The fascinating thing to be reminded of by seeing this video so many years later is that this cycle will repeat over and over again. “Thing I liked years ago is better than thing people like today,” says essayist. Some of it was, but it came at a cost, so we then valued other things in response to those costs/flaws.
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I knew what it was before we had this conversation.
Oh, you’ve never seen the throwaway bonus missions on a game SKU before? Truthfully, no one knows but Rockstar how substantive that extra stuff is. But my gut and past experience tells me that if it was actually worth seeing, they wouldn’t have padded out the list with a bunch of variations on guns and cars, of which there will be many even in the base game, because it’s Grand Theft Auto. The missions that we know about, which you have to read on one or two select pages but they’re not present on others, is some kind of mission around collecting cars for some fence; I’m not losing sleep over not having that and keeping an extra $20 in my pocket.
Yeah, deluxe versions of stuff like Street Fighter, Mortal Kombat, and Borderlands.
Or, alternatively, it’s $80, but they’ll let you plus it up with some bullshit that doesn’t matter for $20.
It’s worth what someone is willing to pay. I have paid north of $100 USD for new video games before. For what’s different between those two versions of GTA6, I probably would have been just fine on the $80 version and felt it was worth the money, as the $20 more expensive version doesn’t seem to offer much of value to me, but that’s if it came out on PC in the same calendar year. By December, all of the cultural zeitgeist around the game will be discussed to death on end-of-year gaming podcasts, and by the time it comes to PC, it will be long past spoiler discussions and that cultural moment. So by then, I don’t know what I’ll be willing to pay, but it will be far less than $80.
ampersandrew@lemmy.worldto
Games@lemmy.world•Game Pass Was Supposed To Save Xbox – Instead, It’s Killing the CompanyEnglish
1·3 days agoI’m aware of the Evercade. I just don’t see that becoming a market that’s going to trend up and resemble the market that consoles had at their peak in 2009. So who’s going to challenge Sony’s supremacy? To me, it looks like no one, because even Sony isn’t poised to be supreme anymore.
ampersandrew@lemmy.worldto
Games@lemmy.world•Game Pass Was Supposed To Save Xbox – Instead, It’s Killing the CompanyEnglish
7·3 days agoAre 16-bit games not solved via DOSBox?
Also, I get where you’re coming from, but it’s the economics of it that are tearing down consoles. If you’ve got a set target, Game X launches on PS4. Now the PS5 comes out. It plays PS4 games, but it can’t ever run them better than the PS4 ran them. It also asks for an upgrade to run the “PS5 version”. It also demands you use a PS5 controller and not a PS4 controller. Game X is still super popular for more than the duration of the PS5’s lifespan. Now the PS6 is coming out, and the cycle will repeat.
Because of console cert, and all of those added costs, it’s far easier to get out the next indie hit on PC for less money. People go to play the indie hit, and it’s old news by the time it gets a port for Switch 2.
PS2 used to have tons of exclusive games that Sony didn’t even pay for the privilege. Now architectures and capabilities are so similar that if you’re making a game on only one platform, you’re leaving money on the table. So as the customer, you’ll probably end up going for the one with the most games you want to play, which has a greater chance of being PC every time the above paragraph happens.
Online gaming doesn’t have to come with a subscription fee, but they all choose to, and customers are savvy enough to notice their long-term costs after they’ve been gaming for some time.
Each of these things gets people to check out of the console space as it loses the value it once offered.
ampersandrew@lemmy.worldto
Games@lemmy.world•Game Pass Was Supposed To Save Xbox – Instead, It’s Killing the CompanyEnglish
3·3 days agoI can also watch a season of a TV show far faster than I can play through a video game at the size that AAA publishers keep making them.
ampersandrew@lemmy.worldto
Games@lemmy.world•Game Pass Was Supposed To Save Xbox – Instead, It’s Killing the CompanyEnglish
24·3 days agoI think the reality is that we outgrew our need for consoles the way they’ve always existed, with certification, exclusives, walled gardens, generations, etc. that no longer make sense. If you want physical to come back, it’s probably on a PC somehow, but people also don’t typically have disc drives anymore, and even offline games tend to get patches and updates that you’d have to account for in some way; the media you can store that on will have a more restrictive shelf life and cost more to purchase.
