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Stiggstogg

484
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16
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3
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A member registered Apr 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much for playing my game in the stream! Really cool to see somebody having a bit of fun with your own game 😊!

Cool, thanks a lot for the nice compliment. It is always a good sign if people played longer than they wanted :D.

Cool, thanks for the feedback and playing my little creation.

Haha :D, thanks for the nice words. I am always amazed when people like my graphics. This is basically the only style (hand drawn kids drawing style :D) I can do. It is not really an aesthetic choice :), but it usually fits to my silly games.

You can try these moves next time you are on a a dance floor in a real disco. For sure you will get a lot of attention ;).

Thanks a lot. A lot of work went into music and especially animations. They always take a lot of tweaking and time to get right!

Thanks for the nice feedback. Cool that you liked even the losing part of the game :D.

Thank you very much for playing and the nice feedback!

Wow, this is a very impressive entry. Maybe not the most innovative, but I am amazed what you were able to put in this game within two weeks, even multiplayer! I also liked the soundtrack, which is really fitting and puts you back to the good old times of RTS :).

Congratulations to this impressive entry! Very well executed!

Nice little game and you can't do anything wrong with a cat theme :D. I really liked the game "juice" (particles, sounds effects,...) you put in. It felt very satisfying playing the game and killing enemies. Would maybe also be a cool mobile game when you add some touch controls (twin stick controls), especially due to the portrait format of the game.

Congratulations to this cool game. First cat game in this jam! Jeah! :D

Nice game with good graphics and sound effects. I liked the different tasks you had to complete to keep it running. Sometimes I missed a bit of feedback when you do the tasks. I would add a bit more "game juice" to make it feel a bit more responsive.

Congratulations to this cool game. Well done.

Very cool game! I really liked the physics, the addition of the crate and the graphics fit very well to the game style. You need to be a bit careful with using the key Z, in some countries (also in mine :D) we have QWERTZ keyboards and then X and Z are far away. I would have chosen a bit another sound, as it did not fit very well to the game. However, this is a matter of taste :).

Congratulations to this cool game! Very well done.

Really cool game. I especially liked the pace changes and different objectives between the missions. The sound is also very fitting and the graphics fit also very well to the type of game. For some reason I had always a scroll bar next to the game even in full screen. Maybe something you could improve. I also see this as a very cool mobile game, especially because of the portrait format. You would just need to add some touch controls.

Congratulations to the cool retro style game with some nice innovative ideas! Well done.

This is quite an ambitious game for a game jam. I can imagine that a lot of work went into creating the whole world! I think you have already a lot of basic pieces in place (character movement, shooting, etc.), but it might still take some tweaking to make it feel very smooth. I experienced quite some glitches for example enemies which got fused into me and enemies I could not shoot. I really liked the hilarious choice of enemies :D.

Congratulations to this entry!

Very beautiful game. I really love the art style, which is very unique. I also like the cozy atmosphere and the chill vibe. Unfortunately, I experienced a bug where getting scrap from the robots did not work anymore. The animation of the scrap was not shown (only the robot moving), but then also the counter did not go up. I think I found all the scrap, but was only able to reach about 50 %.

Congratulations to your first Godot game which especially looks amazing!

Nice looking game. I really liked the art style and I am amazed that you were able to create this in two weeks! I experienced some bug while playing, first I was not able to reload the gun. I got killed and restarted, but then I was not able to shoot the enemy. I think this is a very cool start for a game, especially the art and the atmosphere, but needs some further improvement to make it feel smooth.

Congratulations to this beautiful entry!

Really cool game. I liked the fast pace and the stress which comes up by managing many tasks. In the description you should also mention that you can move around by using WASD. I sometimes had the feeling, that I just could not get all the parts because of pure luck and not skill. Maybe having a bigger storage and some hints of what robots I need to build soon, would reduce a bit the luck factor.

Congratulations to this very cool entry. I had fun playing it!

Nice game with cool graphics and audio. I really liked the whole atmosphere. Everything fits very well together. I would mention somewhere that you can also jump. Of course it might be obvious but it was nowhere mentioned (or I missed it). The loading times are a bit long for a web game and I could not see the direct connection to the theme.

Congratulations to this atmospheric and polished entry! Well done!

Nice game with beautiful graphics and cool music. I am amazed how much you were able to put into this game in just two weeks! I really like the short tutorial at the beginning, as the whole UI can be a bit overwhelming. I am not a huge idle game fan as usually the gameplay is not very deep. I think the text is sometimes very hard to read, as it is very small. Cool that you were also able to integrate Web3 components!

Congratulations to this game with a lot of content!

Nice bullet hell game. This is well executed and takes you directly from the beginning into the action. I know that high difficulty is normal in this genere, but for a game jam I would start very easy. People often do not take their time to get good at the game. Keep also in mind that you are constantly playtesting the game during development. So the difficulty should feel very easy for you.

Congratulations to this cool entry!

