i got 25 and then it got too fast for me
Foxi13x
Recent community posts
I've tried to transfer my progress, but it tells me the safe string is invalid.
The string i got from export is
eyJlY29ub215Ijp7ImdvbGQiOjYyOTMsImRuYSI6OTE3LCJidWlsZGluZ3MiOnsiYmFycmFja3MiOjUsImZhcm0iOjUsIm1lZEJheSI6MywicG93ZXJHZW4iOjMsIndhdGNodG93ZXIiOjMsInNhbmRiYWdzIjoxLCJzZiI6MH0sInNob3AiOnsiZG1nIjoxMCwicmF0ZSI6MTAsInNwcmVhZCI6MSwicGllcmNlIjoyLCJtb3J0YXIiOjQsInNmIjoxMSwid2FsbCI6MTB9LCJ0dXJyZXRTaG9wIjp7InREbWciOjAsInRSYXRlIjowLCJ0SHAiOjB9LCJyZXNlYXJjaCI6eyJkbWciOjEsInJhdGUiOjY3LCJzcHJlYWQiOjIsInBpZXJjZSI6MSwiY3JpdFJhdGUiOjEsImNyaXREbWciOjEsImNsb25lSHAiOjEsImNsb25lWWllbGRHb2xkIjoxLCJjbG9uZVNwZCI6MSwiY2xvbmVZaWVsZCI6MSwicmlmbGVzX2RtZyI6MSwicmlmbGVzX3JlbG9hZCI6MSwicmlmbGVzX2NvdW50IjoxLCJyaWZsZXNfcmFuZ2UiOjEsIm9yYml0YWxfc3RyaWtlIjoxLCJvcmJpdGFsMiI6MSwiYW50aUFybW9yIjoxLCJiaW9zeW4iOjEsInNsb3dSb3VuZHMiOjAsInRSYW5nZSI6MSwidFBpZXJjZSI6MSwidE1rMiI6MCwidEVyZ28iOjEsIndpcmUiOjEsImd1bkNvb2xpbmciOjE3LCJndW5BSSI6MSwidW5sb2NrX2Zhcm0iOjEsInVubG9ja19zYW5kYmFncyI6MSwidW5sb2NrX21lZCI6MSwidW5sb2NrX3Bvd2VyIjoxLCJ1bmxvY2tfcmFkYXIiOjEsInVubG9ja19iYXJyYWNrcyI6MSwidW5sb2NrX3JpZmxlbWVuIjoxLCJ1bmxvY2tfY29yZSI6MSwidW5sb2N...Y4NzUwNjE5NjYwNjYsImhwIjoxMjAsIm1heEhwIjoxMjAsInN0YXRlIjoiZ3VhcmRpbmciLCJjZCI6LTgzLjQ1Mzk1OTgzNDQzMTU0fSx7InR5cGUiOiJpbmZhbnRyeSIsImlkIjo3NjYwLCJ4IjoyOTAuOTEzMDQ4ODEwMDU2NywieSI6Mzc4LjYxNTU1MTM4ODY4NDE0LCJ0YXJnZXRYIjoyOTAuOTEzMDQ4ODEwMDU2NywiaHAiOjEyMCwibWF4SHAiOjEyMCwic3RhdGUiOiJndWFyZGluZyIsImNkIjotODEuNjg2OTY0NTY0ODA0NTh9LHsidHlwZSI6ImluZmFudHJ5IiwiaWQiOjc3OTQsIngiOjMyMS4yNjAzMDYzNjk0NDUxLCJ5IjoyNzIuNjg2NjI3NjY1NTI2MywidGFyZ2V0WCI6MzIxLjI2MDMwNjM2OTQ0NTEsImhwIjoxMjAsIm1heEhwIjoxMjAsInN0YXRlIjoiZ3VhcmRpbmciLCJjZCI6LTc2LjIwODkwNTE3NzA3ODQ4fSx7InR5cGUiOiJpbmZhbnRyeSIsImlkIjo4NDE4LCJ4IjozMjEuNzEwMTQ0MTE3NjEyOSwieSI6MTI1LjY2NDQxMTIyNTQ3MDA4LCJ0YXJnZXRYIjozMjEuNzEwMTQ0MTE3NjEyOSwiaHAiOjEyMCwibWF4SHAiOjEyMCwic3RhdGUiOiJndWFyZGluZyIsImNkIjotNDguNTE1ODk1Mzc4MzgxNX0seyJ0eXBlIjoiaW5mYW50cnkiLCJpZCI6ODczNSwieCI6MzE4LjMzNTUzNzg1MzEzODEzLCJ5IjozNzUuNTg0NzIwNDMzOTA5MiwidGFyZ2V0WCI6MzE4LjMzNTUzNzg1MzEzODEzLCJocCI6MTIwLCJtYXhIcCI6MTIwLCJzdGF0ZSI6Imd1YXJkaW5nIiwiY2QiOi0zMS4wNDAxOTAzMzczNDI0OTR9XX19
it translates to
{"economy":{"gold":6293,"dna":917,"buildings":{"barracks":5,"farm":5,"medBay":3,"powerGen":3,"watchtower":3,"sandbags":1,"sf":0},"shop":{"dmg":10,"rate":10,"spread":1,"pierce":2,"mortar":4,"sf":11,"wall":10},"turretShop":{"tDmg":0,"tRate":0,"tHp":0},"research":{"dmg":1,"rate":67,"spread":2,"pierce":1,"critRate":1,"critDmg":1,"cloneHp":1,"cloneYieldGold":1,"cloneSpd":1,"cloneYield":1,"rifles_dmg":1,"rifles_reload":1,"rifles_count":1,"rifles_range":1,"orbital_strike":1,"orbital2":1,"antiArmor":1,"biosyn":1,"slowRounds":0,"tRange":1,"tPierce":1,"tMk2":0,"tErgo":1,"wire":1,"gunCooling":17,"gunAI":1,"unlock_farm":1,"unlock_sandbags":1,"unlock_med":1,"unlock_power":1,"unlock_radar":1,"unlock_barracks":1,"unlock_riflemen":1,"unlock_core":1,"unlocXذ!хє艝Յɑ̸艥䈰ܰахɝ`ܰ!хє艝Յɑĸ艥䈰аĸİȸ̰хɝ`ĸİ!хє艝Յɑظ艥䈰ఉĸ䰉Ըఉхɝ`ĸ䰉!хє艝Յɑ艥䈰̰ԸȰхɝ`̰!хє艝Յɑĸu
When i first started the game, i had the orbital strike already unlocked. It only disappeared after importing a save.