Yeah, I don’t think the weeklong one will accomplish anything either, but I often see people talk themselves out of individual action because they can’t control other people’s actions. If we all stop doing that, it’s called collective action, and it works.
This one did earlier this month.
ampersandrew@lemmy.worldto
Games@lemmy.world•I built a free game where you try to beat a couch at timing the market. Over 80k plays later, the couch usually wins.English
1·5 days agoThe example I always found in investing literature is that the best class of investor is “dead people”, since they don’t time the market. Hard to say which one makes the point better.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•MARVEL Tōkon: Fighting Souls appears to block SteamOS / LinuxEnglish
4·6 days agoI think there are more customers who will now not buy the game than there are those who would stop due to a few cheaters. People who don’t compete at the level I do aren’t going to run into cheaters in the first place, because they rise to the top so quickly.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•MARVEL Tōkon: Fighting Souls appears to block SteamOS / LinuxEnglish
6·7 days agoAt the skill level you’re likely to see a single cheater in a fighting game, you’ve already learned and conquered much of what the game has to show you, and I doubt that running into a cheater a few hundred hours later is going to deter you from competing. In this genre and community, we also know that ranked doesn’t count for as much as tournament results, online or off, and they’ll ban cheaters if they find them, no sweat.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•MARVEL Tōkon: Fighting Souls appears to block SteamOS / LinuxEnglish
8·7 days agoIt takes a trained eye to detect something like the above. They’ll even have toggles to adjust how often the computer cheats for them. Automating this detection will lead to false positives. But like I said, even without anti cheat, cheating is so rare.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•MARVEL Tōkon: Fighting Souls appears to block SteamOS / LinuxEnglish
20·7 days agoThere are still ways to cheat with legitimate inputs. You can have a cheat that auto detects when to use Baiken’s parry, for instance, and never let you land a hit. That’s one I’ve seen before. That said, it’s so rare that anti cheat is going to cost you more customers than it protects.
ampersandrew@lemmy.worldto
Games@lemmy.world•Drop OSS - an open-source, self-hosted alternative to platforms like Steam and Epic.English
4·9 days agoI’m looking for a far more automated solution. Syncthing requires a lot of setup to get going, and the use case for this project is playing a lot of different games that store save files in all sorts of exotic locations.
ampersandrew@lemmy.worldto
Games@lemmy.world•Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital"English
21·9 days agoYeah, so far, the same as the number of games that bankrupted their studios by releasing DRM-free. Maybe the new Silent Hill this year will be the first, but the last two released on GOG just fine, so it’s not looking good for your thesis.








Movies are mostly settled science at this point, right? From the invention of the camera, there were decades of experimenting with what could be done on film, and eventually we arrived at feature length and a toolbox of techniques to use within it. Now and then some other innovation comes along and blows people away, but it’s not every year. Most of the time, it’s adhering mostly to a formula and tweaking it, or just telling a different story in the same constraints. Likewise, I don’t think games will ever advance as fast as they did in most of our lifetimes, but we’ll still get new stuff here and there.
As far as “AAA” goes, the AAA of Thief 1’s day is barely bigger than most indie teams today. Shareholders or not, you can’t experiment with $100M (or as high as a few billion if you’re making Grand Theft Auto VI) like you can with $1M or even $10M. As much as the author puts Thief on a pedestal, I bounced off of it for not strictly adhering to stealth, like when it takes a detour into the undead and other monsters; and for the constraints of its own technology at the time, like geometry being so simple and textures being so reused that I found the levels tedious to navigate by way of lacking identifiable landmarks. Thief 1 loaded the entire level at once because there was no asset streaming. Thief 2014 had load-bearing walls demoed in the video because they couldn’t keep up the fidelity they targeted without dynamically unloading one part of the level and loading another from a hard drive.
Anyway, Project Shadowglass looks awesome. Hopefully there are no zombies.