SuperNovaStar@lemmy.blahaj.zoneEnglish · 14 days ago[Meta] Is this comm only about designing video games? Can I talk about board game design here? Aquileo | message-squareAquileo | message-square3Aquileo | linkAquileo | fedilinkAquileo | arrow-up115Aquileo | arrow-down11
Aquileo | arrow-up114Aquileo | arrow-down1Aquileo | message-square[Meta] Is this comm only about designing video games? Can I talk about board game design here? SuperNovaStar@lemmy.blahaj.zoneEnglish · 14 days agoAquileo | message-square3Aquileo | linkAquileo | fedilink
Daniel_Game_Dev@programming.devEnglish · 1 year agoI just changed the design of my page! on itch.ioAquileo | plus-squaredanielgamedev14.itch.ioAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up14Aquileo | arrow-down10
Aquileo | arrow-up14Aquileo | arrow-down1Aquileo | external-linkI just changed the design of my page! on itch.ioAquileo | plus-squaredanielgamedev14.itch.ioDaniel_Game_Dev@programming.devEnglish · 1 year agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 2 years agoGame Design ConceptsAquileo | plus-squarethingspool.netAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up18Aquileo | arrow-down11
Aquileo | arrow-up17Aquileo | arrow-down1Aquileo | external-linkGame Design ConceptsAquileo | plus-squarethingspool.netMac@programming.devEnglish · 2 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Sunforged@lemmy.mlEnglish · 2 years agoA Game-Changer for the Godot EngineAquileo | plus-squareyoutu.beAquileo | external-linkAquileo | message-square7Aquileo | linkAquileo | fedilinkAquileo | arrow-up134Aquileo | arrow-down110
Aquileo | arrow-up124Aquileo | arrow-down1Aquileo | external-linkA Game-Changer for the Godot EngineAquileo | plus-squareyoutu.beSunforged@lemmy.mlEnglish · 2 years agoAquileo | message-square7Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 2 years ago[Video] Balatro's 'Cursed' Design ProblemAquileo | plus-squarewww.youtube.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up19Aquileo | arrow-down11
Aquileo | arrow-up18Aquileo | arrow-down1Aquileo | external-link[Video] Balatro's 'Cursed' Design ProblemAquileo | plus-squarewww.youtube.comMac@programming.devEnglish · 2 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 2 years agoLevel Design Compare: FPS vs TPS GamesAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up14Aquileo | arrow-down10
Aquileo | arrow-up14Aquileo | arrow-down1Aquileo | external-linkLevel Design Compare: FPS vs TPS GamesAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 2 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 2 years agoLevel Design Process #01: Cube to TempleAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square1Aquileo | linkAquileo | fedilinkAquileo | arrow-up117Aquileo | arrow-down10
Aquileo | arrow-up117Aquileo | arrow-down1Aquileo | external-linkLevel Design Process #01: Cube to TempleAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 2 years agoAquileo | message-square1Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years agoWealth Systems in RPGsAquileo | plus-squaretroypress.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up111Aquileo | arrow-down10
Aquileo | arrow-up111Aquileo | arrow-down1Aquileo | external-linkWealth Systems in RPGsAquileo | plus-squaretroypress.comMac@programming.devEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years agoMaking Immersive Games 101: Maintaining the Magic CircleAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square7Aquileo | linkAquileo | fedilinkAquileo | arrow-up18Aquileo | arrow-down12
Aquileo | arrow-up16Aquileo | arrow-down1Aquileo | external-linkMaking Immersive Games 101: Maintaining the Magic CircleAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agoAquileo | message-square7Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years agoWhy Horror Is the Hardest Game Genre: Scaring the Design Out of YouAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up16Aquileo | arrow-down11
Aquileo | arrow-up15Aquileo | arrow-down1Aquileo | external-linkWhy Horror Is the Hardest Game Genre: Scaring the Design Out of YouAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years agoGetting Gamers in the Zone: Understanding FlowAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up17Aquileo | arrow-down11
Aquileo | arrow-up16Aquileo | arrow-down1Aquileo | external-linkGetting Gamers in the Zone: Understanding FlowAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years ago10 design lessons learned from 30 years of horror gamesAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up13Aquileo | arrow-down11
Aquileo | arrow-up12Aquileo | arrow-down1Aquileo | external-link10 design lessons learned from 30 years of horror gamesAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Mac@programming.devEnglish · 3 years agoHow to write a modern game design documentAquileo | plus-squarewww.gamedeveloper.comAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up18Aquileo | arrow-down10
Aquileo | arrow-up18Aquileo | arrow-down1Aquileo | external-linkHow to write a modern game design documentAquileo | plus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Ategon@programming.devMEnglish · 3 years agoQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?Aquileo | message-squareAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up17Aquileo | arrow-down10
Aquileo | arrow-up17Aquileo | arrow-down1Aquileo | message-squareQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?Ategon@programming.devMEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Ategon@programming.devMEnglish · 3 years agoQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?Aquileo | message-squareAquileo | message-square2Aquileo | linkAquileo | fedilinkAquileo | arrow-up15Aquileo | arrow-down10
Aquileo | arrow-up15Aquileo | arrow-down1Aquileo | message-squareQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?Ategon@programming.devMEnglish · 3 years agoAquileo | message-square2Aquileo | linkAquileo | fedilink
Ategon@programming.devMEnglish · 3 years agoHow Games Use Feedback LoopsAquileo | plus-squareyoutu.beAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up11Aquileo | arrow-down10
Aquileo | arrow-up11Aquileo | arrow-down1Aquileo | external-linkHow Games Use Feedback LoopsAquileo | plus-squareyoutu.beAtegon@programming.devMEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Ategon@programming.devMEnglish · 3 years agoHow Video Game Economies are DesignedAquileo | plus-squareyoutu.beAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up11Aquileo | arrow-down10
Aquileo | arrow-up11Aquileo | arrow-down1Aquileo | external-linkHow Video Game Economies are DesignedAquileo | plus-squareyoutu.beAtegon@programming.devMEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink
Ategon@programming.devMEnglish · 3 years agoHow To Think Like A Game DesignerAquileo | plus-squareyoutu.beAquileo | external-linkAquileo | message-square0Aquileo | linkAquileo | fedilinkAquileo | arrow-up11Aquileo | arrow-down10
Aquileo | arrow-up11Aquileo | arrow-down1Aquileo | external-linkHow To Think Like A Game DesignerAquileo | plus-squareyoutu.beAtegon@programming.devMEnglish · 3 years agoAquileo | message-square0Aquileo | linkAquileo | fedilink