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Quantum Flux Quantum Flux animated headline



Launch demo   Quick start   Feedback



Quantum Flux GitHub card



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╔════════ ⟨ QUICK NAV ⟩ ════════╗

What How Stack Play Build Bench Star

╚═════════════════════════════════╝

🎬 Watch The Cosmos Bend

Quantum Flux demo



Swarm mode Heart mode Saturn mode Fireworks mode Battle mode

↑ click any mode to launch directly into it ↑


🪐 The Vision

    .  *      ✦       .         *  .
   .          .       ✦        .
✦ . * .                 . * ✦ . *
          .  YOU  .              *
.   ✦              ✦       .
.       *       ✦      .   *
   ✦         .  *               .
   .          .       ✦        .

Not a game. Not a demo.

An experience.

Quantum Flux dissolves the barrier between you and the screen. Your hand becomes a celestial body. Your gestures, gravitational law. Your webcam, the lens of a god.

Built on a Rust-powered physics core compiled to WebAssembly, it runs 8,192 particles at 60+ FPS. AI vision tracks 21 hand landmarks in real time, translating motion into mathematics, and mathematics into magic.

Cosmic motion
+ 🌌 8,192 particles
+ ⚡ 60+ FPS
+ 🤖 AI hand tracking
+ 🦀 Rust + WASM core
+ 🎵 Audio reactive
+ 🎨 6 morph shapes

⚙️ How It Works

flowchart LR
    subgraph Input
    A([📹 Webcam]):::cam
    end

    subgraph AI["🧠 AI Layer"]
    B[MediaPipe Neural Net]:::ai
    C[21 Landmarks per Hand]:::ai
    end

    subgraph Rust["🦀 Rust Core / WASM"]
    D[Spatial Hash]:::rust
    E[N-Body Solver]:::rust
    F[Verlet Integration]:::rust
    end

    subgraph Render["🎨 GPU Render"]
    G[Three.js Scene]:::gl
    H[Custom Shaders]:::gl
    I([💻 60+ FPS]):::result
    end

    A ==>|raw frames| B
    B ==>|inference| C
    C ==>|x, y, z coords| D
    D ==>|neighbors| E
    E ==>|forces| F
    F ==>|positions| G
    G ==>|draw calls| H
    H ==> I

    classDef cam fill:#1a1a2e,stroke:#5eead4,color:#5eead4,stroke-width:2px
    classDef ai fill:#1a1a2e,stroke:#fbbf24,color:#fbbf24,stroke-width:2px
    classDef rust fill:#1a1a2e,stroke:#CE422B,color:#ff8266,stroke-width:2px
    classDef gl fill:#1a1a2e,stroke:#a78bfa,color:#c4b5fd,stroke-width:2px
    classDef result fill:#0d1117,stroke:#22c55e,color:#22c55e,stroke-width:3px
Loading

🛠️ The Arsenal

Rust WASM Three.js WebGL MediaPipe Cloudflare
1.75+ Core r160 2.0 Hands Pages

🎮 Control Grimoire

Master these gestures and bend reality to your will.

Gesture Mode Effect
☝️ Index Finger Swarm Particles orbit your fingertip like moons around a planet
🤏 Pinch Supernova Releases a chaotic burst of color and energy
🖐️ Open Palm Kamehameha Charges an energy beam
✊ Fist Fire Unleashes the charged beam in a torrent of light
🙌 Two Hands Battle Two opposing gravity wells fight for cosmic dominance
🎵 Music Audio Particles dance to bass, treble, and rhythm

🪞 Shape Library

🌌 Swarm ❤️ Heart 🪐 Saturn 🌸 Flower
🎆 Fireworks ⚔️ Battle 🛡️ Survival 🎵 Audio Reactive

🚀 Quick Start

🌐 Just Want To Play?

# One link. Zero setup.
open https://particle-gravity-fun.pages.dev/

Allow webcam → wave hands → become gravity.

🛠️ Want To Hack On It?