Very nice game and cool interpretation of the theme. I really like the nice graphics, the funny story and that you added some light puzzle elements into the platformer (for example that you need to realize that you can push down enemies). Platformer mechanics are always tricky to get very smooth and need a lot of tweaking. This is maybe what I would also recommend to spend your time on when you continue developing this game. There is for example "Coyote time" which could be implemented to avoid that jumps need to be timed perfectly.

Congratulations to this beautiful and funny game!

Wow, this is an absolute masterpiece! The art is amazing and the idea is very innovative. I am also amazed how you built a this physics heavy game with a lot of sandbox elements in 2 weeks. I cannot imagine that I can build something in this time. Here is some minor input which might improve the game:

  • I wished to had maybe a bit more instructions in the beginning. However, it was quite intuitive, after playing around a bit it was clear how everything works. I think it would be for sure good to mention the controls on how you drive the vehicle. I might have missed it, but had to try some keys :).
  • There are some small graphic glitches around the different assets. Looks like stuff from other assets might bleed in at the edges (I hope you know what I mean). I think I had similar problems with Phaser when I used very dense spritesheets. Using spaces in between fixed it.

Congratulations to this amazing game!

Wow, this is a really cool game. I really like the innovative idea. I especially liked that you added a time pressure with the commands you which were falling down. Here is some minor input which may even further improve the game:

  • Would be cool if you had music for the game.
  • The buttons should stand out a bit more. I had a few seconds to realize where I need to click.
  • I experienced a bug in level 3. After a restart Gippity was not starting at the start position, but at the position where it died during the last attempt.

Congratulations to this innovative entry! I really had lots of fun playing it!

Thank you very much for playing and the feedback. Agree, I struggled with the difficulty quite a bit this time and did not manage to bring in a good difficulty progression. I really think I should start with a super easy level and then slowly add more elements. This way I could also later bring in some more difficult but funnier patterns. I had cool ideas for patterns, but my playtesters struggled already with the game having rather simple patterns. So I just made it rather too simple and not in a nice progression. I ran a bit out of time to balance the difficulty properly and have a nice progression in the game.

Thank you very much for playing and your suggestions. Agree that something is missing... I really could explore the rhythm aspect a bit more. The randomly timed events I just had to cut due to keep the scope under control and I had a bit a hard time to find the right difficulty. I was afraid that random events might have made the game more difficult and hard to figure out.

Thank you very much for playing and the suggestions. Yes, it lacks a bit of content. I had to cut quite a bit to make it on time and also avoid that the game is very difficult. I had many ideas for cool patterns, but they were just brutally difficult to recognize, so I left them away.

Thank you very much for playing and the feedback. Yes, the game is unfortunately not as intuitive as I wished. However, at some point I could not completely change it anymore :). Anyway, all I want with my creations is giving people a smile and a few minutes of fun :D.

Thank you very much for playing and the nice feedback!

Thanks for playing. Yes, this is all I can do in this time: A funny (most often silly) little game :D.

Thank you for playing and the nice words. Much appreciated.

Cool, thanks for the feedback. Glad you had some fun with my little creation.

Thank you for playing and the feedback! Glad you liked it!

Yes, the BPM is the same for all songs. Basically, the system was in place to use songs with other BPMs. However, at some point I just had to push the songs through and did not want to think about which other BPMs I could use :D.

Hehe, yes, this is part of the game! Thanks for playing.

Thank you very much for playing and the nice words. Especially cool, that you like my art. This is defenitely my weakest part of creating a game, so I keep it simple.

Thanks for playing and that you like my humor :D. Cool suggestion with the multiplayer / cooperative. I have it still on my bucket list to create a multiplayer game. Maybe this is the chance :).

Thanks for the very nice feedback! Happy you liked it.

Thanks! Looking forward to play your game!

Cool, thanks for the feedback!

Let me try to explain the "bug" or at least what confused me a bit :) : I had all glyphs correct besides the very last one. Then I placed a glyph and it was shown PURPLE. Based on my logic, the last glyph can only be correct or wrong. It cannot be a glyph which is at the wrong place, because there is no other place to put it. I think I understand what you meant: The evaluation does not take into account the already placed glyphs. Based on my logic it is a bit misleading, but maybe my logic is wrong :D. I hope I could explain it.

Really cool game! I liked especially the beautiful graphics and the tutorial. I like the idea that you tell the player at the beginning of the tutorial the time it takes. Especially for a game jam, where people do not spend much time playing a game, this will help keep them in and ensure they play the tutorial. I had sometimes some issues that UI pieces were not at the right place, for example buttons were in front of text. Maybe it is a scaling issue.

Congratulations to this beautiful game! Well done!

Cool game. I especially liked the graphics, music and your interpretation of the theme! I did not fully get why you had to always place the workers first, but hey this is like in a normal job: You just have to do things sometimes which you do not understand :). I liked the small mini-games and wished that there were a few more available.

Congratulations to your game!