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Reloaded-II.Index
PublicReloadedCode
PublicReloaded-II
PublicUniversal .NET Core Powered Modding Framework for any Native Game X86, X64.Reloaded.Messaging
PublicReloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.reloaded-templates-rust
PublicReloaded.Community
Public.github
Publicdevops-mkdocs
Publicdevops-changelog
Publicdevops-publish-action
PublicReloaded-III
Publicdevops-rust-cbindgen
Publicdevops-rust-test-in-wine
Public archiveReloaded.Hooks-rs
PublicReloaded.Memory
PublicLicense
PublicReloaded.Memory.Buffers
Public[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last …Reloaded.Memory.SigScan
PublicSimple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.Reloaded.Hooks
PublicAdvanced native function hooks for x86, x64. Welcome to the next level!devops-cargo-bloat-action
Public archiveReloaded.Assembler
PublicMinimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.Reloaded.Injector
Public
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