Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.

Features

  • For Linux
  • Works on Windows
  • Supports Mac
  • Works with iOS
  • Support for OpenGL/Vulkan
  • 3D audio using OpenAL.

Project Samples

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