Klevgrand Slammer
Slammer is a multi-sampled drum plug-in that contains 30 different instruments made from a large number of carefully recorded and edited samples. Integrated custom-built real-time effects combined with some clever routing makes Slammer a versatile and flexible virtual instrument that is capable of rendering anything from natural acoustic to heavily distorted and compressed drum sounds. Each sound can be customized with a wide array of settings like pitch, filtering, effect sends, decay time, velocity mapping and much more. There’s also a “Dirt” section for distortion and compression, a reverb and tone control. The amount of “dirt” and reverb can be tweaked individually for each instrument. On top of all, Slammer comes with a set of factory presets, covering anything from light and slick to heavy and gritty. If you're looking for a drum instrument, giving you 'instant gratification' from the first hit, this is it.
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Klanghelm SDRR
SDRR was built to satisfy almost all of your saturation desires. It provides a comprehensive set of controls to manipulate the character of the saturation to make it fit exactly. SDRR offers four different main modes, TUBE, DIGI, FUZZ, DESK and reacts dynamically to the input signal. Each mode has its unique crosstalk behavior, which can be switched off or exaggerated. A unique RMS level difference metering mode makes level matching an easy task. SDRR can be different things, a saturation, a compressor, an EQ, a bit-crusher, a subtle stereo widener, or simply add some movement to your tracks with the DRIFT control. Add warmth, depth and character to your tracks with SDRR. Don't forget to check out the free IVGI, which can be seen as the little brother of SDRR. It is based on the DESK mode in SDRR. SDRR is available for macOS and Windows (all included in one single license).
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Klanghelm DC8C
DC8C is one of the most flexible compressors around. While making a lot of different compression styles possible, it's general nature may be described as clear, smooth, open, distinct. The main goal while designing DC8C was to get a very clean compressor action without unwanted and often almost inevitable artifacts/distortion. This way you can achieve almost invisible compression for your most demanding mastering sessions, when you want to avoid coloration. If you aim for color you can choose between two saturation models. From opto-style, peak compression, external side-chaining, RMS compression, feedback, feedforward compression (and everything in-between) to negative ratios, zero latency brick-wall limiting, from snappy transient treatment to smooth transient rounding, everything is possible.
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Klanghelm DC1A
DC1A is the little brother of the compression monster DC8C. I've taken a few of my favorite settings from DC8C and tried to make it work in a two control context. Sound wise it's comparable to the PUNCH mode in DC8C but offers a few additional features, such as negative ratio and stereo unlink. I've always wanted to do a compressor with just an input and output knob, a compressor that just works, gentle, faithful, from almost invisible, smooth leveling to heavy pumping with a nice crunchy saturation and punchy enough to treat drums with. DC1A looks like a one trick pony. But don't get fooled by the lack of additional controls. You may be surprised on how many different material this little thing works. DC1A has a few tricks up its sleeve: negative (over) compression, parallel (New York style) compression, option to compress left and right channel independently (via the DUAL MONO switch), peak and RMS compression (RELAXED switch on) and DEEP activates a high pass filter.
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