Showing posts with label Amazon. Show all posts
Showing posts with label Amazon. Show all posts

Saturday, 8 March 2014

GMs Day Sale 2014 ODnD Methadone and Maps on Paper Plates

GMs Day SaleOch, I'm no good at this.  I keep missing sales all over the place.

Another super duper sale - 8 days left in the GM's Day Sales on DTRPG 
30% off selected publishers and products yadda yadda.  You know you love it.

GMs Day Sale



Coping without Original D&D

This might be an Outside-of-US problem or just a Europe distribution problem, but a month or so back I was having a lot of difficulty trying to track down an anniversary edition Original Dungeons & Dragons.

Aside: I'm still fairly bemused that it's not being sold with the Chainmail rules - or at least the basic combat system which is then replaced by the "alternative" d20 system. If you really want to go way back to the roots of the game - why not crack open the d6s and set the weapon type against armour class?

Anyhow, this is academic, because I couldn't find the anniversary reprint box anywhere for a sensible price. I was amazed to see US gamers complaining at low Amazon pre-order prices ($80? $40?!), when I couldn't find it for much less than £200 GBP - and even then it wasn't guaranteed to be stock. I can't find it on Amazon (UK) tonight. Then I'm wondering if I just hold out for a couple of months Wizards will be selling the PDFs for a song anyhow (?)
(By the way, singing is NOT an accepted for of payment on most websites)

In the meantime, I returned to the three humble books of Delving Deeper.  Up to now my favorite simulacrum/clone of OD&D was Swords & Wizardry White Box -yummy compact, streamlined goodness.  After reading around the subject (thank you, OSR communities!) it appears that DD is written and arranged in such a way that is pretty close to OD&D first three books.  DD is the OSR methadone for OD&D junkies, who can't get the real thing, or who want to get friends hooked but daren't lend out their precious original game. ;)

Also, I firmly believe that the simpler system, the more empowering it is for DM wanting the play from scratch - or to run a dungeon of the fly. Naturally, these opportunities are not arising much in my all too no-fun grown-up world at the moment, but simple systems allow for grand thought experiments - which after all is what a campaign world is. 

Delving Deeper, published by Immersive Ink, is free to download: http://bit.ly/delvingdeeper

I've been going through a tough time in the icky real world recently (visiting my partner in hospital).  In the past I used to carry about Basic D&D or the very portable Tunnels&Trolls 5th edition, but recently I put together this A5 size emergency set:

A complete set of rules and some dice.
What more can old-schooler need?
Black and white, printer friendly, a decent size of lettering -it converts well to whatever small booklet format your printer can create. Not having a long stapler I took the liberty of stitching the spines. This was rather rewarding and seemed apt that I was reminded of home-made reprographics from the 70s and 80s.

Booklets printed double-sided on a home printed
then saddle-stitched by yours truly.
Next time I'll back sure that the covers are printed on card.

I couldn't resist drawing my cleric.
If I run a campaign I think a small party of new characters
should all begin at 3rd level.


Suffice to say this compact portal to infinite realms as very reassuring, just to read, never mind actually play. I'm sure I'll get my chance. :)


Fantasy Maps on Paper Plates

I've been posting these on Instagram and Facebook and I'm genuinely surprised at the interest they create.  I recommend this to anyone who wants to fill half an hour. It started as a fantasy imitation of medieval T-O maps. Take a fine-line pen, a paper plate and just draw a world within the confines of the circle. Lots of fun.  








My Instagram Gallery - this sort of thing plus a cat (cos the internet needs more cats)
(Webstagram link).


Tonight's Random PDF Purchase

Back in the day, I never had the pleasure...
God help me. Sci-fi D&D?  Never cross the streams.
Keep fantasy gaming in a casket marked "Arthurian Only"...

Spelljammer (2e AD&D) a mere $9.99 as I type. 

For that price, definitely worth a look.





Other Randomness

Despairing at the lack of progress finishing several new Inked Adventures projects I soothed myself by making this Flipagram slideshow of a whole bunch of maps and works in progress, and adding some Philip Glass music (who as far as I know, doesn't endorse Inked Adventures products or paper plates)


https://flipagram.com/f/PHjsFgdpyQ


Happy Shopping, Happy Gaming!

-Bb.

Sunday, 7 July 2013

Red Box D&D 4e




Man, the 4e D&D red box is a lot deeper than it’s 80’s predecessor.
I gave in and bought this, partly because (a) I’m finding the 4e rule books hard to follow - unreadable, even? (b) I like boxed games (c) it's cheap on Amazon (d) I like “starter" sets, and (e) it’s a brand new unblemished thing which looks like my old red box. 
It’s like running off with a glamorous but hard to follow younger version of your current or ex-wife. She looks deep, but in fact, she’s actually a little shallow, but you forgive her because she is new and shiny… 
I also feel a little ashamed. I mean, how will I break the news to my AD&D manuals? (I’m keeping it in the bedroom, for christsake.)

#midlifegamingcrisis
#nocrayon

Adventures & Shopping on Tumblr



Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d)

Wednesday, 15 May 2013

OSR on DTRPG? with 15% Off. -ADnD Unearthed Arcana Premium Reprint and a Lulu voucher




DriveThruRPG and RPGNow have a featured "old school" games page -"OSR" even.
This brings me great pleasure.  It's a tidy compact list for now - a sort of "gateway game" selection.
Print a new a those games of old and their modern simulcrum-retro-cloney friends!

