A WIP Game Boy Advance emulator.
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Updated
Jul 1, 2022 - C++
A WIP Game Boy Advance emulator.
Custom and open-source RAMDLD (Motorola Flash Protocol) implementation for Motorola phones.
A Game Boy Advance emulator written in C, targeting Pokemon Emerald. ARM7TDMI CPU interpreter with scanline-based PPU and SDL2 frontend.
A modern music-player firmware for the original iPod 5.5G (PortalPlayer PP5022) — bare-metal, from scratch, Apache-2.0. Now boots directly from the firmware partition, no chainloader, and streams FLAC off the device's own disk behind a clean library UI. An independent take, not a Rockbox theme.
Enhance security and automate attendance tracking with this integrated solution for keypad/password-based door access. Eliminate reliance on physical keys, streamline attendance management, and ensure a user-friendly experience in various environments.
Lego NXT2 C/C++ FW communicating via USB with Raspberry Pi
Digital Design and Computer Organisation Mini-project
Notes and files related to creating a cross compiler and library for the GBA
Game Boy Advance hashing-algorithm benchmark — 32 algos on a 16.78 MHz ARM7TDMI (devkitARM + libtonc)
A collaborative project to build a GBA emulator from scratch in VB.NET. Join us and help bring classic games to life! 🚀
A headless, auto-cycling audio test ROM for the Game Boy Advance
A Game Boy, Game Boy Color, and Game Boy Advance emulator that runs in your terminal. Written in Rust.
Fully AI generated GBA emulator in Rust
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