"Promote Lowest Orb" button is broken. It doesn't promote the lowest orb, but it takes my money. I did a full reset to see if that would fix it. Nope. However, "max arena size" purchases persisted even with a reset. "Spinner" says 11/12 even though I can't actually place any. So full resetting actually breaks the game. Reaching tier 25 for a prestige still feels insurmountable since upgrades are meaningless and low orb promotion is broken.
Prestiged once,
I like the direction of the development very much.
I have a few suggestions if you don’t mind them:
I’d like a tiny bit more celebration the first time I reach a new level, Like a big particle effect or a name for the new astral body that appear.
Because I’m an incremental game nerd, I’de like to have some stats, like “what is the current sum of all balls on screen at the moment” “and what is my current point per seconds”
one of the upgrade in the tree could be a change of visuals for the cursor because at some points its hard to differenciate the cursor from all the other bodies
I said I would follow this game, so here I am again!
Update #4 made the game sooo much better in my opinion. I really love the shop, it helps the game feel more organized and it helps a lot if you wanna get to the next tier quickly. I would just increase the prize of the high tier balls, since it's super easy to get to the tier 30 ball by just buying a lot of tier 24 balls.
I, on the other hand, preferred to do it the long way, which surprisingly didn't take as long as in the last update. I would just reccomend to maybe make the arena a little bigger late-game? Maybe expand it every 10 tiers or something? Because I just couldn't even move the balls around when I was trying to merge two tier 30 balls to see what happened. Also, it doesn't let players appreciate the effects of the balls, since it's all crowded.
But overall, the game feels way more balanced compared to the last update. Thank you so much for listening to all critiques and suggestions! I will continue to follow this game and your progress on it, you're doing a great job :) [I'll attach a picture of my tier 30 ball to see what I mean about the arena]
Wow! Thanks for playing and your suggestions! Ill be sure to increase the arena size and re-balance the buying tiers price in the shop. Update tomorrow!
Maybe it's just me. It took a while to realize the rebirth button is at upper-right corner. It might be better to 'push' the button left instead of hiding it when upgrade 'drawer' is opened.
(Sorry in advance if this is hard to understand. English is not my first language)
I really loved the game during the first hour of gameplay. It just needs to be a bit more balanced, I think. At one point I had way too many points which I couldn't even spend because of the tier requirement for the upgrades. I didn't mind having to sit around moving the balls for a while, since it's an idle game after all, it was quite fun actually. But then I opened the dev log to check it out and came back to find my lvl 20 ball was gone lol. That kinda made me give up because of how long it took to get there. Maybe a minimum ball tier upgrade could balance that out? Or just scale that aspect better because it takes way too long to get to the lvl 20 ball when the balls that spawn in are only lvl 4. I was really curious about the prestige feature but I suppose I'll wait and see what else you add over time. Definitely gonna follow this game though :)
i love the game just need balance... maybe with a 5th spinner before prestige so u can idle a bit i got to lvl 21 void ball yesterday but i lost my progress =P
Upgrades that increase spawn rate do nothing when you're just sitting at a hard cap of 75 max orbs. Game gets increasingly grindy, while upgrades continue to get less meaningful. At some point, the "points" required for upgrades become meaningless also, since it takes so long to tier-up. Also, I had an odd tier 2 orb just sitting around by itself when the lowest that could spawn were tier 4. Targeted merging is difficult when you're hitting a ball with another ball and relying on physics. It's fine until you realize you have to merge over 4,000 more balls in order to reach the next tier.... This game needs better tools/upgrades to deal with the scaling. It's fun for a bit, though.
Prestige at tier 25 is millions of merges. That's not going to be achievable unless you do one of a number of things: raise the hard cap to something a lot higher (possible lag at some point. My computer is ancient though and runs this game fine in a browser), raise the minimum tier that spawns each time you tier up (this could get boring though), or more reliably create situations for more frequent merging.
Instead of rationing out spinners, why not let us spend our points on whatever contraptions we want? This would allow for custom setups and make the game a lot more fun.
Prestige currently feels like an impossible goal. I personally feel like the amount/value of the orbs that spawn per second is super low.
Personally, I think that the game should keep track of the amount of each tier orb there is and try to make sure there's at least 4 or 6 of each spawnable tier by using a dynamic weight for the chances to spawn. I also think that the maximum number of orbs can be increased, or it could be a scaling amount that you can upgrade. That way if someone wants to actively play they can, and if someone wants to idle/AFK they can still do that as well.
Like what others have said, spinners don't seem very effective at encouraging merges and achieving higher tiers is a slog. Most games using this mechanic usually avoid the grind by preventing lower tier particles from being spawned, e.g. when the player buys the upgrade to spawn tier 3 particles, tier 1 and 2 particles stop being produced, and all particles of these tiers on the field transform to tier 3.
Scales a little too slowly IMO, and the spinners don't really feel all that useful. If there were more upgrades for spawns/second or earning more points for the higher tiers, that would help a lot IMO.
Having a popup showing the points gained when two orbs merge together would probably also help with understanding how the points are earned.
← Return to game
Comments
Log in with itch.io to leave a comment.
Thematically I think it would make more sense to swap the skins for 21 and 25
"Promote Lowest Orb" button is broken. It doesn't promote the lowest orb, but it takes my money. I did a full reset to see if that would fix it. Nope. However, "max arena size" purchases persisted even with a reset. "Spinner" says 11/12 even though I can't actually place any. So full resetting actually breaks the game. Reaching tier 25 for a prestige still feels insurmountable since upgrades are meaningless and low orb promotion is broken.
