, but he doesn't seem to have the best handle on the characters, and the "Green Arrow has a stalker" plot feels very familiar.
0n to the main event....
* * *
It's no exaggeration to say that the relaunched Titans has had its problems. In the first eleven issues and the Titans East special, the book has had a handful of different artists (and wildly divergent artistic styles). Although the writer, Judd Winick, has stayed the same, he's been criticized for failures of characterization and plotting. Next month begins "Deathtrap," a crossover with Teen Titans and Vigilante, two books I don't read. Accordingly, it would be easy for me to drop Titans, but something keeps me going.
Titans #12, guest-written by Sean McKeever, penciled by Howard Porter, inked by Wayne Faucher, and colored by Edgar Delgado, was a good example of what the title could be. Titans is essentially a revival of New Teen Titans, so it treads the dangerous ground of, say, a sequel called "fortysomething" (or, to my mind, a "Friends" reunion). At its core it must make the argument that this particular combination of characters -- Cyborg, Starfire, Raven, Beast Boy, Wonder Girl/Troia, Speedy/Red Arrow, and Kid Flash/Flash -- still works, and is still worth watching. So far Titans had been coasting on the assumption that its existence didn't need justifying.
However, this issue finds two members debating just that. Ex-member Jericho has turned evil, and since he can inhabit anyone's body and control anyone's actions, everyone else is on edge. As a result, when Donna and Roy meet for coffee, neither of them is particularly thrilled to go on like they have been. When Raven rebuffs Beast Boy's attempts at romance, he exclaims desperately that Jericho must be inside her, toying with him.
The other characters don't have quite as much to do with the Jericho plot, but they were more recognizable to me than they had been. Starfire, whose powers come from solar energy, gets a few pages to worship the sunrise in a way which is reverential, not prurient. Later in the issue, she and Donna meet at dusk for a photography lesson. Roy's conversation with Donna is sandwiched between leaving one lover (after busting up a mugging outside her window) and almost reluctantly picking up another. In a sign that he too might be leaving the team, Wally "Flash" West's only scenes are with his family, and by itself the scene doesn't really go anywhere. Finally, Cyborg's work in Titans Compound bookends the issue and sets up "Deathtrap."
I became increasingly dissatisfied with Sean McKeever's work on Teen Titans because I felt myself caring less about the characters, not more. Maybe I'm bringing too much of my own knowledge of these characters to this issue, but I found McKeever's writing here to be subtle and almost elegant in its efficiency. When Roy returns to his one-night-stand's apartment after fighting the muggers, she's eager for breakfast (and more), but the only thing he says to her is that he just came back to get his wallet. McKeever lets the art (and especially the coloring) speak for itself with regard to Starfire's sunrise-worship. Similarly, Starfire's conversation with Donna consists of the simple, direct sentences which old friends use as shorthand. Probably the clunkiest bits of dialogue are the ones with the most romantic tension, between ex-lovers Donna and Roy and would-be lovers Raven and Beast Boy.
On the whole I enjoyed the art of Howard Porter and Wayne Faucher, augmented by Edgar Delgado's colors. Porter can't quite settle on Roy's hairstyle, which makes him look like Wally; and his layouts of Raven's head over the "montage" of the last few pages doesn't quite work. Still, Porter and Faucher produce clean, readable work. It's stylized somewhat, but not to the point of distraction; and except for Wally and Roy it allows the characters to have distinct personalities.
Overall I was quite happy with Titans #12. It's the kind of issue which highlights this sort of book's soap-opera elements without swamping the reader in them. I thought all of the subplots touched on here were explained adequately, so as not to mystify a new reader. I'm curious about the next issue, and that's the kind of feeling a serialized comic book should produce.
* * *
Naturally, Batman: Battle for the Cowl #1, which was written and penciled by Tony Daniel, inked by Sandu Florea, and colored by Ian Hannin, is something else entirely. BFTC #1 drops the reader into the middle of a Gotham City gone insane. Because Batman is Teh Dedd, all the gangs and super-criminals are battling for turf. Trying to hold everything together is a motley crew of Bat-sociates, organized by Nightwing and Batgirl (but mostly by Nightwing, as Batgirl gets maybe one panel in this issue).
But soft! Whither goest yon red-eyed wraith with the Wayne-issue Batarangs? 'Tis a new Batman, taking out a trio of thugs wearing clown masks left over from The Dark Knight before Robin and the Squire (the British version of Robin) can get to them. This Batman knows enough about How Not To Be Seen to slip past experienced crimefighters, but they know he's Batman because, along with those Batarangs, he leaves helpful notes which say "I Am Batman."
And that, in a nutshell, is BFTC #1's main problem: its apocalyptic setting is based on there being No Batman, but in the first few pages it introduces I-Am-Batman. What's more, even though the streets are full of bad guys battling SWAT teams, Gotham is apparently safe enough for ordinary people to gather into mobs, just to drive home the point that society is breaking down. Granted, I've never been part of a city in turmoil, but it seems to me that if the streets aren't safe, is it really such a good idea to go out into the streets in large groups to highlight this lack of safety?
