The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 25 days agoFor many games, that could even be a low estimate.Aquileo | imageAquileo | message-square43Aquileo | linkAquileo | fedilinkAquileo | arrow-up1569Aquileo | arrow-down14
Aquileo | arrow-up1565Aquileo | arrow-down1Aquileo | imageFor many games, that could even be a low estimate.The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 25 days agoAquileo | message-square43Aquileo | linkAquileo | fedilink
Aquileo | minus-squarearrow74Aquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up20·25 days agoI’m with you on marathon pacing. It makes the combat more interesting because units are relevant longer. Plus it makes your science choices a much bigger deal
I’m with you on marathon pacing. It makes the combat more interesting because units are relevant longer. Plus it makes your science choices a much bigger deal