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vantemoon/README.md

Cloudy sky with a bird in flight

About Me

I'm a game development graduate student specialising in software development, with a focus on gameplay systems, engine-level features, and interactive experiences that turn technical ideas into polished, playable games.

Featured Projects

Shards: Contributed to a high-performance C++ runtime for visual and AI-assisted development during my internship at Fragcolor.

Custom Engine Projects: Gameplay, rendering, and systems programming projects built with my custom C++ game engine.

Bandersnatch: A Unity-based interactive visual novel featuring branching narrative choices.

Glimmerwood Quest: A 2D endless runner focused on simple controls and fast-paced movement.

Skills

C++ C# Python Java Unity Unreal Engine GameMaker OpenGL DirectX Git Perforce

Gameplay Programming · Game Engine Development · Tools Programming · Interactive Systems

Links

Portfolio · LinkedIn · Email

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  1. fragcolor-xyz/shards fragcolor-xyz/shards Public

    High-performance, multi-platform, type-safe programming language designed for visual & AI assisted development

    C++ 83 17

  2. engine-projects engine-projects Public

    Game projects built with my custom C++ game engine

    C++

  3. glimmerwood-quest glimmerwood-quest Public

    A GameMaker Studio 2D side-scrolling runner featuring fast-paced obstacle avoidance, ability-based combat, and magical forest progression

    Game Maker Language 1

  4. bandersnatch bandersnatch Public

    A Unity-based interactive visual novel featuring branching narrative choices and player-driven storytelling

    C# 2 1