Still, as always, Gotham gets the local bureaucracy it deserves; because wouldn't you know it, everyone in Arkham Asylum -- the Joker, Poison Ivy, the Scarecrow, that guy with the shark-teeth -- is currently in low-security buses (buses!) while the Asylum is being fumigated. (Actually, narration explains that the Asylum is being decontaminated after the Black Glove's shenanigans.) This sets up the dramatic return of Black Mask, who hijacks the convoy and blows up Arkham Asylum.
That's about it for setup: new Batman, mayhem in the streets, super-crooks on the loose. In other hands it might be pretty exciting. However, under Tony Daniel, BFTC #1 is overwritten, uninspired, crowded, and generally just a lot of sound and fury. From the very first panel, when Daniel started with an establishing "Gotham City" caption and then had Robin narrate four sentences later that yes, they were in Gotham City, I knew it would be tough going. (I was willing to overlook Robin saying "Squire and I" when it should have been "and me.") I've mentioned some of the nonsensical plot elements already, but they're worth repeating. Instead of a city filled with protesters, gangs, cops, and supervillains, why not a ghost town of empty streets, distant fires, and a general air of hopelessness? Instead of Black Mask co-opting the Arkham residents by hijacking their bus convoy, why not show how these master criminals each attempting to escape? BFTC #1 is so concerned with getting all its ducks in a row that it never thinks about the ducks themselves.
Moreover, BFTC saves its worst element for last, in the form of Bruce Wayne's and Talia al Ghul's son Damian. Grant Morrison gave Damian -- who, if memory serves, grew up alongside the League of Assassins -- a bratty bad attitude and a mean sense of entitlement. Here, though, he's a posturing little kid whose facade crumbles, and literally screams for Mommy, when faced with Killer Croc and Poison Ivy. Morrison's Damian wouldn't just take this kid's lunch money, he'd make him eat it.
Daniel doesn't explain who Damian is, though, similarly failing to give a hypothetical new reader any information on the Knight, the Squire, or any of the several other superheroes -- some, like Black Canary, the Birds of Prey, and Wildcat, only tangentially related to Batman -- who flit through this issue's panels. I can live with assuming that everyone knows Nightwing's relation to Batman, but Robin's reference to "my father's costume" seemed to come out of left field, even knowing that Bruce adopted Tim three years ago.
All in all, Battle for the Cowl #1 is a story outline in comic-book form, filling a spot on DC's production schedule until everything settles down in June. I realize that the two main Batman books have had their own scheduling problems lately, and Robin, Nightwing, and Birds Of Prey were canceled to make room for the post-BFTC lineup, but considering the events of this issue makes me wish even more that the storyline had been serialized at least across Batman and Detective. Not only could it have built suspense (the Arkham inmates have to be moved! The police might strike!) over a few weeks, it could have pulled all of these elements into a more coherent narrative. Instead, BFTC looks like an exercise in Here's What Happened, a process-oriented miniseries in danger of being ignored.
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Labels: batman, booster gold, green arrow, green lantern, new teen titans, superman, weekly roundups
Monday, September 08, 2008
New comics 8/13/08
I've also been reading a lot of non-superhero comics. I finally got around to The Professor's Daughter, The Plain Janes, and Black Hole, with Bottomless Belly Button on deck.
But yes, the superheroes still dominate, so let's get to 'em.
In Booster Gold #11, guest-writer Chuck Dixon joins regular artists Dan Jurgens and Norm Rapmund for a light look back at Batman's less-grim days. Batman, you say? Yes; Booster must pose first as Killer Moth and then as the Darknight Detective himself in order to fix the problems one of Dixon's one-shot Detective Comics villains has caused. It's part 1 of 2, and it seems content to gawk giddily at the trappings of '60s Batman and one of his goofier villains. (Killer Moth considered himself the anti-Batman, down to his own set of themed gadgets.) There's the usual drama about A World Without Batman, but we know by now how that sort of thing turns out -- especially in a two-part guest-written arc. It's still fun, though.
Someday soon -- maybe after Bottomless Belly Button and finishing another run through Watchmen -- I'll break out all of the Grant Morrison Batman issues to date. Maybe then I'll have a more informed angle on "Batman R.I.P." In the meantime, though, every issue seems like a mad dash through the storyline, with Morrison throwing out ideas and plot points left and right. Batman #679 finds the "emergency persona" in full effect, busting heads and behaving like a cross between Rorschach (i.e., vigilantism on the cheap) and the Frank Miller parody, with a little "Moon Roach" from Cerebus thrown in. I liked it pretty well, and I think my problem is that I read it too quickly.
Wonder Woman #23 finished the "Ends of the Earth" storyline with a big, brutal fight between Diana and the Devil, with her soul (among other things) at stake. I liked it on its own terms, but I still couldn't follow the changing loyalties and subtle reveals from previous chapters. Fortunately, the issue brought Donna Troy into the romantic subplot involving Nemesis, and let Donna have a good scene involving Amazon ritual.
