Extreme Degeneracy

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Based on Degeneracy - extreme reduction of different parts to a smaller set of universal ones which produce 80% with 20% difficulty - but more like 90/10 or 95/5.

Extreme part count reduction for improved lifetime, system efficiency, localization, and regeneration. Bottom line is economic sovereignty everywhere. Optimized for system performance as opposed to point performance.

For example, in manufacturing:

Abundance_Filter#Manufacturing - yields the Extreme Degeneracy Construction Set