Rhino 8
Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces and solids, subdivision geometry (SubD), point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware. Uninhibited free-form 3D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine. Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry. Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software. Read and repair meshes and extremely challenging IGES files. Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software. Fast, even on an ordinary laptop computer. No special hardware is needed. Development platform for hundreds of specialty 3D products.
Learn more
Shade 3D
Shade 3D has been sold to more than 500,000 active users around the world and is used in many different sectors of the 3D industry. A new method of Subdivision is now supported. As a extended version of the famous Catmull- Clark subdivision system, OpenSubdiv allows you to control your edges sharpness and apply subdivision exactly on the targeted spots. This tool will reduce the polygon number of any objects and at the same time will preserve the original shape. Perfect for games and models acquired from 3D scanners. The Wrapping Mesh tool will create a single watertight shape out of several complicated objects. It is perfect for 3D printing. A brand new 3D Printing Assistant will help you to check and repair your model and get it ready for 3D Printing ( STL and OBJ formats).
Learn more
Redshift
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Learn more
Fujiyama
Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold.
Learn more