Assuming we hadn't seen it previously, Action Comics #868 adds The Matrix to the other sci-fi influences writer Geoff Johns and penciller Gary Frank have brought to their ultimate version of Brainiac. While Superman contends with the villain, the more lively parts of the issue involve Supergirl and her soon-to-be-Jonah-Jameson-like rival, Cat Grant. It's all good, though.
Fantastic Four #559 tracks the Human Torch's fight with the New Defenders across Manhattan, while Sue has dinner with Reed's ex-flame and Ben takes his new love to see Johnny perform on "The Late Show." If you think this is mostly an opportunity for Bryan Hitch once again to demonstrate his photorealistic tendencies, you're not far off (although there is no David Letterman cameo, unfortunately). One money shot shows the Fantasticar flying low over Times Square. The issue has a couple of big revelations, one involving Magrathe-- I mean, the "new Earth" -- which is mildly surprising, and the other involving a classic FF foe which recalls both the Walt Simonson issues and JLA/Avengers. If you'd never read a Fantastic Four comic book before, you'd probably think this was pretty cool stuff, but for us lifers, it feels pretty hollow.
Green Lantern Corps #27 holds a hodgepodge of day-in-the-life-of-Oa subplots including the opening of "Guy Gardner's American Cafe" (it's not called that), a visit to the Green Lantern graveyard, and hints of affection between Kyle and Dr. Natu. However, the cover image refers (somewhat inaccurately) to the tragedy which I presume kicks off the next storyline, and it's a gruesome one. Guest penciller Luke Ross (with guest inker Fabio Laguna) has a less distinctive style than regular penciller Patrick Gleason, but considering that this issue is concerned with introductions (Guy's bar, the crypt), I suppose that's okay. I have to say, though, that the aforementioned tragedy seems to fall squarely within the "worthwhile = realistic = gruesome" thinking which DC can't seem to shake. This will sound like an empty threat, but I think I'll be dropping this book if things don't improve after "Black Lanterns."
Batman Confidential #20, Part 4 of the current 5-part Batgirl/Catwoman storyline, was pretty much like the other three chapters, except with Batman replacing the shredded costumes and outright nudity. By that I mean Batgirl isn't necessarily struggling to impress/one-up Catwoman here, but Batman himself. Still pretty entertaining, although Batgirl's dialogue tends to be a little too earnest.
Green Arrow And Black Canary #11 lays out the details of the Plot To Kill Green Arrow, along the way revealing the mysterious mastermind behind it all. Not bad for an expository issue, although I'm not sure it dovetails entirely with the "Countdown was responsible" tone of the first few issues.
I'll be honest: I was ready to declare Final Crisis: Revelations #1 (written by Greg Rucka, pencilled by Philip Tan, inked by Jonathan Glapion et al.) one of the worst comic books I have ever read. The art seemed deliberately ugly and incomprehensible, and the writing depended upon a good working knowledge of recent DC crossovers.
Well, re-reading it, it's not quite that bad. The writing still involves a particular learning curve, but I suppose if you're buying a Final Crisis [Colon Subtitle] book, you're halfway there already. The art isn't a model of clarity, but perhaps it fits the particularly grim mood of the book. This is an issue where Doctor Light dresses up helpless teens as rape-ready superheroines, and where the Spectre subsequently gives him and assorted other supervillains their ironic punishments for the even-more-sordid acts they committed in the course of recent DC crossovers. Furthermore, the story invokes one of the classic responses to an omnipotent character: making him powerless (or not so powerful) against a particular foe. I wouldn't mind it so much here if it hadn't just been used in Countdown To Mystery, although it does make more sense here than there.
Ultimately, though, I'll stick with this miniseries largely out of a need for closure. I hate to say it so bluntly, but at least we won't have Doctor Light to kick around for a while. Maybe by the end of this miniseries we'll have a functional Spectre and/or Question.
Finally, The Last Defenders #6 was a letdown on a couple of levels. First, the big revelation is something of a betrayal of the "non-team" concept. Second, I kinda get Nighthawk's role, but I've been reading those Essential Defenders (halfway through #4!) and does he really need to be validated this much? I guess I was expecting something more subversive. Also, the opening fight choreography was hard to follow.
Three weeks (or so) worth of comics left....
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Labels: batman, booster gold, defenders, fantastic four, green arrow, green lantern, legion, spectre, superman, weekly roundups, wonder woman
Saturday, July 26, 2008
New comics 7/23/08
And an old saddle it is, too -- this is an episode which could have taken place at any time after "PoMoPro" and before Mulder's abduction. I could try to pinpoint it from Scully's hairdo, but I don't have all my DVDs at the moment. The story won't be unfamiliar to fans of the series, since it involves kidnapping, body-hopping, and arrested aging. I wish I could say it was a more lively affair, but what would probably sound natural coming from the actors just comes across flat on the page. Maybe it's because there is little space for anything but the main plot -- very little humor, and nothing in the way of meaningful Mulder/Scully interaction. The plot itself is hard to keep straight, mostly since one of the main players is never seen.
