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Coeur

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A member registered Jan 17, 2020 · View creator page →

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The game was able to recognize the knot I drew about 95% of the time, which is pretty impressive. Creative take on the theme, and I appreciate the narrative too.

The supply-and-demand mechanic doesn't add very much — the optimal move is always to draw whatever the most expensive knot you have is, buy the next knot, then repeat.

Also the flower bar fills up BEFORE the win condition of the game, which is confusing. The bar should just be how much money you need to buy the console.

The narrative is cute! I think further developing this into like, a quirky Mother-esque comedy-narrative game would be a good direction. My biggest criticism is that the time loop doesn't factor into the gameplay at all. It doesn't affect the puzzle solving or even the narrative/flavor text except for the very beginning and end.

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Incredible idea. A note: the rule that a slot overflows back to 0 when you hit 256 is not explained at all. This leads to programs that intuitively feel like they should loop but don't, like +[+].

Really creative idea. Would be cool to iterate on this a bit more with more production value and more value to upgrades.

Hi all! I'm a composer and sfx guy looking for a team. I've been doing jams for over a year, and this will be around my tenth game. I'd prefer to work with other experienced game makers.

Here's my Soundcloud: https://soundcloud.com/coeurdeliqueur. I've written chiptune-y stuff, but also electronic and orchestral. My favorite tracks are below.

https://soundcloud.com/coeurdeliqueur/n3p-tun3-diving-theme

https://soundcloud.com/coeurdeliqueur/chrono-horizon-battle-theme

Comment below if you're interested in teaming up!

Hi all! I'm a music and sound guy looking for a group to join, preferably with people who have made games before. I've done around 10 game jams at this point, so I understand the process. Here are links to some of my game music and the games they're from.

N3P-TUN3 — Diving music: https://on.soundcloud.com/q14hP, https://team-auboreal.itch.io/n3p-tun3

Chrono Horizon — Battle music: https://on.soundcloud.com/RMAq4, https://team-auboreal.itch.io/chrono-horizon

Into the Woods — Main theme: https://on.soundcloud.com/XDuMc, https://river-banks.itch.io/outofthewoods

Comment your Discord info if you'd like me to join your group. Thanks!

Congratulations!

Hi all,

I'm a music and sound guy looking for a team. Here's my portfolio: https://soundcloud.com/coeurdeliqueur. The most recent songs, especially the main themes for Catch of the Day and Chrono Horizon, are what I'm proudest of. I've mostly done faster-paced stuff recently, but I also enjoy doing slower, more emotional work.

DM me on Discord at coeur2184 if you're interested. So you know, I'd prefer to work with people who've made games and/or done jams before.

Hi all, I'm a sound person looking for a team. This will be my second Scorespace and my millionth jam in general. I do multiple genres but do a lot of melody-focused music.

Here's my music portfolio: https://soundcloud.com/darangutang. The music for Crash Courier and Chrono Horizon are my favorite. Message me on Discord at Coeur#2184 if you'd like me!

Hi! I'm a composer and sfx maker, have done a bunch of game jams. Here's my portfolio. https://soundcloud.com/darangutang

My Discord is Coeur#2184. Lemme know if you want me to jump in.

Let's goooooooo

I really like the music. The coin sound effect in it is a clever reference to the cookie clicker theme. Good job.

The story is very surreal, in a good way. A single big boss fight is a cool concept.

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Love the Gameboy aesthetic, it really fits this type of game. It's visually lovely, and the music is good too. This has really great bones, I'm looking forward to the full version.

I think it would be more fun if the turns went by a little faster, maybe cut out the 3-2-1 timer when you're throwing out your move. Might also make the game less frustrating if you did chip damage even if you lost a round.

Sound effects are quite nice. UI is a little intimidating, but I got used to it. I wish there were a little more to do.

Really fun, and VERY well-polished! The animations are great, the cats are very cute. The tension I felt when the water level rose for the first time was wonderful. Difficulty is at a good level, maybe could use a few more checkpoints.

There were a couple of times where I thought I landed, but ended up using a double jump instead of a first jump. But that might just be me.

(Rate out my game below if you're interested!)

This feels like the kind of game that would've exploded around the Flappy Bird era. The pixels are nice and chunky, reminds me of Nitrome's old games. Really well-polished game.

Has a lot of potential! The movement and shooting feel good. Maybe add a few more maps, or more enemy types. Some music would also help. And add a game thumbnail! 

already did :)

I loved it! Great puzzles, and the gameplay is really on theme. I honestly cheered when I realized I had to throw a rock through a window. The variety of gameplay was crazy for such a short jam. Would love to see a full version in the future.

Excellent difficulty ramp throughout the game. Would have loved to see longer levels. The genre change to top-down shooter at the end was a nice mix-up. The horse trying to stomp you with its hoof made me lol. Great work.

The best looking game in the jam. Just lovely pixel art.

Wizard + pet skeleton is a hilarious play on the theme. I wish there were less delay on the jump button, felt like 0.5 seconds. That would easily make this game way more fun.

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Has a lot of potential. I like having a person controlling the running while the robot does the shooting. The characters have a nice dynamic, reminds me of Master Chief, Cortana, and Weapon. The One Piece joke made me laugh.

Had a couple of times where, in the USB cutscene, the USB would fly off the screen, so I couldn't click-drag it into the port. It was basically a softlock.

Cute player characters. I like the idea of a multiplayer game where one player has to leave limited clues behind to guide the other.

Neat concept, would like to see it expanded more.

Neat idea! I would've liked to see more done with the conga line idea. Right now it seems like only foxes matter, and that everyone other than the leader is a liability.

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Thank you! We worked a lot on difficulty balance and I'm glad it paid off.

Thank you!

Thank you!

If you mean the music, thanks! I had a lot of fun writing it.

Thank you so much!

Incredibly polished for a 9-day game jam. Excellent music and sound effects, cool UI.  A bit too much for me to keep track of, but I'm sure other people will have a blast. The only thing is I wish I didn't have to re-place Survels after every mission retry.

Really fabulous concept, executed really well. The physics work pretty well. Would be cool to see more varied puzzles in the complete version after the jam.

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Nice graphics, but I wish the lighting were better so i could appreciate them more. Got softlocked a couple times on the first boss battle.

Great execution of a simple idea. The art reminds me a little bit of old Newgrounds games.

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The companion collecting ammo for you is a neat idea. Wish it had sound, and that it were a bit more interactive.

Pretty punishing. I like that art style, super clean looking.

Has the vibes of all my sleep paralysis demons.

That music SLAPS.