Cat Named Mojave is one of those games that isn't afraid to lean into how ridiculous it is, and those are the games that I love.
You're driving through the desert when your car decides to give out... a dead battery. The nearest town isn't for miles, so you take your chances following a crude off-road path which eventually leads to a secluded barn house. That's when you meet him; an anthropomorphic cat man named Mojave. He's willing to fix you up with a new battery in exchange for one small favour... become his hitman for the day. With no other options, you set out to a list of locations to fill your quota.
The interactions between you and the targets you meet are deliberately ridiculous. First, you meet a family of deer folk. The couple are having domestic troubles and whenever her husband's out of ear shot the wife will aggressively flirt with you. Even the character names — Jane and John Doe — lean into the dark humour. It's absurd. It's brilliant.
But mixed in with the silliness are moments of genuine dread. When you're tasked with navigating a cornfield maze to get to your next target the tone discreetly shifts. Everything gets quiet. The music shifts to a low drone. You're suddenly aware of rustling, sounds that happen even when you're standing still. Dead ends lead to unnatural fleshy masses or remains of creatures that were here before you. You start to realise, you've become the prey being stalked. Any wrong move can lead to catastrophe which adds a degree of anxiety to every corner you turn.
Once you succeed, the tension breaks and the jokey interactions return. It's a formula that's repeated in different ways throughout the game with each occurrence feeling more dangerous than the last. Just as you has started to feel like the one in control, it pulls the rug from under you and reminds you that you're not as safe as you'd started to feel.
Mojave will often question your morality after each kill, leading to different dialogue options for you to make, and with extra secrets choices and collectibles, there's actually decent replay value as well.
It takes talent and very good writing to balance goofy and horror successfully but this game's a really good example of when it's done right. I'm looking forward to seeing more of what the dev's got to offer in future. Definitely give this one a go for yourself.