The art, however, is fairly good, and it gets a big boost from Kelsey Shannon's coloring. Shannon keeps things moody for the most part, but occasionally enhances the wide-open spaces which helped convey the show's sense of isolation. (Clouds reflected on a car hood are a nice touch.) Denham does likenesses well, although at times his faces seem two-dimensional. Honestly, this issue reads like one of those 8-page stories TV Guide would advertise in some Special Collector's Issue. I read a good bit of Topps' X Files comic back when the show was in its heyday, so I know that translation need not be a problem. I want to believe (sorry) that this issue's done-in-one format contributed to my problems. This creative team is certainly worth watching, and I'll probably pick up X Files #1.
And as long as we're talking about licensed properties, Star Trek: New Frontier #5 (written by Peter David, drawn by Stephen Thompson) wraps up the current miniseries with an issue which does little to untangle any of its confusing bits. I might read it again, and if I ever decide to catch up on the prose NF offerings, I might find this miniseries more enjoyable. Wish I didn't have to have those conditions, though.
In a nice change of pace from wacky setting-based antics, The Spirit #19 offers three stories, each written by Sergio Aragones and Mark Evanier. They're all fairly pleasant. The first (drawn by Jason Armstrong) reveals how the Spirit dealt with a childhood bully; the second (pencilled by Aluir Amancio and inked by Terry Austin) finds the Spirit catching up to a reformed criminal; and the third (drawn by Paul Rivoche) is a whodunit about the murder of a comic-book artist. Again, it's not that they're done poorly -- far from it -- but nothing strikes me as especially innovative.
I hesitate to say that something like Batman: Gotham After Midnight (#3 written by Steve Niles and drawn by Kelley Jones) comes closer to what I expect from a Spirit book, but GAM does have a unique sense of design. This particular issue features a monstrous Clayface, engorged on the bodies of random Gothamites, and a very silly ending. It's a superhero comic book which isn't ashamed to be a superhero comic book. As part of that aforementioned silly ending, Clayface calls the screaming rabble "puny humans," and Batman commands him to "pick on someone [his] own size." If you don't mind that level of dialogue, and you like Kelley Jones, you'll like this book. In any event, it's better than the Millar/Hitch Fantastic Four.
Green Lantern Corps #26 (written by Peter Tomasi, pencilled by Patrick Gleason, inked by Drew Geraci) concludes the Black Mercy/Mongul storyline in a way that, were Alan Moore dead, might just get him spinning in his grave. I didn't mind it, but I'm a little more forgiving. Mongul suffers an ironic punishment, and Mother Mercy herself ... well, that's the part which I suspect would offend whatever's left in him that hasn't yet been offended by DC. Aah, I'm probably making too much of it. The issue was fine. Tomasi seems to fit better here than at Nightwing, and Gleason and Geraci are reliably good.
Penciller Renato Guedes, inker Wilson Magalhaes, and colorist Hi-Fi provide a nice Jack Kirby pastiche in Superman #678 (written by James Robinson). It fills in the background of Kirby's one-off character Atlas, revealing who brought him into the 21st Century, plus why and how. The rest of the issue continues the fight between Atlas and Superman, ending (much as #677 did) with the promise of more fighting. For his part, Robinson's omniscient narration gives Atlas' story a somewhat wistful tone, although Atlas doesn't seem entirely sympathetic. The present-day scenes are pretty good too -- Atlas is basically a big slab of muscle, drawn beefy and bulky so that he can stand believably against Superman. This is basic superhero stuff -- active figures against believable backgrounds -- but it's all done very well.
More action in Justice League of America #23 (written by Dwayne McDuffie, drawn by Ed Benes), as the JLA takes on Amazo. This time, though, Benes doesn't seem as concerned with his female figures, and the issue benefits as a result. Practically the whole thing is devoted to the fight, with a dozen or so Justice Leaguers each getting their licks in, but Benes keeps everything moving. There are a couple of awkward panels (one where Amazo holds a helpless Flash, one where perspective makes Wonder Woman look about 8 feet tall), but on the whole it was a good issue. McDuffie's script makes Amazo a credible threat and the Leaguers capable opponents.
It wasn't until about halfway through The Brave and the Bold #15 (written by Mark Waid, drawn by Scott Kolins) that I realized this issue's headliners (Nightwing and Hawkman) were intended to match up with last issue's (Deadman and Green Arrow). Nightwing and Deadman both come from the circus (Deadman's costume even inspired Nightwing's first one), and Green Arrow and Hawkman have a longstanding friendly rivalry. Anyway, this issue boils down to pushing the Reset Button, but first, Nightwing must trick every other superhero (including Ambush Bug!) into leaving the planet. Therefore, he and Hawkman (the designated expert on magic) have no backup as they storm the demon-possessed Nanda Parbat. Like JLA, it's well-choreographed action backed up by snappy dialogue.