The building texts sometimes don't reflect the actual upgrade status, for example hydroponics said it produced 80 gold per second, but the upgrade said it only produced 45 gold now and 80 next.
The fire rate upgrades on the main page seem to do nothing, only those in the tech tree.
I am unable to build turrets.
Mortar sprite is misalinged with aim point. Upgrading the mortar also had no effect for me.
It is unclear to me if the wall reinforcement is a healing or upgrade mechanic. EIther way it did nothing.
Miners seem a tad overpowered.
I have no clue what the Elite Guard description means with "Cost: gold %s"
There's a great game in here, but as it is now, it's just too easy and quickly gets boring. Some notes:
- Patience needs better balancing, as currently it's a useless mechanic that can be easily ignore with just a few Inner Peace (patience regen) upgrades.
- Bribery upgrades being unlocked before the ability itself is very confusing, to me at least.
- It mentions Automation at checkpoint 4, but by then you most likely already have all automaters maxxed. Maybe Automation is also something that should be unlocked later.
- Events can get very annyoing very fast, when they keep popping up and cover up/disrupt the upgrade window. Event rewards are also very useless, even from early on, because
- Money and Position generation scale very quickly, and prices scale too slow. I was able to make 12k every five seconds and still move up hundreds of positions per second, after only around 10 minutes of gameplay.
- I did not need to use the manual Skip Line button even once.
- Even being at Postion #0001, i was still able to let people pass and all positions behind were also labeled #0001.
Additional Improvements:
- If you want to make Patience a more important mechanic in the future, i suggest removing the cap on Iron Will (patience storage) and shift the focus from Patience regeneration to Patience storage to use in bulk.
- I would also suggest you remove the cap from Composed Smile (pass patience loss), but in turn add a patience cost increase per pass to Tip Jar (money per pass).
- Rather than having several automator that trigger on a set cooldown, i would do one automator with cooldown upgrades, but that's not as important. Either way works. Both even.
- A description for what the Glare ability does in the Soul Tree would be appreciated.
- Some text is dark gray on a black background and may be difficult to read in low light enviroments.
- Options to adjust the text size and maybe even the fond may also be necessary accessibility options.
That's all i can think of.. for now at least.
I have to agree with sketchyswirl, there is no point in trying to figure a fraud out yourself when you can just put it in the scanner.
Also i don't know if i did something wrong or if there just isn't much to the game yet, but i found the progression to be very, very slow. The prices of upgrades feel very unbalanced compared to the payout. The next upgrade i can buy currently, costs me $1000 which requires about 10 minutes of playtime and it's not even of any use to me, because all it does is slightly uncrumple tickets, which i can already do myself in just a few clicks.
i like the game, tho the prices for lumber upgrades are pretty high, compared to the other ressources and how long it takes to get.
I have noticed a bug or mistake, that the gold quarry isn't the same size as the stone quarry. I don't know if that's intentional, but since they look the same, i kinda doubt it.
For suggestions:
1) A foraging hut, where you can assign peasants to wander out into the world and bring random ressources back to the village.
2) A visible grid so you can judge sizes and alignments better.
3) Settings.
I don't know much about the sub's definition, i personally always go from itch.io's description of the tag. As for your point of chess, a game with over 1300 different openings and variants, being an uncreative game, is hilarious to me. Wouldn't every game be exactly the same, if you only calculated the best action each turn? Heck, not even your example of Rubik's Cubes works, because there every new game is random - unless you only follow a set of moves to "randomize" it, that is.
I have to agree with the other comments here, the order of events is way too strict. Sure, as a puzzle game it should have one or only a few solutions to achieve the final goal, but many good puzzle games like The Witness or Myst encourage player creativity, not plain trial and error. This feels less like a puzzle game and more like a brute force simulator; try every action until you find the correct order. I've spent way too much time trying to balance the right amount of waiting for the battery assembler and recharging the capacitator at the right time. It's not fun.
Secondly, please remove the incremental tag, your game is not an incremental. Incremental doesn't just mean "number go up", most if not all incremental games at least have some form of upgrade systems, prestige and exponential growth. I don't see any of that here. You get a set of actions and if you perform them in the correct order, you get a new action. And if you fail, you restart with no rewards. That's not an incremental game.
As defined on this very website:
A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
This game only has an upgrade system. No clear goal, growth is slow, no prestige, player interaction is required to 100%.
Just "number go up" doesn't make this an incremental.


