Godot’s 2D support is a pixel-perfect first-class citizen. None of that “fake 2D in a 3D engine” stuff. (Although you could if you wanted!)
The only hiccups I foresee is videos in Godot tend to need to be kinda just right as far as file formatting and stuff… I think most of this is codec related.
But hey, once you figure out a workflow / pipeline to make those videos, you’d have it down. :)
Godot’s 2D support is a pixel-perfect first-class citizen. None of that “fake 2D in a 3D engine” stuff. (Although you could if you wanted!)
The only hiccups I foresee is videos in Godot tend to need to be kinda just right as far as file formatting and stuff… I think most of this is codec related.
But hey, once you figure out a workflow / pipeline to make those videos, you’d have it down. :)