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warmaster to GamesEnglish · 8 months ago

GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

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GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

warmaster to GamesEnglish · 8 months ago
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The procedural generation voxel engine. Contribute to scallyw4g/bonsai development by creating an account on GitHub.
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  • Agrivar
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    8 months ago

    Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that’s the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

    Jumping Jesus on a Pogo stick!! That’s impressive.

    • bernhoftbretdeleted by creator
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      7 months ago

      deleted by creator

    • SharkAttak@kbin.melroy.org
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      8 months ago

      That’s true, but as we have seen several times a huge world isn’t enough, you also have to put something interesting in it. Anyway I don’t want to seem a Negative Nancy, it’s incredible that this engine can create such a huge world without requiring hundreds of GBs.

  • supersquirrel@sopuli.xyz
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    8 months ago

    Do people use this with Luanti?

    • lime!@feddit.nu
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      8 months ago

      luanti is an engine and so is bonsai. i don’t think they can be “used together”.

      • supersquirrel@sopuli.xyz
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        8 months ago

        I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.

        • lime!@feddit.nu
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          7 months ago

          how?

          • supersquirrel@sopuli.xyz
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            7 months ago

            like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!

            • lime!@feddit.nu
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              7 months ago

              but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

              • supersquirrel@sopuli.xyz
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                7 months ago

                Not necessarily or exclusively? I am talking about tools like this…

                https://www.avoyd.com/avoyd-voxel-editor-documentation.html

                edit sorry feeling a bit oversensitive this morning I guess

                • lime!@feddit.nu
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                  7 months ago

                  no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

                  i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.

  • deltaspawn0040@lemmy.zip
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    7 months ago

    I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?

  • Amoxtli@thelemmy.club
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    8 months ago

    Not many games use voxels extensively.

    • londos
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      8 months ago

      Teardown

    • a_non_monotonic_function
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      8 months ago

      I bet this will be good for the games that do.

    • cole@lemdro.id
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      8 months ago

      space engineers does

    • deltaspawn0040@lemmy.zip
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      8 months ago

      82 + 12 is 94

      • GreenKnight23
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        7 months ago

        all I heard was 6 7

    • Gork@sopuli.xyz
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      8 months ago

      Last one I remember that used voxels was Delta Force 1, released before 2000

      • seathru@quokk.au
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        8 months ago

        Minecraft? Second only to Tetris in sheer number of sales.

        • M137
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          8 months ago

          Minecraft isn’t actual voxels, it’s just a game with cubes.

    • mx_smith
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      8 months ago

      Enshrouded

    • I_Jedi@lemmy.today
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      8 months ago

      Foundry.

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