Old games, but no attic mould.
And, just as I was typing this the same nice folks at DTRPG have smuggled out a code that should
provide 15% off those featured OSR titles.
Use code at check-out:
OSRF711F2
Move quick because it's anti-magic shell expires and it then it will be etherealised:
"The coupon code is good for the week of Monday 5/13 - Sunday 5/19" -DTRPG

That's 13th May until 19th May - oops, already lost a day. Getting that Majora's Mask feeling...






Whilst we're in a coupony mood...

Possibly the last Lulu code I'll have for you for some time, due to Google Affiliate Network being turned off in the next couple of months - I haven't found out yet who Lulu will be providing codes through ... Hopefully every other link on my site will still work (sheesh, thanks Google, first Google Reader, now the Google Affiliates Network, what next? Blogger?).  Lulu is still one of the best resources of home published indie RPGs -in ebook form and printed. (IMHO, as the forum posters say)

Books & eBooks from Lulu.com 20% off- Enter code MAYBOOKS13 - Save up to $25
(I haven't tested this one - I'm guessing it's for the US store only)
MAYBOOKS13
-Yes, and I know it's really late!

In an unrelated -but sort of related to OSR- point, I'm also still pleased that Wizards' are really commiting to publishing quality collector reprints of the core rules and popular adventure module ranges.  Who'd have believed it, eh?  We literally kept waving the cash in their face. ;)

Shrink-wrap... break the seal ...
Look at the shiny goldness!
(Glowing under-face light effect not included)
For little me, my partner snaffled Premium Print - AD&D Unearthed Arcana from Amazon to accompany it's older brothers of PH, DMG and the MM.  Again, I'm surprised at how much fun it is have new versions of old rules I already own, but with shiny pages, gold edging, ribbon markers and blacker-than-black illustrations.   

Unearthed Arcana is bizarre beast - it divided my AD&D playing friends back when it first came out.  Bearing in mind, some rules had been already adopted by players from official magazine articles, it was great to see them all bundled up in a tome, and then some.  The class revisions, spells and all sorts of extra rules were minutely debated, whilst none of us could establish why we would really need that many pole-arms (no, really - it's an appendix, a whole dedicated appendix).  Maybe this was because we were all closet-aristocrats who looked down upon "peasant" weapons - our game was one of vague fantasy, not the specialist historically referenced kind - get thee to Sealed-Knot!  Tonight, I pointed out to my partner the difference between a Glaive and a Guisarme ... Let's just say that she told me to get back to my book. ;)

If you didn't have the originals but have purchased the other AD&D reprints, UA isn't essential for playing AD&D, but it was significant in terms of game-play development and as a stepping stone to modern editions, as it fixed and totally reworked, core game features before AD&D2 came along.  Think of it as "DnD1.5" ;) As a lover of hard cover rule-books on the shelf it looks delicious with the other three "core" books.  Is there a Latin name for RPG rule-book lovers?  Y'know, like "bibliophile" but more specific...

The question is ... do I start collecting the adventure module hard backs etc or even the AD&D2 reprints? (I only procured the black cover editions for the first time year before last - AD&D2 has less of a nostalgia tractor beam pull on me - and before you ask, my 3/3.5 are pretty immaculate so the reprints of those are out of the question...) The power of embossed covers, gold edging and matching spines, eh?



Anyhow, be lucky and spend wisely.

Screw that. Spend with abandon! Your economy needs you!

Saturday, 23 March 2013

Comfort Shopping, Lego, Pathfinder and Playing at the World (Jon Peterson, Unreason Press)

I'm blogging from my iPad, so please forgive any really strange formatting and instagramaged photos (edit: gave in and moved to the laptop, much easier, but kept the instagram photos in).  A random post for random times. Miserable weather and real-life chaos have led me down strange aisles in a local supermarket recently, and budget-priced Lego is hard to resist.

Tesco supermarkets (in the UK) are clearing some of their toy lines at the moment.  Bobbing to the surface are the Lego Star Wars AT-RT (75002) at £13.50 and the LotR Lego Orc Forge (9476) for £20 - which for a supermarket isn't such a bad price at all.  This makes a change for me from buying yet more Series 9 Lego Minifigs. Collecting Series 9 has become an addiction - latest two figures were a wine waiter and another cyclops.- I now have three cyclopses, and I'm justifying keeping them for Heroica or as figures for kid-friendly proto-D&D, but that's a whole other post. I already own an earlier incarnation of the Clone Wars bipedal AT-RT walker, but this one seems more posable and I couldn't pass up the opportunity to build an evil droideka - and a Yoda minifig!

The Orc Forge from The Lord of the Rings range is a very odd set - I'm guessing that it's more fun to look at once all of the parts are moving and the fire coloured "brick lights" are turned on. Again, the gamer in me was drawn to the orc/uruk-hai figures and the tiny pieces of armour - perhaps again, subconsciously planning a dungeon crawl with Lego minifigs. ;)

Slightly more game related is the Lego Games Star Wars Battle of Hoth which I bought from Argos for £24.99. I already have a couple of the Heroica Lego Game sets and this looks simpler to play (not that the Heroica system is complicated!). I'm not sure if I should try to create a cross-over game - although the Heroica forest would make a suitable Dagobah or Yavin 4 jungle. I'm really looking forward to assembling the mini snowspeeders and AT-ATs.

For being supportive through times of outrageous fortune, my partner has yet again rewarded me with a roleplaying treat through Amazon (yes, I know, she's a "keeper").

