If done right.

  • Landless2029
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    Aquileo | edit-2
    1 month ago

    The Zat was extremely inconsistent in the show. Some people would get completely immobilized and knocked out when others would just flinch. Most commonly a single zat to a Jaffa would knock them out but often O’Neill would get up 5 seconds after a zat. It depends on the plot of the episode.

    I just overlook it and enjoy the show.

    In a game it would be good to make the zat have a fire delay and make a target inequip/drop weapon and freeze. Could even add a fire gap so its hard to use repeatitively.

    Don’t forget that shotguns are incredibly more lethal IRL but they nerf them in video games for balance.

    • atro_city@fedia.ioOP
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      1 month ago

      Zats could be modified in the game to have a max amount of shots. Furthermore a cool-down could be introduced to prevent being zatted out of existence within milli-seconds: each successive shot needs 5+ seconds to take effect --> zatting multiple times under the cooldown has no additional effect.