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FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 7 days ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

media.piefed.world

FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 7 days ago
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  • cross-posted to:
  • gaming@lemmy.world

cross-posted from: https://piefed.world/post/612204

  • starik@lemmy.today
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    6 days ago

    Which 2?

    • realitista@lemmus.org
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      6 days ago

      Dark souls I and Elden Ring

      • starik@lemmy.today
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        6 days ago

        With Elden Ring, were you expecting a more “living” open world, like The Witcher 3 or RDR2?

        • realitista@lemmus.org
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          6 days ago

          Basically I met the first advirsary and spent 2 hours falling to defeat him. I looked around for another couple hours for something to make defeating him possible. Encountered other creatures I couldn’t defeat. Never opened it again.

          I’m a middle aged guy with a family. If Im gonna “git good” at something, it will be something useful I need in my life, not a soulslike. I play games to relax not to add to my very long list of problems in life.

          • starik@lemmy.today
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            6 days ago

            This guy? You’re not supposed to be able to defeat him until much later in the game. In the beginning, you just have to avoid him. He patrols a small area in your path, and there are easier enemies just beyond him.

            • realitista@lemmus.org
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              6 days ago

              It was a guy in a kind of valley going into a cave. Regardless, if I can’t make something happen in the first 4 hours of a game, it ain’t for me.

              • starik@lemmy.today
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                5 days ago

                Maybe this guy

          • ShinkanTrain@lemmy.ml
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            6 days ago

            Was it a big golden dude?

            • realitista@lemmus.org
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              6 days ago

              It was a guy in a kind of valley going into a cave. Regardless, if I can’t make something happen in the first 4 hours of a game, it ain’t for me.

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