I had initially avoided the Pathfinder Campaign Setting World Guide: The Inner Sea because I felt that core rules books should be just that, core rules. The clever marketing blurb in the Pathfinder RPG Beginner Box had finally convinced me that the Core Rules and Bestiary (1) were somehow orphaned without the campaign setting.  Also a paranoia has overcome me, I was fearing that since Pathfinder has been around for a few years, that suddenly the opportunity to buy these books new would be ushered away by a new edition. I think Wizards' must have broken me with DnD3-thru-4 and Next, because so far Paizo have been very sparing with replacement editions - a revision, here or there maybe. Nonetheless, the collector-reader in me had decided that I needed the three staple Pathfinder books whist the covers and logos still matched (-well sot of).

Content-wise The Inner Sea World Guide incredibly dense, and when it comes to atlas details, it puts the the DnD4 Faerun / FR guides I have to shame. Also the map was without a perforated edge - the collector's bane - instead, only tiny spot of cellulose glue holds the map in place - no tearing required. I like this book, every paragraph is a campaign hook in itself. It is immensely rewarding to dip into. There is both consistency and fascinating variety in the world of Golarion.  My partner also approved, because she loves new books and insisted upon sniffing the ink fresh pages (something she refuses to do with my second-hand vintage ebay purchases).

Paperback USA
Kindle US
Paperback UK
Kindle UK

Another random procurement this week, much to the disgust of same said partner, was a Kindle ebook.  As an ex-bookseller, if a tree hasn't been felled, she looks down upon these things (they certainly don't smell the same).

I haven't read deep into Playing at the World by Jon Peterson, but so far, and from browsing through, the author seems to be very thorough with his primary source material, if not a little dry in his style.

It reads very much like a Masters degree final paper, upon the origins of D&D, RPGs, gaming group culture and terminology. Importantly, Peterson observes that it is almost impossible to re-imagine D&D's birth without modern bias due to it's iconic status, that amongst dozens of other niche games, one couldn't have assumed that it's climb was assured or a straightforward commercial success.

Flipping through, I'm not entirely sure why we need etymological sourcing of the word "Dragon", not as much as say examining the reasons behind why a game would adopt the word "Dungeon" in it's title. It's as though Peterson is proving a point to a tutor unfamiliar with the fantasy genre. In his introduction, he stresses the need for works of gaming history which draw upon contemporary publications (journals and newsletters) and not upon internet anecdotes and gaming community folklore. I partly agree, there is occasionally the need for strict academic approaches, but in terms of an entertaining read about a fun pastime, I think I prefer our many casual blog posts of reminiscence, or the personal heart-felts of geek authors like Ethan Gilsdorf and Mark Barrowcliffe.

My own attempts at trying to find books on simulation games, or complex role-based games for educational drama workshops, whist at college, was met with a single publication regarding games in business training, and I was pretty lucky to find that it a library devoted to playscripts (I did Dramatic Arts degree for my sins).  Hopefully, tomorrow's media and social studies students will have a comprehensive selection of texts about RPGs from which to quote with confidence from. Playing at the World may yet become a scholarly definitive text in citing the early history of D&D within American wargaming tabletop culture, but it ain't no nostalgic journey or rites-of-passage-with-dice-tale (like Gilsdorf's Fantasy Freaks' and Barrowcliffe's Elfish Gene).

If this book blows my mind, I'll let you know. If I never type of it again, then assume my jury is still out when it comes to my all-round recommendation. Still, it would be hard not to say that for gaming history aficionados it is an "essential" addition to a reference bibliography. Incidentally, Playing at the World was advertised in Gygax Magazine #1, so it's target audience is almost certainly old-schoolers.  We keep our dice boxes next to our walking sticks, y'know. ;)

My summary so far: Playing at the World has thorough, no-nonsense historical accounts, with a few pictures.
(But we likes pictures of old games)

Right, those Inked Adventures dungeon tiles aren't going to make themselves.  Or shall I start building the Lego?

Friday, 23 November 2012

Black Friday Cyber Thanksgiving and all that

Black Friday?  That's something to do with commemorating stock market crashes, right?  Is it to do with that fellow in dark make-up that hangs around with Sinterclaus?   Not be confused with Ash Wednesday - when we all have to take up smoking.

I live on an island where these absurdities occur later ... around Boxing Day or New Year's or on Bank Holidays (imagine people in suits with calculators and party hats).  Naturally, I forget that Thanksgiving for the Americans is almost like Christmas for us, except that they need Christmas as well. But no-one talks about Christmas because its really "Happy Holidays" for everyone - but maybe that's because no-one can spell Hannuka (sp?).  Of course, I'm happy to let them have their Tea Parties and fireworks in July (many fireworks keep going off here at the moment because of Diwalli the Festival of Light in the middle of Winter - although it's just as likely that these chinese explosives are cheap after Bonfire Night).  In the UK we have pumpkins and turkeys now.  Turkey replaced the goose at  Christmas - a long tradition of eating "big birds" continues (cue Sesame St and Romney gag). Geese are greasy to eat apparently, goose fat is used by swimmers crossing the English Channel, but we have the Channel Tunnel now.  I'm a vegetarian so I eat strange stuff like Quorn meat substitutes - when in fact I want to be a Viking Henry VIII tearing away at a massive drumstick or leg of beast.  I have yet to find a tofu equivalent. Mother always disapproved of my historical re-enactment table manners.

