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Chrome version 126 and 127 breaks web exports for version 3.6 beta 5 down to 3.4 beta 5, and Godot 4.3-dev #93314

@Lortemanden

Description

@Lortemanden

Tested versions

  • Reproduced in 3.6 beta 5 down to 3.4 beta 5
  • It works in godot 4.2 and 3.4 beta 4

System information

Windows 10 godot 3.4 beta 5, chrome 126

Issue description

When trying to launch the game via a web export it fails to find the pck file even though it gets downloaded, which makes the game crash. This just started to be a problem when the newest version of chrome was launched, version 126, and is only a problem with godot version 3.4 beta 5 and up.

The video show the error when trying to launch the MRP as a http server, which is shown in the first video.

chrome_test.mp4

The problem also persists when trying to play godot games on the browser with a low-end computer. In the second video I use a virtual machine with 4 gb ram and 2 cpu's to play some godot games on itch.io but they all give the same error. If I use godot version 3.4 beta 4 to compile a game for my low-end virtual machine to run it works fine even when embedded into a website.I run through the games in the video since it is only allowed to be 10 mb but while they show different error messages, they all print the same error to the console about not being able to load the pck.

itch.mp4

Steps to reproduce

  1. Set chrome 126 as the browser used for godot when launching remote debug
  2. use godot 3.4 beta 5 or higher
  3. Click remote debug

Minimal reproduction project (MRP)

chrome_test.zip

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