kip5608@retrolemmy.com to GamesEnglish · 5 months agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comAquileo | external-linkAquileo | message-square50Aquileo | linkAquileo | fedilinkAquileo | arrow-up1207Aquileo | arrow-down13 cross-posted to: gamedev[email protected]
Aquileo | arrow-up1204Aquileo | arrow-down1Aquileo | external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to GamesEnglish · 5 months agoAquileo | message-square50Aquileo | linkAquileo | fedilink cross-posted to: gamedev[email protected]
Aquileo | minus-squareParlimentOfDoom@piefed.zipAquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up1·5 months agoExcept reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.
Except reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.