Download Latest Version PokeDroid-beta11.apk (4.6 MB)
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    Name Modified Size InfoDownloads / Week
    Server 2011-08-06
    UMLDiagrams - Dimitris Sarigiannis.zip 2013-07-03 2.8 MB
    README.txt 2011-08-22 3.8 kB
    PokeDroid-beta11.apk 2011-08-22 4.6 MB
    PokeDroid-beta10.apk 2011-08-20 4.6 MB
    PokeDroid-beta9.apk 2011-08-06 4.6 MB
    PokeDroid-beta8.apk 2011-08-06 4.6 MB
    PokeDroid-beta7.apk 2011-08-06 4.6 MB
    PokeDroid-beta6.apk 2011-06-11 4.6 MB
    PokeDroid-beta5.apk 2011-06-09 4.6 MB
    PokeDroid-beta4.apk 2011-06-01 4.6 MB
    PokeDroid-beta3.apk 2011-05-31 4.5 MB
    PokeDroid-beta2.apk 2011-05-29 4.5 MB
    PokeDroid-beta1.apk 2011-05-22 4.5 MB
    PokeDroid-alpha2.apk 2011-05-14 2.1 MB
    PokeDroid-alpha1.apk 2011-05-08 2.1 MB
    PokeDroid-prerelease3.apk 2011-05-01 2.1 MB
    PokeDroid-prerelease2.apk 2011-04-29 2.1 MB
    Totals: 18 Items   61.2 MB 2
    Multiplayer code is in the works! Stay tuned!
    
    beta11:
    -The team builder no longer needs to take a few seconds to load! :D
    -Renamed the multiplayer menu option to hopefully clear up some confusion--it isn't actually functional yet; that was just a placeholder.
    -General optimizations
    
    beta10:
    -Fixed the Pokemon chooser thinking you had more Pokemon than you actually have
    -Removed auto-updater for various reasons
    -Removed auto bug reporter because it was buggy and unhelpful
    -Now signing all packages with a real key rather than the debug one; you will lose all saved data but have higher performance
    
    beta9:
    -Fixed inability to choose moves.
    
    beta8:
    -No more crashes in single player! It's playable now!
    	
    beta7:
    -Fixed a couple bugs, added a few small things
    -No longer crashes when not running because of a BackupAgent
    -Added some netcode. Download the server to see it work! (spoiler alert: it isn't very exciting)	
    
    beta6:
    -Bugs are now automatically reported.
    	
    beta5:
    -Various bugfixes
    -That new button is for server testing only so nothing will happen when you click it.
    	
    beta4:
    -A metric assload of bugfixes and battle/AI improvements
    -All battles should be finishable.
    -Hit the menu button in-battle to see detailed information about your Pokemon and their moves.
    	
    beta3:
    -SWITCHING WORKS! PLAYABLE GAME IS PLAYABLE! :D
    -Status effects now show up in battle in the form of the little rectangles.
    -Moves now default to no move for some really obscure strategies.
    -The updater finally works! I promise!
    -Pokemon and their respective health bars aren't drawn if that Pokemon has fainted.
    -More bugfixes.
    -The AI is a bit more fair.
    -More attacks work.
    -That random FC should /finally/ be fixed.
    	
    beta2:
    -Easy updater to update to the newest nightly! These will be buggy, though, and not necessarily built nightly.
    -Mid-battle switching works a bit better now. Still not fully functional, though.
    -Slightly more functional battle code.
    -Better AI
    -The battle screen (mostly) fades in all fancy-like!
    -The usual bugfixes and such.
    -Took the GL experiment off the main menu because it didn't work anyway.
    -The text box finally effing works!
    -Moved a lot of menu options to the menu button menu. Don't panic!
    -Enhancements to the customizer menu.
    
    beta1:
    -Most attacks do damage, but most don't have any other effects
    -Battle tower with 105 AI trainers for your fun and enjoyment!
    -Single Player menu for choosing between Battle Tower and Quick Battle
    -Team Management menu to create/edit/delete teams
    -You can finally change which attacks custom teams can use!
    -Slightly more intelligent AI
    -Auto-generated teams are quite a bit more powerful than they used to be
    -Bugfixes and lots of them.
    -New OpenGL ES menu that isn't finished yet; try it from the main menu if you're feeling daring!
    -Remembered that a lot of button code doesn't work until 2.1; sorry 1.5 and 1.6 users!
    -Works correctly on HVGA now
    
    alpha2:
    -Animations!
    -More efficient code overall
    -Team Builder works a lot better and now supports saving/loading!
    -New menus
    -Bug reporting feature
    -Donate link
    -Natures are finally implemented
    -Bluetooth code removed; now runs on Android 1.6+ and doesn't require Bluetooth priveledges
    
    alpha1:
    -Builder finally works!
    -TONS of behind-the-scenes code. Expect saving of custom teams and *gasp!* a functioning battle system soon!
    
    prerelease3:
    -Hit the menu or search keys on the attack screen then tap an attack panel for a description of said attack!
    -changelog in firstrun dialog
    -firstrun dialog for battle
    -firstrun dialogs will reset when you update to a new app version
    
    prerelease2:
    -First run dialog added with my email
    -Dialog instead of actual battle mechanics; better than nothing!
    
    prerelease1:
    -Initial release!
    Source: README.txt, updated 2011-08-22