I'm not sure what I was going to say apart from giving thanks for mazes and Quorn. Okay, the Quorn is just me, but mazes, dungeons and monster filled tunnels need to be celebrated.  Remember that gaming and shopping is not just for Christmas/Thanksgiving/Diwalli/Eid/Holidays - it's for the whole year!  And remember that where religion has failed that Capitalism still provides!

Paizo Black Friday Sale

Drunken Goblin Sales on RPGNow and DriveThruRPG
OBS related: http://www.flamesrising.com/black-friday-deals-2012/
Noble Knight Games are running some tiny reductions for Autumn, hmm, not exactly sales-crazy though.

It might take a while to find the RPGs in this lot, but hey, watches, kettles and random books are also fun: Sale deals on Amazon co uk today-Black Friday at Amazon US

Take a look at your favourite brand's home sites - because they're all suckers for sales at this time of year. ;)

Forget the relatives and loved ones, treat yourself. :D


How many days left 'til Easter...?



Sunday, 18 November 2012

DQ2, Dungeons A Solo Adventure, Judges Guild sale

My copy of Destiny Quest 2 The Heart of Fire arrived! Although I'm not sure that I'm ready to take on the shear vastness of solo adventuring in this super dense large paperback with colour area maps.
Destiny Quest 2


Thinner, but also brimming with solo gaming vastness is Shane (QUERP/Chronicles of Arax) Garvey's matrix-based (or card - you choose) questing game: Dungeons - A Solo Adventure.  This is a refreshing, minimal props, old school simplified one person play RPG packed with replayability and simple enough rules for customisation/house ruling.  This is the stuff of power cuts and rainy days in - so print a copy off and put it on the shelf in preparation for such an event.  It's also a game which might be ideal to give to a child to keep them absorbed for a few hours, without taking over a whole dining table.  Much like with Fightng Fantasy Gamebooks, or text based computer games or boardgames like MB HeroQuest there is a succinctity here (I.e. straightforward quests, recognisable enemies like orcs etc.) which has a charm that is unfettered by complex plots of Tolkienesque language. I'd add a load of extra illustrations but at $2 this is really great stuff and feeds the imagination.



Totally random ... just saw this on Facebook, Judges Guild (a forge of many 70s and early 80s accessories) have dropped some of their prices to $3 and below for Christmas.  At those prices I'd be tempted to dismiss EBay and it's smelly second hand originals for a while. ;)

Select products have been reduced: Judges Guild on RPGNow.

Friday, 19 October 2012

Tomb of Horrors 4e DnD - an almost random purchase

Since I've started posting on Instagram, Tumblr and playing about on an iPad with a camera you may find that from time to time I might be posting oddly filtered - perhaps pretentiously angled, high contrast photographs of RPGs ...

The story behind this one is that it was an almost random purchase from a newly relocated local comic store - who had a tiny number of RPG books.  I say "almost random" because it's hard to be truly random when the shelf selection is about 6 books (two of the thinner DnD3 books "Complete..." warrior/cleric/adventurer etc, an Etherscope settings guide, Vampire the Masquerade, a Dark Heresy campaign guide and the above purchase).  Again, I find it difficult to defend the cause of the "bricks n mortar" shops locally, and yet I still feel obliged to vote with my wallet, in the hope that they might renew or expand their stock of RPGs.  Despite my being afraid of collecting Magic et al CCGs, I may have to start buying some packs just so that I get to play someone locally at something other the WH40K - because that's what appears to happen in this comic shop - they have "gaming nights", but it's mainly collectable card games from what I can tell ....

Although I doubt I’ll ever play this version of the PC-mashing Tomb of Horrors using 4e rules, it’ll be fun to compare it to the original AD&D module. The art is very colourful and fine. The question is... do I unfold and tear out the perforated colour battlemat on the inside of the back cover...?

Some of the text makes me giggle:  "Held within an extradimensional space of pure necrotic essence, this fortress served as the site of Acererak’s planned divine apotheosis -a process by which the mastery of undeath would grant him god-like power." p42

As you do. 




Monday, 8 October 2012

Dungeon! board game unboxed

Wizards' new (yet old and familiar) Dungeon! board game
Just in time for Christmas. ;)
I've quickly been skimming through Wired/Geek Dad's unboxing of the new Dungeon! board game and I'm glad to say that it appears that Wizards' have been fairly loyal to the spirit of the original - including victory by xp/gold-maths:
 To win the game, heroes must collect treasure totaling a certain value. Clerics and rogues only need 10,000 gold pieces of value, while the stronger fighter who can delve deeper into the dungeon and win greater treasure needs 20,000 and the all-powerful wizard needs 30,000.
Family games where the board is travelled by counters usually don't have such abstract goals, so it would be interesting to hear thoughts from a modern playtest by non-roleplayers.  For roleplayers, however, this game is a delight because it provides a glimpse what the original D&D might have looked and played like in completely boiled down form (and I mean really boiled down).  A contemporary to Dungeon! was the modular tile game Sorcerer's Cave - the rules to which I find are very strange but resemble D&D as some sort of Hobbit/Fairy Tale explained through a maths teacher's dream, but I digress....  Compared to that, Dungeon! is a much closer cousin to early D&D.  There were plenty other quest games on the market, but the next more most fondly by my own friends remembered after Dungeon! is Talisman (which was much later).  A couple of years ago I was disappointed by a review of the Warlock of Firetop Mountain board game which stated that it was a straight copy of Dungeon! which I strongly refute - apart from room encounters and a d6 combat system the comparison barely stands.  However the simplicity of the Fighting Fantasy system and the tiny cards would owe a lot to the fantasy board games of the 70s -including Dungeon!