# Clone
git clone https://github.com/yogender-ai/Particle-Gravity-Fun.git
cd Particle-Gravity-Fun

# Install
npm install

# Build WASM core
wasm-pack build --target web --release

# Launch
npm run dev

📊 Benchmarks

PARTICLE COUNT
████████████████████████████████████████  8,192

FRAME RATE (avg)
███████████████████████████████████████░  62 FPS

HAND TRACKING LATENCY
██████░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░  18ms

WASM EXECUTION (per frame)
████░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░  2.4ms

BUNDLE SIZE (gzipped)
███████░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░  280 KB

COLD START TIME
████░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░  1.8s

📈 Performance Across Devices

Device FPS Particles Notes
🖥️ M1 MacBook Pro 120 16,384 Buttery smooth
💻 Ryzen 5 + RTX 3060 144 16,384 Maxed out
💼 Intel i5 + Iris Xe 60 8,192 Default config
📱 iPhone 13 60 4,096 Auto-scaled
📱 Pixel 6 58 4,096 Auto-scaled
🥔 2015 Chromebook 30 2,048 Still magical

🏗️ Project Architecture

quantum-flux/
│
├── src-rust/                   # Rust → WASM core
│   ├── lib.rs                  # WASM entry & bindings
│   ├── physics/
│   │   ├── solver.rs           # N-body gravity solver
│   │   ├── verlet.rs           # Verlet integration
│   │   └── spatial_hash.rs     # O(n) neighbor lookups
│   ├── particle.rs             # Particle struct & lifecycle
│   └── morphs/
│       ├── heart.rs            # Heart formation
│       ├── saturn.rs           # Orbital rings
│       └── flower.rs           # Fibonacci spiral
│
├── src/
│   ├── main.js                 # Entry point
│   ├── scene.js                # Three.js scene setup
│   ├── shaders/
│   │   ├── particle.vert       # Vertex shader
│   │   └── particle.frag       # Fragment glow & color
│   ├── tracking/
│   │   ├── mediapipe.js        # AI wrapper
│   │   └── gestures.js         # Gesture recognition
│   ├── audio/
│   │   └── analyzer.js         # FFT music reactor
│   └── ui/
│       ├── hud.js              # Score & stats overlay
│       └── controls.js         # Mode switcher
│
├── public/                     # Static assets
├── feedback.html               # Feedback page
├── README.md                   # You are here
└── wrangler.toml               # Cloudflare config

🗺️ Roadmap

   ┌─ ✅ v1.0 ─────── 8K particles + hand tracking
   │
   ├─ ✅ v2.0 ─────── Battle mode + audio reactive
   │
   ├─ ✅ v2.1 ─────── Kamehameha + survival mode  ◀── you are here
   │
   ├─ 🔄 v2.2 ─────── Multiplayer cosmos (WebRTC)
   │
   ├─ 🔮 v3.0 ─────── VR/AR support (WebXR)
   │
   └─ 🌠 v4.0 ─────── AI-generated particle behaviors

💬 Feedback — Speak Into The Void

Your voice shapes the next iteration.

💭 Have an idea? 🐛 Found a bug? ⭐ Loved it?
Open Discussion Report Issue Star the repo

⭐ Show Some Love

If Quantum Flux made you smile or spend a Saturday afternoon bending particles, a star keeps the cosmos expanding.


Star the repo

🤝 Contributing

# Fork the cosmos
git checkout -b feature/cosmic-idea

# Channel the muse
git commit -m "Add black hole mode"

# Push to the void
git push origin feature/cosmic-idea

Looking for help with:

  • 🎨 New morph shapes
  • 🎵 Better audio analysis
  • 📱 Mobile gesture mapping
  • 🌐 i18n / translations
  • 📚 Tutorials and blog posts
  • 🎬 Demo video creation

📜 License & Acknowledgements

MIT License — fork it, ship it, remix it.

Standing on the shoulders of giants:


QUANTUM FLUX v2.1 · Rust ❤️ WASM ❤️ WebGL · Made in the cosmos

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An interactive particle gravity experiment built with WebGL, Three.js, and WebAssembly (WASM), exploring real-time physics and creative coding in the browser.

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