These personal thoughts are precious, I feel. There is a tension that feels raw and true. A lot of life is rolling in dirt, but better things are possible. Parts about this I really relate to, but parts concern me.
Personally, I hope to live in a world of fairness and love, that conviction is what kept me alive from the emotional abuse I've faced. I wonder what the next year will bring?
11equalsfish
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Games are a part of us, literally. I think of them in relation to people and the body, but this detailed specificity is astonishing. I've always wondered how the functions can metaphorically correlate to art, this literal detail is useful and kinda educational. Not sure if I get or agree with all of it... thank you for making this, and the information.
I've noticed that many people made their first project in this jam, no gameplay expectations, good time to try something new. I think this looks great, but maybe I don't know enough to judge on quality, lol. This is my first Jam.
Art has to be honest. Showing the injuries, suffering and death is doing people justice. It just really spoke to me.
Seeing reflections in each other and synchronizing is a powerful feeling. I got emotional too, hearing that of you makes me feel blessed. I kinda had an out of body experience, it was scary that I felt like seeing my heart and soul in someone else.
Perhaps we don't need to rip out our heart to show it, but putting this out there and encountering someone that gets it feels wonderful. I love you, mate. Love is many things.
Yeah, you can imagine anything in the pixels. It's interesting to read how people see the games they've played. I thought about it a bit more.
I've played on an original Game Boy before, and I thought it was very hard to read. I have a Game Boy SP now, and it was super fun playing it recently, the backlight helps. Pokemon had a huge map and towns that were all tiny pixels.
Ruby looks much better than the modern crap, the image in my head and between the pixels was imagination. The modern stuff looks like unfinished shovel ware. Developers need to consider visual design. The tiny screen also helps the detail density, it's like the more compressed it is, the more defined the design.
My favourite console was the DS, with games like Ghost Trick and Hotel Dusk, Last Window. Some of the most stylized games I've ever played, the resolution is tiny but I think it's the most beautiful. It's part of why I became creative and am trying game dev now, that possibility space is why I love games.
Not sure how to say this, but I loved this jam and the projects, this experience was great. I read a ton of these manifestos, had so many unique thoughts from unique people, and they had so many styles and formats, it's overwhelming, hundreds of them! I'm glad to join in for the first time. Connecting and knowing shared feelings from fellow devs is a blessing.
Some were silly, some serious, some thoughtful, some tragic. I think this kind of sharing is enlightening, it helps lift us up. To collectively face our frustrations, suffering or oppression. Showing your passion and sincere expressions is a wonderful thing, being inspired is like a flame that is lit and spread in each other. Thank you Haraiva for putting this jam together, the overview was a good direction.
Woah, 7 different text files. I liked the one from a few days ago too. Except for the one with 12 manifesto title pages, where you have to imagine what the manifestos are, this one has got to be the one with the most manifestos, right? Anyway, I admire the aggressiveness. We must resist with our fists!
Now that it's over, I want to say I was inspired by a couple projects. Yours was critical in making me feel blessed, and making this the first jam that I enter. It's been a really fun time reading so many of them, some of the most thoughtful and meaningful interactions I've had on the internet.
Thanks for giving me a bit of a kick. I realized that I do things out of love, so I threw together a manifesto together, didn't even know I had it in me. I got confused seeing the branching path text games, so mine is not detailed but I did it and feel a part of this.
I also wrote that "I love you" at the end of my text, but the body of text is not like anyone elses. Funny how copying people makes it different through our different brains.
Hello, I came here from your comments on the love the player manifesto. I wonder how many users posted three manifestos? That is quite cool.
It's odd, this jam is about spilling your brains into honest statements, about big topics like gaming and yourself. It's really hard. I tried really hard to be serious because this jam happens only once in many years, and I made a manifesto that was broad and blunt.
I feel like I need to learn some humility and honesty. I was surprised how vulnerable people got, some were silly, some down right tragic. I wanted to show my empathy and honest thoughts in return, so here they are.
I've struggled to live from my circumstances and condition, so to me every moment is a huge deal of struggle and survival, and I care about everything immensely. Every interaction is like a gift. It looks like many devs don't think this way, and I am being way too dramatic.