And finally, if snappy dialogue is what you crave, look no farther than to Ambush Bug: Year None #1 (plotted and pencilled by Keith Giffen, scripted by Robert Loren Fleming, inked by Al Milgrom). Its sense of humor might not be for everyone. This particular issue mocks DC's alleged misogyny, with the Bug asking right off the bat "[d]o you have any major appliances that don't come with a dead body in it?" and the female salesperson replying "It's a standard feature." Indeed, throughout the issue female corpses are used as cannon fodder (which I think refers to something tasteless Bill Willingham said last year in San Diego). Anyway, ABYN's targets are many and varied, but modern storytelling techniques get hit pretty hard, especially narrative-caption boxes. Oh, how I laughed. This may be 2008's Architecture and Mortality; and if you remember how much I liked that story, that's pretty high praise.
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Labels: ambush bug, batman, brave and bold, justice league, spirit, star trek, superman, weekly roundups, x files
Tuesday, July 15, 2008
New comics 7/10/08
All of that means I'm not quite sure what to make of the latest issue of The Last Defenders (#5 written by Joe Casey, pencilled by Jim Muniz, inked by Cam Smith). On one hand it's clever that our protagonist, Nighthawk, is constantly being foiled in his attempts to re-form the Defenders. They're a non-team, with little "form" anyway. On the other hand, though, the miniseries implies rather strongly that there is a "Platonic ideal" of the Defenders ... which would, paradoxically, defeat the entire purpose of having a non-team. So I'm curious to see how Casey resolves that little conundrum.
I'm still not sold on Jim Muniz and Cam Smith's art. This is a black comedy, and the thick, blocky Ed McGuinness style doesn't quite work. Maybe Kevin Maguire would have been too much to ask for, but he or someone like him could have conveyed both Nighthawk's schlubbiness and the big-super-action aspects of this story. Even so, I'm enjoying the miniseries, and like I said, curious to see how it works out.
Wonder Woman #22 (written by Gail Simone, pencilled by Aaron Lopresti, inked by Matt Ryan) is likewise an arc's penultimate issue, wherein Diana struggles mightily with the dark forces roiling inside her. Pretty good struggle, too, although I got a little lost in all the reversals and betrayals. Lopresti and Ryan continue to turn in good work. It's not over-rendered, and it's well within the Adam Hughes/Terry Dodson-esque style the book favors. However, it's intricate enough in spots to evoke a more ... ornamented? ... feel, and that reinforces the "medieval" barbarian feel which has characterized Diana's quest. Oh, and there's another wacky misunderstanding involving Nemesis and Diana's ape-warrior houseguests. It goes on a bit too long, but ends in a way which I hope forestalls future shenanigans.
Perhaps the most pleasant surprise of Action Comics #867 (-5309 ... sorry ... written by Geoff Johns, pencilled by Gary Frank, inked by Jon Sibal) is its portrayal of Supergirl. She only shows up for a few pages at the beginning, but she comes across very well. She's not a fantasy-teen with an impossibly thin frame; and neither is she mopey and consumed with questions of her place in the world. Instead, she's very believable both as Superman's protege and as someone with personal experiences of her doomed home planet. Much of this comes from Frank and Sibal, who give Kara the body language and expressions first of boredom, and then of creeping dread. For Supergirl, Brainiac is literally the bogeyman, and she's not too far removed from being a frightened child. Here's hoping we see more of this Supergirl in the future.
And yeah, Superman fights Brainiac too, in all its Terminator+Borg implacability. It's a virtually dialogue-free sequence lasting eight pages, and it wisely relies upon the art (no narrative captions, either). I used to be very hard on Geoff Johns, but he's really starting to find a good groove here. I wouldn't be surprised if he's growing more fond of his Action work than he is of Green Lantern, which by now must be very familiar to him.
Speaking of being particularly hard on something, Paul Dini will have to work overtime to convince me that Hush is a credible Bat-villain. His first effort, Detective Comics #846 (pencilled by Dustin Nguyen, inked by Derek Fridolfs) still falls short, although it's due more to Hush than to Dini. See, Tommy "Hush" Elliott was set up as an evil counterpart to Bruce Wayne: a bratty rich kid who tried to kill both parents but who blames Dr. Thomas Wayne (and, by extension, Bruce) for saving his mom's life. So -- stick with me here -- Tommy grows up to be a world-famous surgeon, engineers attacks on Bruce Wayne and Batman through Batman's greatest foes, and for some reason dresses in a trenchcoat, body-suit (with "H" symbol on the left breast), and hey-I'm-disfigured bandages around his head. Maybe he is disfigured now; I dunno. Anyway, Hush struck me as a collection of so-so ideas wrapped into a poor excuse for a supervillain. Consequently, I don't relish the idea of a five-part story focused on him.