Last year I was very chuffed with myself for finding a Dungeon! set from 1981 and only the other night I had the honour of reblogging these monster cards on Tumblr (1, 2)

It's reassuring to see that this game looks very similar to the original and isn't just a new game smuggled under a nostalgia-brand.

Anyhow, stop reading this and ascend those dark stairs to GeekDad's unboxing of the Dungeon! board game.


Sunday, 7 October 2012

Highs and Lows of the currently not playing collector gamer shopping in the city




3.5e Reprints (at Wizards').  I know!
I still don't believe it either...
What does it mean?!
The AD&D reprints tore a hole in time..
There's so many things happening in the RPG publishing industry it's hard to keep up, point at, deride, link to or generally comment upon.  I doubt anything I could say about D&D3.5 (or was it just 3? surely not) being reprinted that hasn't been said on the forums and by better bloggers than I.  Although I'm still amazed it's happening.  Never underestimate consumer power, or the maths.

Picking up the Pathfinder Beginner Box in a shop today, perhaps I was voting again for that d20/3e way of playing.  To be honest, that was a long way from my mind.  I've been "coming out" recently as more of a collector and reader of games (designing aside) than an actual player.  I'm telling myself that it's okay for rule books to sit on my shelves for nearly forever, and that even if you own 100 systems from across the decades that it's also okay just to only ever play one system.  I'm currently without a face-to-face gaming group, but these does not deny me the delight in choosing the play-out-of-box gateway game.  I'm pretty sure that Pathfinder BB doesn't have the infamous Attacks of Opportunity rules which used to put me off teaching D&D to new players - but this might be a hang-over from wanting to write simple solo game texts for fighter types.  Maybe that was because my earliest love was for the Fighting Fantasy gamebooks (where complex magic or skills would be limited to special guest rules - even Sorcery! feels like that to me). Attacks of Opportunity would multiply the number of paragraphs somewhat.  I'm also stat-lazy.  The idea that a T&T dungeon can be prepared in minutes with a handful or Monster Ratings, SR vs traps and a sprinkling of treasure appeals to me immensely.  Of course, ten minutes into a game I'd probably start house-ruling and filling out attribute packed stat blocks for monsters (-when I was young DM/GM/Ref I wish that I'd had more confidence to make a system my own -nowadays I'd improvise and house rule myself stupid).  So, I guess, I have a real soft spot for boxes with abridged rules, tiles and figures.  Boxed games used to seem less threatening to non RPG players.  Imagine if Monpoly was published as three hardbacked books, where you had to make your own board and provide counters?   And perhaps maybe you and your nan had to learn a bit about real estate economics before picking up the little hat and that silly dog ...  Maybe D&D and Pathfinder look like that to newbie players. Time for a family-christmas-friendly box.

It's still true that there's a few concept leaps for new players to be had with boxed RPGs, but at least there's a board of sorts with good guys and bad guy counters.  I think what I'm trying to say is part of my shopping pleasure is derive buying something that isn't too challenging to imagine in play, it's familiar (i.e like 70s-early 90s RPG without dice pools, narrative mechanics, or CCG style cards) and has shiny pretty things - dice, counters, figures, and a battlemat - all of which can be cannibalised for other systems (mwhahaha - it's not a "game" it's a "resource").   At some point I'm pretty sure that my 'Ashardalon set will become hybridised with my Warhammer Quest game played using a system not too dissimilar to Basic D&D (of course!) - and that might be just a randomised solo game for myself(!)  To be honest,  I reckon that if I lost the internet for a week or went on a rainy holiday I would be building something like that out of plastic bottle tops and cereal card - because let's face it, inspiration always strikes when you're at least a hundred miles away from your games cupboard / shelve unit / walk-in Gygax Shrine. Okay, digressing slightly...  

So there I am in the middle of the mighty city Leicester (King Lear's City - no really, "Lei-Cester" that's what they tell us).  This is a happy accident since some training for work that morning was to be had in a place other than my poky home town.  Real training means a day out. ;)  I used to travel to Leicester and Nottingham as a teen exclusively to buy RPGs in both boxes and book form.  This seemed like a fairly big deal because the rest of the time I used to be outraged if I couldn't buy anything in my local highstreet - I still do (commercially spoilt for choice as a child, perhaps?).  Ironically/Aptly we've have now a Games Workshop in my home town, but it's half a lifetime since GW stocked RPGs that I want to read or play.  Teen years behind me, I don't feel the need to travel to the cities any more - Amazon and other web stores magically transport games to me, but I still associate Leicester with those little instant treats.  So it was fairly depressing to find that the large Waterstones (a bookstore) didn't have any D&D books near it's paltry selection of graphic novels, and in terms of complete systems, Forbidden Planet only had one copy of Death Watch or Dark Heresy - one of those, I forget which.  In fact in Forbidden Planet it was as if a rep for Fantasy Flight Games had bumped off reps from the other companies.  At least I was able to actually look at the back of a copy of the new edition of Descent: Journeys in the yadda yadda, and actually hold a copy of Super Dungeon Explore (I'll be honest, the tile art, looks terrible!  But then I'm Inked Adventures monochrome-fine-ink-biassed...)  That big posh incarnation of Talisman still intrigues me, with its figures and coins, but the Crown of Command ending still sucks.  There was a shelf of Munchkin spoofy games, and some sort of zombie-dice game.  There was lonely pad of hex-paper.  Hex-paper? :o  Keep browsing.  Never been sure about Wiz-War...   Magic expansion packs, so many booster packs, next to the comics and those strange ghostly white freaky no-face paintable dolls.  Even the Star Wars toys in the retro-Kenner boxes didn't grab me (my nostalgia gland was only aching for RPG rule sets).