Our collective work is like a snapshot of us in this moment, it's a record of who we are, which is normal and not important. I saw many people who were being extremely dramatic about attacking things and changing all of gaming, I couldn't take them seriously?
I think this manifesto is nice because it changed my view on who devs are as people. Our desires, pain, joys, what we really care about on a day to day basis. Faffing about in confusion, ignorance and frustration, but wanting something to be the case.
I am new to this, so I hope I can make this stuff and typing to other devs my new normal. This kind of thing helps me accept the human process, and will color my preconceptions going forward. It's not "important", but this project has value to me. My comment is nearly as long as your manifesto, that's silly.
Not that I care, but this life is hard and it hurts. Some things are just wrong and out of people's control. I relate to this and I'm queer too, art doesn't really fix all things, nor does other people's validation, but it is something there and it's a good reason to make some art. It changes what people feel, what they think in their head, and that can be powerful.
Living with abusive people, parents like that, and being hurt this way makes a part of you injured and broken. They are messed up, and that messes you up. This whole system is a rort, but we are still here and still alive despite it all. Our life and our art matters and is valuable, despite this harsh world trying to drag us down with it. Defying those lies, things and people change over time. The people that abused me changed, but it was way too slow and with too much effort on my part. This reality, and the truth that we experience is more precious than lies.
Thanks for typing this out and spilling the ramble thoughts, perhaps I felt some of the reality past the words. What a life. I want you to care, and I want you to care about caring. Living and seeing and feeling as a person in this fucked place is valuable. This manifesto I think moved me very much.
I relate to this so much, and your speaking out loud has emotion not found in text. I am queer and have a communication disability.
Thanks for speaking your thoughts and your self. You are a unique culmination of experiences. This is the real shit and I think this kind of soul is more important than most big grand games. The human condition is this confusion, and finding some kind of connection in this vast harsh world.
There is only one person like you in this world, same with all people, and I was moved from this.
Games matter. I really like this, to be uncontained with your passion. The industry right now exploits people's love.
Being true to yourself can break you free from this oppression. I want to show my appreciation for this manifesto, and every one of the hundreds of manifestos that are here in this jam.
I think your work really cuts to the core of our hopes and ideals. Our love and passion, for games and each other will lift us up.
Some good and useful points in here about professional work, I learnt something from this. It's nice to be nice. I thought a lot about it. I agree with a lot of this, there is such thing as good design.
This is a very necessary counterpoint to everyone going fuck the system, fuck the players, fuck the reviews etc. Itch.io is like that I guess, There is a much negativity out there, about hobbyists here. Out of so many projects I've read, I'm very glad that at someone is speaking for professionals. The specialization and refinement of craft and skills is truly powerful.
I'm not sure all people are acting this way and be insufferable arrogant idiots. They made that choice to be weird and enjoy themselves, and also alienate everyone and have very tiny audiences. That is freedom, not hell. I'm not going to judge them for that. The entire purpose is that they aren't pleasing others at all, but find real connection outside the norm. That is interesting, there are many human values to consider besides the most market effective craft. The design works for it's purpose
There are big assumptions here, that no one deserves love or attention, that hard work is the only work worth doing. This discrimination is unfair, but it is reality that business mines you for your labor and usefulness. I'd know that sentiment, I've been abused for most of my life.
Have to tolerate a lots of bullshit to live and earn, but there is no benefit to believing this, except coping about the harshness of it. Submitting your worth to other people, for their gain. This is not a virtue, but this is our work and social hierarchy. Such is life.
Being understanding is a virtue, but being accommodating and selfless isn't always, expanding that game design to personal values is a lot. I tried that before and was seriously hurt, taken advantage of others. I feel like this topic is about scale of people who have too much or too little self respect lol
I think every person and work has some inherent value, depending.
Well written. This sucks, the ignorance in craft is very harmful. I did ask this before though, I wanted to know about the process and more about how the dev conceived of the game.
I think that was an okay discussion. Most people in the world don't have a clue how anything works, I just figured out what game engine to use last week.

