• ceenote
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    10 days ago

    Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”

    • velma@sh.itjust.works
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      10 days ago

      This topic has already been debated to death.

      The game developers don’t care what you think.

      Women being accurately portrayed in media is important.

      • ceenote
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        10 days ago

        I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.

        • velma@sh.itjust.works
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          10 days ago

          I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.

          This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.

    • piccolo@sh.itjust.works
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      10 days ago

      You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.