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Sergei edited this page May 7, 2026
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Use this order for a new integration:
- Install the Bridge package for your engine.
- Create or update
playgama-bridge-config.jsonin the config editor. - Wait for Bridge initialization before calling SDK APIs.
- Read
platform.languageand apply localization. - Load saved progress with
storage.get(...). - Send
platform.sendMessage('game_ready')when the first playable frame is ready. - Add interstitial ads at natural pauses, such as level transitions or game over.
Download the latest .yymps from the GitHub release page and import it via Tools → Import Local Package menu.

Tools → Import Local Package
datafiles/playgama-bridge-config.json stores SDK settings: platform identifiers, in-game purchases, ad placements, and more. Use the config editor to create or update it.
The GameMaker package initializes Bridge automatically while the game loads. No extra initialization call is required.
Select the Bridge index template before building.

Game Options → HTML5 → General