I'd managed to find some 80's Fighting Fantasy books in a charity shop half an hour previously, so maybe I should have just cut my losses and got (Warlock of Firetop Mountain -first cover- and Seven Serpents - jagged banner top, not bad, I know, thanks for asking).  I hovered near the dice, and marvelled at the presence of women staff and customers and the lack of BO smell which is almost nostalgic for me.  Yes, buy the dice.  They are the consolation prize for gamers who can't find what they want.

Depression was setting in.  This was as good as RPG shopping in Leicester city centre was going to get, and my head-voice rattled out a mantra along the lines of "You don't even have a gaming group -20 minutes on Ebay will be more satisfying than this- what are you doing?"   Even the excitement of dissolve-in-mouth gem dice is lost on me now.

I picked up two tubes of polys - matt yellow and red - like the ones from the cover of Dicing with Dragons. :)  I scanned the boxes again. Descent, Talisman and SDE and those big glossy Cthulhu games by FFG- but they were in the £60-70 range.  I think there was a Star Wars mini vehicles space game as well - with a pathetic number of three fighters (come on FFG, you drug dealers!).  I swear many of the prices are literally dollar for pound.  Oh dear.  But there it sat, friendly and familiar, the Pathfinder RPG Beginner Box for around £25.

No really, PF BB is just so very scrummy.
(a prior drool soaked post)

Perhaps it would make a perfect
Christmas present for jaded players
and collectors who need to rediscover
the magical learning process. ;)
Why not?  I have quite a collection of D&D "introductory" games to compare it to.  Even if it's never played I can set up a museum showing the similarities and differences of pamphlet rules, floor plans and figures or counters over the decades.  Not a bad idea, since "serious" gamers will often skip beginner/primer sets and go straight to core rulebooks and boxed games have a shorter longevity-durability (4 year lifespan, Roy... no, don't burn it...!).  Although at the time, as with the dice, the Beginner Box felt like a "consolation" purchase.  Later on, I was extremely happy that I'd bought it.  It's a beautiful and complete game, not just a glorified advert for the brand.  Having come to the Pathfinder relatively late, it'll slot in nicely with my new Core rules and Bestiary.

At the counter there were some sealed HeroClix boxes.  One mystery hero per box? ... Not today, thanks.  I'm sure a couple of years ago, this very same shop still had plastic D&D pre-painted minis at least.  Oh well. Tap in the pin number and wait for the receipt.

So by now I was again cursing the Bricks n Mortar campaigns which ask me to support my local book shops and gaming stores.  Maybe I just need to start reading comics - by which I mean the really new stuff - just for some sort of shelf-to-self-validation in those high-street temples to geekery. 

My dirty, shameful, guilty £18
purchase from Games Workshop
.
Even this man cannot survive on
cardboard scenery alone.
I must have been hating myself, because on the way back to the train station I found myself in Games Workshop.
I mean, come on, really?   Again the sales-"which army do you collect?"-staff was a young woman - and the shop didn't smell too bad - maybe women players inspire better hygiene in young men?

Why was I in there?  It was the buildings, I think.  The scenery - those twisty house forts, and before I knew it, I was buying some Lord of the Rings ruins (... of Osgiliath) which I took peculiar pride in saying that I would be using as an interior piece for a "dungeon" ... Bearing in mind that their Balin's Tomb / Mines of Moria set is barely a doorway and some pillars and that's the closest that GW dare to go underground interiors since Dungeonbowl and Necromunda (hang on, did Mordheim have any underground settings?).

I mumbled something about Warhammer Quest and observed that White Dwarf magazine had changed their title font (quite the follower of current events, aren't I?).  Sometimes it's worth checking that the staff know their history.  Make them earn the commission, I say, check that they watched the induction video which might have mentioned Wh'Quest somewhen after Space Crusade... and long after the Great Purge of the Imported Games.  Then she did something clever, she mentioned that GW "didn't always make the best games" (wha-? *Ackbar*  It's a trap!) and perhaps I'd like to read about FFG's Relic board game, which, y'know, was a bit like Talisman.  (You had me at "board game", damnit).

It's very curious this cosying up of GW to FFG. So I said something pithy, which I regret, about FFG taking old games and adding a shed load of cards (which they do), but she forgave me (or didn't see it as a criticism of hallowed FFG, purveyors of glossy heavy boxes) I think because the customer is always ... allowed to be opinionated ... (and she knew that beyond the safety of GW cult, with their Flesh colour washes, grass flock, Dark Eldar and Necrons, she was probably out of her depth...).  Damn, I seem to have some serious issues.  My apologies.

I bought the ruins and the new-look White Dwarf and quickly left without so much of a cursory scan of those new-fangled resin-cast figures.   Things move too quickly, and the mantle of game system related alienation hangs heavy on me, maybe the OSR-ers are right: Why buy mainstream when you already own your favourite systems or can download a well written facsimile?