However, "Heart of Hush" Part 1 does bring Catwoman back into the main line Bat-books, and Dini, Nguyen, and Fridolfs produce a neat story about Catwoman and Batman trying to bring down a much better idea for a wannabe supervillain, Doctor Aesop. That part of the issue was fun. Who knows, maybe the Hush parts will end up being worthwhile too.
Catwoman is, of course, a big part of Batman Confidential #19 (written by Fabian Nicieza, drawn by Kevin Maguire). This is the first part of the storyline which doesn't dwell on how she and Batgirl are Teh Sexxxay, and I think it allows everyone to settle down and concentrate on the characters themselves. I thought writer and artist had almost been working independently of one another the first couple of issues, so this was a good installment which advanced the plot well and also gave our heroines some good interaction.
I liked Booster Gold #1,000,000 (written by Geoff Johns and Jeff Katz, pencilled by Dan Jurgens, inked by Norm Rapmund) a lot. More about Booster's relationship with Rip than the cover-featured Peter Platinum, it serves as a nice wrap-up to Johns' time on the title. Booster gets closure on what he considers his failures, and an old cast member from the original BG series rejoins. Chuck Dixon comes aboard for two issues before the new writer debuts, and whoever that is will have a lot to live up to.
Green Arrow And Black Canary #10 (written by Judd Winick, pencilled by Mike Norton, inked by Wayne Faucher) is a Big Fight involving the League of Assassins' super-powered flunkies, Team Arrow, and Batman and Plastic Man. As these things go, it's choreographed well, although I'm not sure how close Dodger (a/k/a Smarmy British Rogue) is coming to Mary-Sue status. At one point, Speedy observes she's got "half the Justice League" on her side, which is a pretty accurate assessment; but the villains are credible enough that they don't go down too quickly.
Finally, of course I bought Trinity #6, but I spend enough time talking about that as it is. So far it's been reliably entertaining, and if it does something especially good or horribly bad, I'll let you know.
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Labels: batman, booster gold, defenders, green arrow, superman, trinity, weekly roundups, wonder woman
Sunday, July 13, 2008
New comics 6/25/08
Actually, you probably would believe it; but since a lot of it involves finishing up the 3-part Grumpy Old Fan look at DCU miniseries, 2001-08, it's kind of dull.
Regardless, it's been pretty busy for me in the Real World, so I'm on the road to recovery as far as this here blog is concerned. What say we get cracking on that backlog?
Obviously this week's big release was Final Crisis #2, which quite honestly scared me. When you have one of DC's major characters locked into an Apokoliptian torture machine and screaming "CALL THE JUSTICE LEAGUE!" to an apparently random person who wouldn't have any way of knowing how to do so, that's a pretty dire circumstance. Grant Morrison and J.G. Jones have thrown our heroes into the deep end of the pool and are now pouring even more water on top of them. It's not exactly a new thought to say this is the JLA arc "Rock Of Ages" from a slightly different perspective, but what makes it more immediate, and more scary, is the notion that it's happening right now, without the comfort of a reset button that the original had.
Superman #677 was the start of James Robinson's run as writer, and he chose to begin with heavy doses of Krypto and the Science Police troopers. I'm not looking for him to make this particular SP squad into a higher-tech O'Dare family, because clearly this isn't Starman and Robinson's not that repetitive anyway. Still, there are Starman-esque touches in the omniscient narration's bullet points and the characters' self-awareness; and they're certainly not unwelcome. The "new guy wants to replace Superman" story is pretty well-worn, though, so I'll be expecting some new twist from Robinson. On the art side, I have no complaints with Renato Guedes except that he (like Gary Frank) is using Christopher Reeve pretty clearly as Supes' model. While I love Reeve's Superman, actually seeing him in print pulls me out of the story.
What If This Was [sic] The Fantastic Four? (written by Jeff Parker, illustrated by various people) is a perfectly charming tribute to the late Mike Wieringo, postulating (for the second time) that the Spider-Man/Hulk/Ghost Rider/Wolverine team had stayed together. I encourage you to pick it up.
Back in the regular book, though, Mark Millar and Bryan Hitch ... well, I think you know how I stand on their tenure so far. Fantastic Four #558 brings in the "New Defenders," a team with some similarities to the FF, who've captured Doctor Doom and apparently are less than charitable in dealing with them. There's also a new nanny whose subplot was pretty obvious to me from the moment of her introduction. Therefore, I have a pretty good idea as to how this arc will play out, but I am in fact curious to see what Millar will do with the issue's Big Revelation about one of the Richards clan. Otherwise, I wonder if the story would read any better with Alex Ross on art. That's how static Hitch and inker Andrew Currie's work seems to me now.
The newest Captain America meets the public in Captain America #39 (written by Ed Brubaker, drawn by Rob De La Torre). The issue presents a familiar story about manipulating the public through imagery and superficialities, and it winds up similar to Superman #677. De La Torre is new to me, although he (augmented by regular colorist Frank D'Armata) preserves the book's quasi-realistic style. However, his Bucky is a bit more buff than, say, Steve Epting's, which was a little distracting.
