I'm a game development graduate student specialising in software development, with a focus on gameplay systems, engine-level features, and interactive experiences that turn technical ideas into polished, playable games.
Shards: Contributed to a high-performance C++ runtime for visual and AI-assisted development during my internship at Fragcolor.
Custom Engine Projects: Gameplay, rendering, and systems programming projects built with my custom C++ game engine.
Bandersnatch: A Unity-based interactive visual novel featuring branching narrative choices.
Glimmerwood Quest: A 2D endless runner focused on simple controls and fast-paced movement.
Gameplay Programming · Game Engine Development · Tools Programming · Interactive Systems