I felt a bit dirty, like I'd betrayed myself.  At least it wasn't the GW shop in my hometown - no-one knew me here.  Don't shit where you eat, as they say.  (Not that I've ever actually defecated on a tabletop battle between the Imperial Guard and those spiky Tyranids, and besides, I think food isn't allowed into GW shops)  My crack-habit chaos figure bankruptcy days are over!  Leicester had failed me a little.  I had expected more for my sweaty pennies.   I went for instant purchases in real shops.  Cities are supposed to be better than this!  Take my money goddamnit!   

Reality sucks.  Pass me the iPad and turn on one-click buying.

In all, with better perspective the following day, I decided that I was pretty fond of my new purchases - the Pathfinder Beginner Box especially.  The shiny lacquer on this is that there's even a soloplay game to help me through my contradictory, mostly solitary, existence of collecting and designing for group-play games.  It's perhaps no co-incidence that it's dedicated to D&D boxed game authors: Holmes, Mentzer and Moldvay (Hero's Book, p1) - I found this deeply reassuring. :)

 The dice? Well, you can never have too many dice - those yellows and reds make a nice addition to the pile in the Dice Mugs.  The LotR ruins can go into that box marked "Rainy Day Mental Enthusiasm Projects" - for the days which scare my friends when they see me unshaven, maps drawn on the bath tiles and hemmed in by 3D model dungeons covering the carpet...  The best kind of days. :)

The new-look White Dwarf? - Well, I always need something to read in the bathroom.

Sunday, 9 September 2012

Fabled Lands 6 Lords of the Rising Sun

Maybe this book is ever so
slightly "Eastern" ;)
I'm hoping to receive my copy from Amazon in the post tomorrow of  Fabled Lands : Lords of the Rising Sun - the awaited sixth book of the sandbox style solo gamebook RPG by Dave Morris and Jamie Thompson.

It's possible to start with any book in the series with an appropriately leveled-up character (in terms of dice based challenges, like combat and ability checks the books are progressively more difficult).  However, you do so at the risk of walking into situations without the special artefacts or secret knowledge provided in the previous books, but if you weren't foolhardy, you wouldn't be an "adventurer", right? 

Each book is linked to part of the world map - crossing borders or seas may take you back into one of the other books in the series.  With six books, the map area is getting pretty large.  As a reader-player you will feel as though you are "exploring" a three dimensional world - akin to modern computer games like Oblivion and Skyrim. each book is like a new map and quest expansion pack.





Assorted tantalising illustrations...


(borrowed from Amazon - Copyrights reserved by Dave Morris, Russ Nicholson et al)

Author's blog post:  Fabled Lands Book 6 is back in print

Click on the "gamebooks" tag to see my previous fawning posts about The Fabled Lands books. ;)

Monday, 27 August 2012

Over the Edge RPG 20th Anniversary Edition

Over the Edge RPG
special 20th Ann. ed.
$75 on Amazon
See also:
Atlas Games direct: $75
Noble Knight $68 +p&p
"...Welcome to Al Amarja, the mysterious Mediterranean island that is home to all that is sinister and bizarre. If it troubles you in your dreams, if it scares you, if you hope it isn't true, you'll find it here. This is the setting of Over the Edge, the roleplaying game of surreal danger..."

Atlas Games are doing a limited print run of 400 hardbacked high quality signed copies of the Over the Edge RPG - the sinister, classically paranoid, RPG game by Jonathon Tweet and Robin D Laws - originally published in 1992 - which is why it's a 20th anniversary edition.   All hail the celebration of time!  Everyone gets to buy everything again!

Strangely enough, I don't remember seeing this game much in the shops but I did randomly buy a CCG card pack of the same franchise, On the Edge - which appeared influenced by the magical (un-)realities of William Burroughs.  Nice art, strange ideas, utterly unplayable. ;)

It was during my dark times in the early 1990s when RPGs in (my jaded, twisted version of) the UK vanished from displays in shops like Games Workshop and Virgin Megastore, and at best were hidden at the back of comic shops.  Or maybe, instead of games shopping, I was trying to focus on not failing my Drama degree (which was in an ancient college, in a field, in Yorkshire, with no cash machine, limited phones and no internet, oh god... make the memories go away...).

Atlas Games product description:
The Over the Edge 20th Anniversary Edition Features:
  • Limited Edition: The printing is of only 400 of this collector's item. The books are individually numbered, and signed by game designer Jonathan Tweet, on an attractive color bookplate.
  • Deluxe Binding: Featuring a dark blue leatherette hardcover with gold foil stamped logo and high-quality smythe sewing.
  • Premium Interior: A NEW 16-page full-color section introduces the book, while the interior is a reprint of the B&W 2nd Edition on premium coated paper stock.
  • Exclusive Extras: The new introduction includes essays by Jonathan Tweet, Robin Laws, Greg Stolze, Keith Baker, and John Nephew. Plus a newly commissioned 2-page full-color map of the island of Al Amarja and quotes from fans.
This Georgian Gentlemen peruses
his collection of special anniversary
role-playing game reprints from
his bestoke-for-the-task built library
(incidentally, he has a whole other
chamber dedicated to the
preservation of rare
polyhedral dice)
This cover reminds me a little of some of Chaosium's special editions.  I sometimes wonder why publishers don't provide glossy dust jackets with the original art - you would then have the option to display the book with or without the dust cover.  Those AD&D reprints partly addressed this with the embossed silvered "homage" art in the centre whilst still retaining the look of something which wouldn't be out of place in an Edwardian gentlemen's personal library.  Naturally, we all want to be Edwardian gentlemen, with plush leather chairs near a fire, within easy reach of shelves lined with brown and wine coloured tomes, with a glass of port in hand... This edition of Over of the Edge is clearly only available to the discerning - with a price to match.  It would be awful if it fell into vulgar hands.