Was I saying that Batman: Gotham After Midnight didn't know how seriously to take itself? With issue #2 (written by Steve Niles, drawn by Kelley Jones), it seems to be saying "not very." That's hardly a bad thing, mind you. This particular approach to Batman casts him as the scariest dude in the room, except for the scarier dude who's working behind the scenes. I'm still not completely on board with it, but I do give it credit for being true to a gonzo sensibility. Let's put it this way: if you like scenes where Batman is lit apparently by a noir-ish light source independent of everything else, you'll love this book.
About Green Lantern #32: "Secret Origin" continues, and I think we're up to the point where Hal gets hired officially by Carol Ferris. Honestly, though, we've been down this road so many times I'm just picking out the "Blackest Night" clues and letting the rest go by. It's not a bad story, but it's like hearing another cover of "Yesterday."
The same goes for Teen Titans #60, which concludes the Terror Titans arc. Our heroes triumph, but one of 'em leaves the team. While I didn't dislike it, I found Clock King and his minions to be rather boring, and I'm not eager to see 'em again.
I also bought Trinity #4 and liked it fine.
Back before you know it with the first new comics of July!
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Labels: batman, captain america, crisis, fantastic four, green lantern, superman, teen titans, trinity, weekly roundups
Friday, June 20, 2008
Friday Night Fights

Yeah, I know, Superman has shaken thugs out of cars before -- but it doesn't get old, now does it?

Bahlactus has even more good news!
[From the McClure Syndicate's Superman newspaper strips of September 22, 23, and 25, 1939. Written by Jerry Siegel with art by Joe Shuster, Paul Cassidy, and Wayne Boring. Collected as part of "Royal Deathplot" in Superman: The Dailies 1939-1940 (Kitchen Sink Press and DC Comics: 1999).]
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Tuesday, June 17, 2008
New comics 6/11/08
Johns and Katz and Jurgens do their best to break out of the fight the important character-based scenes involving Booster and his dad, the Beetles, and the sidekick droids; but even so, there's still a lot going on in the background. In other words, the scenes aren't put in perspective like they should be, so the rest of the players feel like distractions and/or afterthoughts. What's more -- and I admit this may be just me -- I couldn't remember the non-sacrificial function of the vehicle for the eventual heroic sacrifice. (Said sacrifice plays out like Wrath of Khan, or the last Lone Gunmen appearance, by the way.) There's a sacrifice, but I don't know what else it accomplished. We'll find out next issue, I guess.
Anyway, it's not a bad issue, and it may well play out better in context. It's just a frustrating installment for this month.
Most of The Last Defenders #4 (written by Joe Casey, pencilled by Jim Muniz, inked by Cam Smith) finds Nighthawk on the wrong side of just about everybody, as the term "non-team" starts to take on its most literal meaning. I thought it was fine, but once again, there's a lot going on in the background which apparently only has two issues to resolve itself.
Star Wars: Rebellion #14 (written by Jeremy Barlow, drawn by Colin Wilson) wraps up the current story arc with a lot of action, and a little denouement. There's a suggestion that Luke and Deena Shan are a little sweet on each other, and since this is the interstitial period leading up to Empire, I'm all for anything which gets him away from those understandable-but-creepy-in-hindsight feelings he showed for Leia. I have to admit I'm not as up on my Expanded Universe characters as I should be, or else I'd probably be more sympathetic to them. Still, I can accept how the narration builds Deena up, and I always like seeing spaceship combat. Once again the art reminds me of Howard Chaykin's early SW work from thirty years ago, except the brief glimpse we get of Han seems a little too paunchy for the whip-thin Harrison Ford of 1977. Pretty good if you've been with this story the whole way; probably better the more you know.
This month in Batman Confidential (#18 written by Fabian Nicieza and drawn by Kevin Maguire), Batgirl and Catwoman inch that much closer to making X-rated Internet fanfic mainstream, as they spend the first 10 pages naked from the neck down, fighting in a nudist club. The fact that Maguire draws Babs with all these extremely uncomfortable expressions and retreating body language doesn't make it better. If last month was an excuse for cheesecake, this month drops the pretense ... uh, as it were. As much as I like him, Maguire's figures are just rendered too literally for this extended sequence to be farcical. Maybe someone with a softer style could have pulled it off (what?!? sorry!) better. Cliff Chiang's "Naked Ollie" chases from Green Arrow/Black Canary come to mind, so Chiang or his designated replacement Mike Norton might have done well with this. Anyway, everyone puts their clothes on for the rest of the issue, and I presume the rest of the story. (There's only so many opportunities to play the nude card.) It's pretty entertaining, especially since it focuses on puppies. I am not kidding. It's almost like DC felt like it needed to atone for the nearly-nude scenes with, yes, puppies. So, in summary, come for the cheap thrills, stay for the puppies!
(P.S. DC, if you use that as a blurb, I'd at least like a free copy of the paperback.)
