Let Me Skill For You is back for RimWorld 1.6 with a major overhaul! It automatically assigns work to your best colonists based on their skills, passions, health and real in-game stats—then adapts when fires, food shortages or colony backlogs demand extra hands. The update also adds ranked worker groups, fallback jobs, expanded Work Tab compatibility and smoother performance for large colonies.
Right click the work bottom to adjust settings,
That’s cool but isn’t that a big part of the gameplay? Properly juggling pawn job priorities?
It is for me and probably most people who play more than a few dozen hours, but there are other aspects of Rimworld that people like to focus on. To me this is comparable to mods that trivialise or remove combat.
Do they make cuck gaming chairs yet or do you have to pull out an ottoman




