Render[in]
Render[in] is a fully integrated, real-time radiosity engine developed for SketchUp (Free and Pro) users. Powered by Artlantis 6.5’s rendering engine, Render[in] 3 gives SketchUp users the high-definition, photorealistic renderings they’ve been looking for, in a robust, easy-to-use application. Just as in photography, the respect of color is essential in rendering. Render[in]’s new global illumination engine improves images for a better perception of colors, textures, and materials. Thanks to both the ISO and Shutter parameters, it is easier than ever to fine-tune a scene’s lighting.
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Kray
Kray is a state of the art global illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes the most advanced modern algorithms and optimizations to allow it to render full global illumination, reflections, refractions and caustics quickly on standard computers. Fast global illumination: light/photon mapping – biased, but very fast and not much dependent on number of ray recursions, path tracing – unbiased with serval sampling optimizations, irradiance caching – for fast, view independent, reusable GI solution storage, caustics. Light models: point/directional, line lights, area lights, background light, HDR image based lighting, lights pre sampling. Instancing: allows repeated re-use of the same geometry in multiply locations in the rendered scene with very low memory consumption, instanced geometry can be also instances, even self cloning is possible with user defined number of recursions.
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AWS Thinkbox Stoke
Create particle simulations faster for Autodesk 3ds Max compared to competing fluid dynamics plugins. Allow artists without programming or scripting experience to easily use an extensible procedural geometry modifier. Give users access to artist-friendly channel-editing workflows similar to node-based image-compositing applications. Access-optimized geometry and particle lookup operations are not available in the Autodesk 3ds Max SDK. AWS Thinkbox Stoke simplifies and accelerates the creation of high-volume particle clouds. Enable formats, such as PRT and RealFlow BIN, and simulations from FumeFX, Particle Flow, cebas thinkingParticles, and 3ds Max Force Space Warps. Create and simulate new fields, including velocity fields, and the loading and saving of field data using industry-standard formats. Combine field data with 3ds Max subsystems, such as Particle Flow, MassFX, Hair and Fur, Materials, most renderers, and other systems.
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RenderDotC
Dot C Software's flagship product, RenderDotC, is a world class photorealistic renderer designed to meet the demands of special effects for film. The primary reason people give for choosing RenderDotC is its favorable price per performance ratio. Moreover, RenderDotC scores high marks on everything that matters for a production renderer. Images produced with RenderDotC possess that indescribable yet beautiful quality that some people refer to as "the RenderMan look". All phenomena that are prone to aliasing artifacts are effectively anti-aliased and noise is kept to a minimum. RenderDotC was designed in the 1990's to take advantage of the current hardware and software technologies. Its CPU and memory performance is unsurpassed by all renderers in its class. There are hundreds of details to get right when developing a renderer and that only comes with maturity. RenderDotC is priced competitively for both the film and broadcast markets.
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