The "Barbarian Queen" scenes in Wonder Woman #21 (written by Gail Simone, pencilled by Aaron Lopresti, inked by Matt Ryan) are fine, but I want to mention the Sarge Steel/Tom Tresser bit which opens the issue. On its own it's good: a typical "walk with me" scene which sets up a few familiar conflicts and advances the plot. However, these are two well-established spy characters who, by virtue of their respective careers, should interact on a higher level. Tom "Nemesis" Tresser had his own backup series in The Brave and the Bold, teamed up with Batman a couple of times, and was in the Suicide Squad; and Sarge Steel was Charlton Comics' answer to Nick Fury. So if this scene involved, say, Dirk Anger and Jimmy Olsen, it'd be easier to take.
As for Wonder Woman, her posse of '70s DC barbarians continues to grow, along with the savagery of her fights. "Losing her grip" is, I think, a fairly radical direction for the character, because it seems like most writers want to portray her as always in control, diplomatic, etc. However, it's still a valid direction; and I think Simone has presented it well. Diana's finding out what she's like without the fundamental sources of her strength. The art in the "barbarian" section is also tighter and darker, with more attention paid to the blacks and a more washed-out color palette (credit colorist Brad Anderson for that). Add a couple of callbacks to Simone's first arc and it makes for a good issue.
Green Lantern Corps #25 (written by Peter J. Tomasi, pencilled by Patrick Gleason, inked by Drew Geraci) presents the origin of the Black Mercy plant. It's a sensible, space-opera-y origin which maybe brings in Mongul a little too neatly, but it sends the story in a very Star Trek direction. New inker Geraci fits well with Gleason's pencils, giving them a little more definition in places and even putting a "cartoony" sheen on some of the figures. There's a misplaced word balloon on page 2, and there's more foreshadowing about different-color lanterns, but other than that it's pretty good.
About half of Green Arrow And Black Canary #9 (written by Judd Winick, pencilled by Mike Norton, inked by Wayne Faucher) features Plastic Man, with the other half showing Speedy and the British guy fighting super-powered bad guys. Thanks to Norton and Faucher, it's all portrayed with a light, breezy tone, which certainly makes some of Speedy's quips easier to take. Norton and Faucher draw a good Plastic Man too -- perhaps even nicer than what cover artist Cliff Chiang might have done. The issue builds to a couple of Dramatic Reveals: the bad guys' employer (which is pretty obvious) and the next guest-star (also not unexpected, but not unwelcome either). I continue to like this book.
Action Comics #866 (written by Geoff Johns, pencilled by Gary Frank, inked by Jon Sibal) is a heck of a start to the latest Brainiac storyline. The Daily Planet newsroom welcomes Steve Lombard, sports brute; and welcomes back noted innuendophile Cat Grant. Frank and Sibal really lay on the Christopher Reeve and Margot Kidder references for Clark and Lois, but it's all good. (Cat looks like she had a familiar model too, but I can't place her.) However, the showpiece of the issue is Brainiac's abduction of Kandor, shown in flashback (naturally) with references to General Zod and Brainiac's Kryptonian origins. To say that Brainiac now = Borg + Alien wouldn't do it justice. It's cold, scary stuff which sets up his threat level very well. Still, there is a bit of Borg plotting in place: Superman defeats a pawn, but the "king" is still out there....
Trinity #2 (written by Kurt Busiek, pencilled by Mark Bagley, inked by Art Thibert) finds the Trinitarians battling personalized threats: rogue solar systems, giant robots, and a mystical metropolis. It's nice to see each handle their own in the space of a few pages or so. Meanwhile, in the second story (written by Busiek and Fabian Nicieza, pencilled by Tom Derenick, inked by Wayne Faucher), Green Lantern John Stewart fights Konvikt and Graak in a sleepy Massachusetts town square. So far Trinity looks like superhero comfort food, and if it continues like this I suspect I won't have too many bad things to say about it.
Finally, here's Titans #3 (written by Judd Winick, pencilled by Joe Benitez, inked by various people), a frustrating installment of a series which has yet to define itself. Benitez' art has personality, but he doesn't have a handle on these characters. I hate to go all fanboy, but in an early pedeconference scene, all the characters are the same height. At the very least Starfire should be the tallest, but in a long shot she looks shorter than the Flash. Likewise, Beast Boy and Raven should probably be the shortest. These aren't just stylistic choices, they inform the characters' personalities.
The plot of the issue involves the Titans pairing off, with unfortunate results. While there's an in-story explanation, the sad thing is that the book has already established its willingness to "push the envelope" with regard to these characters, so we don't know how much of their behavior was provoked. I'm not saying the Titans should always be hugging, but Winick hasn't done much to lay a foundation for their normal behavior. I'd like to think this book will find its equilibrium sooner rather than later, but it might not happen for a few more months.
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Labels: birds of prey, booster gold, defenders, green arrow, green lantern, new teen titans, star wars, superman, trinity, weekly roundups, wonder woman

