Text positioning is wrong in the game "Sherlock", causing the lines to overlap. As Sherlock uses line-A mouse enable & disable functions, it may also be using line-A variables for getting font extents. Are those correct in EmuTOS?
(All GFA programs have also problems in text positioning, text is input from screen top left corner.)
Reported by Eero Tamminen.

Screen shots from TOS & EmuTOS