metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.

Features

  • Translates OpenGL ES 2.0 and 3.0 calls to Metal
  • Enables OpenGL ES applications to run on iOS and macOS
  • Fully integrated into the ANGLE project as a backend
  • Compatible with Swift and Objective-C based projects
  • Supports shader compilation and pipeline translation
  • Hardware-accelerated rendering through Metal
  • Designed to maintain performance and low overhead
  • Used in game engines and cross-platform frameworks
  • Helps preserve OpenGL-based apps on Apple platforms

Project Samples

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