And these copies will be signed!
(I hope Jonathan Tweet has a rubber stamp - 400 copies is a lot of scribble. "Enjoy -J. Tweet" "Don't go mental, Jonathon T." "What no dice? JT" ...)



The Over the Edge RPG 20th Anniversary Edition is $75 on Amazon, and at Atlas Games.  It looks like you might be able to save a few dollars if you buy from  Noble Knight Games: $68 +shipping

"...If it troubles you in your dreams,
... if it scares you, if you hope it isn't true,
... you'll find it here..." 

Friday, 24 August 2012

Fabled Lands now with creamier pages

This is a sort of test entry.  I'm experimenting a bit with a blogger app on the iPad and using  rubberised bluetooth keyboard and transfering photos from my phone to photobucket (because it's an iPad 1). When will this gadget nonsense cease?!  Okay, still too fiddly.  Ended up resorting to the HTML.  At least the typing is easier.

I thought I should share this.  Despite my fears that FB5 wouldn't match the other books in the series so far because of he change of printer, the good news is that the size matches exactly, and apart from a change of case on the spine the difference is that the paper is a touch creamier in shade.  This makes me happy as a collector, book-lover and gamer.  I'm especially happy that the authors have chosen to continue to provide dead-tree versions of these books.  The only problem now is that I'm daunted by the sheer breadth of this solo player campaign.  The last time I visited the Fabled Lands storms at sea made me penniless and nearly drowned me after I tried my hand at becoming a merchant - but you see, I forgot to make the appropriate offerings to the gods first... At least you're given the chance the start with 5th level character if you want to just dive into The Court of Hidden Faces immediately. :)



 

I bought my copy of The Fabled Lands 5 The Court of Hidden Faces from Amazon. http://bit.ly/fabledlands5

Friday, 17 August 2012

Gamebook Fabled Lands 5 - It's Out!

Fabled Lands (5)
The Court of the Hidden Faces
is now available in print on Amazon.
I saw a link on Google+ by gamebook specialist Stuart Lloyd (of Lloyd of Gamebooks) linking to Trollish Delver, who may or may not have got the news from the horse's mouth here.

The word in the blogs is that Book 5 in the Fabled Lands series, The Court of the Hidden Faces is now out on Amazon.  I will be ordering my copy immediately.  I do so hope it matches up with the other four spine-wise, since they've changed publisher.  I'm hoping it has some nice Russ Nicholson illustrations.  These books are great fun to play - especially since the map in which you can adventure expands which each book and you can cross back and forth through different territories buy playing the books simultaneously (much like  a map expansion in a computer game).  *Excited*

(My previous post about Fabled Lands)





Amazon Goodies from a Galaxy Far Far Away

Rip open that cardboard! 
The Gods of Amazon are pleased with me.
The Force of wishlists and credit is with me.
Goodies from Amazon today!  Certainly worth getting out of the bath for.  No, really.  It's the only way I can guarantee being in when the postman calls.

The other day I was buying a book for work which came highly recommended by a cover-staff worker (a graduate of the dubious science art of psychology).  I became saddened at the sight of that one lonely small item in my shopping basket.  As a result Brilliant CBT was forced to make friends with two Star wars RPG Saga edition sized source-books! 

Look at their yummy shininess!  In all I think probably prefer d6 Star Wars (the 1st ed with tweaks), for it's general epic ethos and ease of adventure creation -but the production values of the Wizards, is just excellent.  Actually in some ways the d20 version is very accessible in it's own way, but I never felt right about 7th level stormtroopers (white armour stormtroopers should be 0-level blaster-cannon fodder, period).  Back to production values.... for myself, these hardback books are reason enough to keep at least some roleplaying games in book form (if anyone was ever suggesting that ebooks or PDFs should eliminate the need for the dead tree variety - although I wish that printers came with binding equipment...).

In a way, Rebellion Era is (edit)  supposed to be* "proper" Star Wars, or it's more fashionable to say "classic" Star Wars? ;) - However, it's filled with expanded universe strangeness like those TIE Tank things - which are just wrong.  Galaxy at War seems to be more about using military in the RPG game across the different settings.  But what am I saying?  I've haven't them yet!

*Edit: I think a legacy of games like Battlefront, the Dark Forces series and the books/graphic novels have had a major influence on both tomes in terms of vehicles, races and professions - which makes me sound like a bit of an out-of-step settings-prude - but then I guess the very basics were covered in the SW Saga core book. 

The squarish shape is great for browsing through, like a coffee table book - which like a coffe table book, has lush colour art on every other page, whilst also being the perfect companion for the Saga edition of the Star Wars RPG.  Of course, being from 2009, these books are so yesterday, published such a long, long, time ago...

Anyhow - here's some photos (only of the covers - ooh, how I tease you) and the empty-my-pocket product links. 




I think Tumblr is getting me into bad habits, because I'm trying to make the photos look arty (not bad for a phone camera ;) )


I've tried to find these products on the actual Wizards home site but gave up after my third search. Pfft.  Apart from the community side of things, Wizards never seemed to push the Star Wars line on their site (in my humble opinion) - or maybe I just discover everything too late?  I find their lack of faith disturbing...