• llii@discuss.tchncs.de
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    11 days ago

    I played a few newly bought used games on my PS3 this weekend and it was really how I could just put in the disc and play the games. There weren’t even updates for the games, the finished game was right on the disc and I could play them instantly.

    • Spice Hoarder@lemmy.zip
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      11 days ago

      Lmao, I got the disk for Portal, and was so excited it had a physical copy. Nope, it was just a link to install steam. wtf.

      Also had a disk for bejeweled twist, could never get it to run on my computer.(windows 7/8) A decade and a half later, works flawlessly in wine on Linux.

  • yesman@lemmy.world
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    11 days ago

    Patches are not the worst thing in the world. There was a Robocop game, I think for the NES. The developers didn’t have time to complete the 5th level, so they put a time limit on the 4th level that was impossible.

    Imagine if Cyberpunk or No mans sky were final at launch.

    • AscendantSquid@lemmy.world
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      11 days ago

      I realize by your last sentence, you mean 'Imagine if Cyberpunk or No mans sky were left unpatched after release.", but it could also read as “Imagine if Cyberpunk or No mans sky weren’t released incomplete.”, which is way better I think. Just don’t release games that aren’t finished.

      • jj4211@lemmy.world
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        11 days ago

        I want to agree, but have to acknowledge that, realistically, they won’t even know all the things that need to be addressed before the huge userbase starts poking it.

        Back in the day games were limited and the gameplay was generally fairly constrained, making fairly comprehensive QA at least plausible. Now things are so open ended there’s no way a company hits all of that.

        Though I’m not sure every game needs to be that open ended…

    • paultimate14@lemmy.world
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      10 days ago

      The thing is, old incomplete games like that usually sold terribly. They are now either forgotten or worse: remembered for being terrible. Stuff like Superman64.

      There used to be more pressure on developers to make good games first. Testing and QA departments have shrunk, or st the very least failed to scale with the increased scope of modern games. They instead rely on consumers to report the bugs.

      So at the same time they keep raising prices, they are also pushing more of the work onto the consumers.

    • bridgeenjoyer@sh.itjust.works
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      11 days ago

      Sure, but it will be used for evil more often than good, so I’d rather not have it at all. Never once did I notice my ps2 game needed any sort of patch or update. And guess what, they all still work perfectly. And if the disc goes bad I can convert to SD or Ethernet .

      • Passerby6497@lemmy.world
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        10 days ago

        Imagine if Bethesda couldn’t fix all the bugs in their games.

        Oh wait, they don’t anyway, modders do.

        Hey, that’s a lie!

        Not even modders can fix ALL of Bethesda’s bugs

    • DrSteveBrule@mander.xyz
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      10 days ago

      That’s seems more an argument to not release the game yet than to release and patch later. Patches should be more for fixing bugs than finishing the game after release.

    • jj4211@lemmy.world
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      11 days ago

      I went to look it up, evidently it was the Commodore 64.

      But judging from the context, they wouldn’t have even bothered. They knew and made a change to just force an unsatisfying game over. They had ample opportunity to fix it even after release (logistics easier than NES roms), but didn’t bother.

      • JcbAzPx@lemmy.world
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        10 days ago

        The logistics would have depended on the medium used. C64 also ran cartridges. Though, even if it was a floppy disk release, distributing updates would have been challenging.

        For instance, game magazines would distribute sample games as printed basic code that you had to manually type in and save to a blank floppy to use.

  • okwhateverdude@lemmy.world
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    11 days ago

    I think game quality started to really tank once online distribution became the norm. The hard cut off of the gold master meant a lot of quality trade offs that are made today would have been shipped forever broken and thus not done. The PMs of today have no such constraint any more and are free to cut corners knowing it can be patched later.

    • hovercat@lemmy.blahaj.zone
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      11 days ago

      The worst thing is that this goes for EVERYTHING now, not just games. While Tesla got lots of praise for OTA updates, it was one of the worst things that happened to the automotive industry, because manufacturers no longer have to worry about expensive recalls for sometimes serious issues. They will ship things that are known defects, sometimes serious ones, and you can hand wave the consequences away with “Oh, it’ll be OTA’d by delivery.”

      That being said, sometimes it’s a benefit, because there might be a major and a minor annoying defect, and we can now better prioritize getting the major one fixed before shipping and the minor one OTA’d, but it has still set a frustrating and dangerous precedent in the industry.

      Fun fact: the Model 3 was shipped without any low-mu (ice/snow) calibration for its stability control system, and it was later OTA updated. Why was this allowed? They needed to get cars off the line ASAP, and they said “Well, all the initial customers are in California and it’s summer, so they won’t be driving in slick conditions.” Literally delivering to customers with known safety defects, but because it could be updated OTA, they didn’t care.

      • Postmortal_Pop@lemmy.world
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        11 days ago

        I wasn’t aware of the origin and I dreamed that it was some sort of twilight zone thing. Like the guy hadn’t ordered his food yet and the weird golden age town’s burger joint just inherently knows what he’s going to order. It plays into the growing sense of unease as the town gets weirder and weirder by being too perfect until the drop and it’s revealed to be some sort of trap.

    • bridgeburner@lemmy.worldBanned
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      11 days ago

      Yeah maybe if u live in Estonia which has excellent Internet services.

      But definitely not in germany, where u have to pay a shitton of money and still only get shitty speeds lol

    • CaptPretentious@lemmy.world
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      11 days ago

      For both xbox and playstation, right now, with discs, unless your internet if faster than 200Mbps, discs are faster. Also, installing from disc has no bandwidth caps, which is common in many places.

      And if you say “I have faster internet”, good for you buddy. Your experience isn’t shared by everyone around the world.

      • BorgDrone@feddit.nl
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        11 days ago

        Of course interent is faster than 200Mbit, it’s 2026. 1Gbit is standard and if you’re willing to pay a little extra you can get up to 8Gbit up/down.

        Also, bandwidth caps? On residential internet? WTF.

          • tiramichu@sh.itjust.works
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            11 days ago

            In a lot of places that aren’t America, sadly.

            But I really think the person arguing with you about internet speeds is missing the point.

            The argument about disks shouldn’t be about what is faster or more convenient.

            Disk or digital? Doesn’t matter.

            Ownership versus no ownership? That’s what matters.

            Just happens that almost all digital is not true ownership. I’d love for every site to be like GOG with true DRM-free downloads.

            • BorgDrone@feddit.nl
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              11 days ago

              Ownership versus no ownership? That’s what matters.

              All software is licensed, there’s no true ownership regardless of medium.

  • Donebrach@lemmy.world
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    10 days ago

    People who think owning a disk after the ps2 / GameCube / Xbox era means owning a guaranteed means to play the game forever are literal retards.

    Probably same people who complain that $70 is too much for games when they were also $70 back in the 80’s 90s, 00’s, 10’s and 20’s