• Deebster@programming.dev
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      8 個月前

      For part one and likely part 2 you don’t need to do all 499500 comparisons, you could split the grid into boxes and only search adjacent ones. E.g. z / 10 = which decile and look at z, z-1, z+1 (and the same for x and y). Less work for the processor, more work for you, and of course, sqrt (which you can also probably skip) is so efficient on modern chips that the overhead of this eats a chunk of the benefits (depending on how low-level your language is).

    • eco_game@discuss.tchncs.deOP
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      8 個月前

      You’re right, iterating through the pairs does seem to be the way. After doing some analyzing of what takes how long, it seems my issue is with (quickly) figuring out whether I’ve already connected all nodes or not.