Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.
Suit yourself. I think that anything that’s invisible except in a close-up still frame is a poor use of resources in a video game, and that nobody would say “hang on, where’s her peach fuzz?”
This topic has already been debated to death.
The game developers don’t care what you think.
Women being accurately portrayed in media is important.
I don’t know how to make it clearer that I’m not talking about representation, I’m talking about bloated game development. I’m a hairy guy, but hair on a man’s chest being modeled instead of just a texture would be a waste, too.
I don’t know how to make it clearer that game developers have already decided that this is more important than cutting graphics to appease a bunch of gamer gate tantrums.
This game was designed to be played on the PS5 and many common graphics cards. It isn’t even a valid argument that you’re pushing.
You clearly have no idea how games work. Level of detail graphics has been a solved problem for well over two decades. Simply you render high detail up close and remove details at a distance when it wont be noticed.