RAD PDF
Add a fully functional PDF editor to your ASP.NET website in minutes!
Compatible with 99% of desktop & mobile browsers, from Internet Explorer 6 through the latest iOS Safari release, RAD PDF simply works. No plugins or other software needed.
RAD PDF natively supports the most commonly used PDF features. Beyond a PDF reader, RAD PDF equips web applications with a browser-based PDF editor & PDF annotator. Features not even available in Adobe Acrobat Reader can be used to provide advanced PDF functionality. By enabling PDF form filling, PDF redaction, & PDF signing directly in the web browser, RAD PDF users can utilize PDF features without worrying about having the right platform or software installed! Allow your app to design new PDF forms, protect content, sign PDFs, & more using an intuitive graphical user interface (GUI).
Client (JavaScript) and server APIs allow for endless possibilities
.NET Core, Framework, & .NET 5+ supported
Try editing any PDF with RAD PDF, FREE!
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SurveyJS
SurveyJS is an embeddable, self-hosted, white-label form builder for teams building custom forms, surveys, questionnaires, and other data collection tools inside web applications. It runs entirely on the client and is fully compatible with all modern JavaScript frameworks, including React, Angular, and Vue. SurveyJS integrates with any backend, giving you full control over data, security, user access, deployment, and business logic. Instead of hardcoding forms, you can empower non-technical users to generate and edit JSON schema-based form configurations through a drag-and-drop form builder.
Create dynamic forms with custom conditional logic, validation, multilingual support, PDF export, and analytics. Ideal for SaaS, enterprise software, HR, healthcare, fintech, and other regulated industries, SurveyJS helps teams reduce engineering effort, standardize data collection, maintain full control over data, and deliver unlimited forms that match their brand and feel native to users.
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Three.js
Three.js is a JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. To actually be able to display anything with three.js, we need three things, scene, camera, and renderer, so that we can render the scene with the camera. In addition to the WebGLRenderer, Three.js comes with a few others, often used as fallbacks for users with older browsers or for those who don't have WebGL support for some reason. Create a loop that causes the renderer to draw the scene every time the screen is refreshed (on a typical screen this means 60 times per second). Anything you want to move or change while the app is running has to go through the animate loop. You can of course call other functions from there.
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