mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.

Features

  • Classes for Shaders, FBOs, Text Rendering
  • Hight-level vectorial math
  • Mesh simplification and disrete LOD (alpha)
  • Scene management and octree subdivision
  • Bullet Physics
  • Built-in realistic realtime rendering engine using Defferred Rendering, Cascaded Shadow Maps, Screen Space Ambient Occlusion, HDR Rendering, Custom Materials (alpha)
  • Frustum Culling
  • Resource management (alpha)
  • Asymmetric frustum cameras for realistic 3d rendering and immersive virtual reality

Project Samples

Project Activity

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