jazztickets to Linux GamingEnglish · 21 days agoMeasuring input latency on Linux: X11 vs Wayland, VRR, and DXVK - Marco Nettmarco-nett.deAquileo | external-linkAquileo | message-square22Aquileo | linkAquileo | fedilinkAquileo | arrow-up1137Aquileo | arrow-down11cross-posted to: [email protected][email protected]
Aquileo | arrow-up1136Aquileo | arrow-down1Aquileo | external-linkMeasuring input latency on Linux: X11 vs Wayland, VRR, and DXVK - Marco Nettmarco-nett.dejazztickets to Linux GamingEnglish · 21 days agoAquileo | message-square22Aquileo | linkAquileo | fedilinkcross-posted to: [email protected][email protected]
Aquileo | minus-squarestunerAquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up2·21 days agoI guess 3ms would not be noticeable to most people. It would be interesting to see how this behaves at lower refresh rates. Loosing the same 1 or 2 frames at 60/144 Hz should be noticeable.
Aquileo | minus-squareAlteredEgo@lemmy.mlAquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up3·21 days agoYeah if it’s always 1 or 2 frames it would be vastly more noticeable with a more typical gaming setup. I didn’t even know people run games at 500 fps lol.
I guess 3ms would not be noticeable to most people.
It would be interesting to see how this behaves at lower refresh rates. Loosing the same 1 or 2 frames at 60/144 Hz should be noticeable.
Yeah if it’s always 1 or 2 frames it would be vastly more noticeable with a more typical gaming setup. I didn’t even know people run games at 500 fps lol.