I will fix these bugs soon! Thank you for pointing them out.
Prestiged once, I like the direction of the development very much. I have a few suggestions if you don’t mind them:
Anyway, I love the game, thanks for publishing it
Thank you so much for playing and providing your suggestions! I will add them soon!
I said I would follow this game, so here I am again!
Update #4 made the game sooo much better in my opinion. I really love the shop, it helps the game feel more organized and it helps a lot if you wanna get to the next tier quickly. I would just increase the prize of the high tier balls, since it's super easy to get to the tier 30 ball by just buying a lot of tier 24 balls.
I, on the other hand, preferred to do it the long way, which surprisingly didn't take as long as in the last update. I would just reccomend to maybe make the arena a little bigger late-game? Maybe expand it every 10 tiers or something? Because I just couldn't even move the balls around when I was trying to merge two tier 30 balls to see what happened. Also, it doesn't let players appreciate the effects of the balls, since it's all crowded.
But overall, the game feels way more balanced compared to the last update. Thank you so much for listening to all critiques and suggestions! I will continue to follow this game and your progress on it, you're doing a great job :) [I'll attach a picture of my tier 30 ball to see what I mean about the arena]
Wow! Thanks for playing and your suggestions! Ill be sure to increase the arena size and re-balance the buying tiers price in the shop. Update tomorrow!
I like surprises. As I reached tier 25, to my suprise, nothing happend. The prestige button is a lie!
(Update #4 made this game far more fun, by the way)
I moved the rebirth button under the final upgrade so its easier to find
Maybe it's just me. It took a while to realize the rebirth button is at upper-right corner. It might be better to 'push' the button left instead of hiding it when upgrade 'drawer' is opened.
Thanks for telling me ill reposition it inside the upgrade panel, update tomorrow.
is there any way to save atleast the highest ball i got? coz when i come back i have to start again (when i turn off my pc )
Yeah ill fix that thanks for telling me, update tommorow.
New big update/patch! Please provide critiques and suggestions!
Playing in fullscreen makes it more grindy because the space is larger
(Sorry in advance if this is hard to understand. English is not my first language)
I really loved the game during the first hour of gameplay. It just needs to be a bit more balanced, I think. At one point I had way too many points which I couldn't even spend because of the tier requirement for the upgrades. I didn't mind having to sit around moving the balls for a while, since it's an idle game after all, it was quite fun actually. But then I opened the dev log to check it out and came back to find my lvl 20 ball was gone lol. That kinda made me give up because of how long it took to get there. Maybe a minimum ball tier upgrade could balance that out? Or just scale that aspect better because it takes way too long to get to the lvl 20 ball when the balls that spawn in are only lvl 4. I was really curious about the prestige feature but I suppose I'll wait and see what else you add over time. Definitely gonna follow this game though :)
I appreciate you for your critiques! I am working on fixing your issues. (your english is great)
i love the game just need balance... maybe with a 5th spinner before prestige so u can idle a bit i got to lvl 21 void ball yesterday but i lost my progress =P
Thank you for your critiques! I am working on fixing your issues
Upgrades that increase spawn rate do nothing when you're just sitting at a hard cap of 75 max orbs. Game gets increasingly grindy, while upgrades continue to get less meaningful. At some point, the "points" required for upgrades become meaningless also, since it takes so long to tier-up. Also, I had an odd tier 2 orb just sitting around by itself when the lowest that could spawn were tier 4. Targeted merging is difficult when you're hitting a ball with another ball and relying on physics. It's fine until you realize you have to merge over 4,000 more balls in order to reach the next tier.... This game needs better tools/upgrades to deal with the scaling. It's fun for a bit, though.
Prestige at tier 25 is millions of merges. That's not going to be achievable unless you do one of a number of things: raise the hard cap to something a lot higher (possible lag at some point. My computer is ancient though and runs this game fine in a browser), raise the minimum tier that spawns each time you tier up (this could get boring though), or more reliably create situations for more frequent merging.
Instead of rationing out spinners, why not let us spend our points on whatever contraptions we want? This would allow for custom setups and make the game a lot more fun.
Thank you for your critiques! I am working on fixing your issues
Prestige currently feels like an impossible goal. I personally feel like the amount/value of the orbs that spawn per second is super low.
Personally, I think that the game should keep track of the amount of each tier orb there is and try to make sure there's at least 4 or 6 of each spawnable tier by using a dynamic weight for the chances to spawn. I also think that the maximum number of orbs can be increased, or it could be a scaling amount that you can upgrade. That way if someone wants to actively play they can, and if someone wants to idle/AFK they can still do that as well.
Thank you for the critique! I am fixing your issues.
Like what others have said, spinners don't seem very effective at encouraging merges and achieving higher tiers is a slog. Most games using this mechanic usually avoid the grind by preventing lower tier particles from being spawned, e.g. when the player buys the upgrade to spawn tier 3 particles, tier 1 and 2 particles stop being produced, and all particles of these tiers on the field transform to tier 3.
Thank you for the critique! I am fixing your issues.
Scales a little too slowly IMO, and the spinners don't really feel all that useful. If there were more upgrades for spawns/second or earning more points for the higher tiers, that would help a lot IMO.
Having a popup showing the points gained when two orbs merge together would probably also help with understanding how the points are earned.
Thank you for your critiques! I agree with you and I will update the game soon.
Some gameplay, some rambling critique ;)
Thank you so much for playing and reviewing my game! I will 100% take your suggestions and work on them!