• Suavevillain
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    1 month ago

    I get if they reduced disc output but fully ending is nasty work and stripping away consumer choice. There tons of factors of why people have been going digital lately and I still do a mix of both. I don’t trust the big 3 with a digital only landscape even Switch’s 2 gamekey cards still have issues. I guess the good times are slowly ending.

    • ampersandrewOP
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      1 month ago

      I would argue that DRM-free has always been what we really need rather than the physical media, particularly in the era of patching.

          • deliriousdreams@fedia.io
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            1 month ago

            It says in the article that Sony (and other platforms too) have seen a significant drop in purchases of physical media. So I really think they just don’t care about those customers that rely on it and Even with some backlash this is likely to go ahead (same as with Blu-ray disks which are also being sunsetted). I can’t say I’m surprised that they’re doing this given that they want to stop manufacturing Blu-rays altogether.

          • deliriousdreams@fedia.io
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            1 month ago

            It seems dumb to us. But I’m sure they’re (selfishly) considering the cost of manufacturing and distributing physical discs vs the number of people who can and will switch to digital if that’s all that’s available.

            • samus12345@sh.itjust.works
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              1 month ago

              Seems risky, since the video game market is in an unprecedented place economically now. It may just be that the old AAA model just doesn’t make sense any more. I’d welcome a collapse of it, but am interested to see what the market can bear.

      • bridgeenjoyer@sh.itjust.works
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        1 month ago

        The issue, normies dont understand DRM free digital media. Once its digital its like its invisible. A disc or a tape, is so easy to understand, you just HAVE it and it works.

        My tapes from the 80s/90s just work when I put them in. Does a disc game or digital game from even 2018 do that? Likely not.