A physically based path tracer that runs in a GLSL fragment shader.

Features

  • Unidirectional path tracer
  • Two-level BVH for instancing
  • Texture mapping (Albedo, Metallic-Roughness, Normal, Emission)
  • Analytic lights (Spherical, Rectangular, Directional)
  • Disney BSDF
  • Image based lighting
  • Multiple importance sampling
  • MagicaVoxel style homogeneous volumes
  • GLTF/GLB support (In progress)

Project Samples

Project Activity

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